Glitter Pixel Will Save The World by wooltech

[raw]
made by wooltech for LD31 (COMPO)
A big adventure for a tiny hero - you are, literally, a single pixel. It's the only way a game this big will fit on a single screen!

Collect powerful items, gather the dead pixels and, if you can, SAVE THE WORLD!

WASD/ARROW, SPACE if you collect the gun.

Most of the gameplay was planned in advance, but the fog-of-war was a last minute addition, but I think it adds a lot to the feel of exploration in the game. I generally use Unity these days, so it was nice to do something with Flash for a change. Took a while to get back in the swing of AS3, and I learn some things I wish I'd picked up a few years ago.

It was my first time entering Ludum Dare, and it was fun.I unsure what to do with the theme, but finally settled on a platform exploration/adventure/collection game and the best way to fit an entire game onto one screen was to make the hero a single pixel.





Probably not great timing, deciding to do this when I'm in the middle of moving into a house, but I can worry about that next week! I expect to keep working on this game now the Compo is over and release a fully realized version sometime next year.

(Edited as embedding a game on Kongregate seems to divert you directly to their site.)

UPDATE: Added a Respawn key as some players report getting stuck in the terrain. (Hold R)

Ratings

Coolness 71% 3
Overall 3.74 107
Audio 3.76 64
Fun 3.62 145
Graphics 3.57 260
Humor 3.80 37
Innovation 3.45 327
Mood 3.57 108
Theme 4.32 45

Feedback

Mopz
08. Dec 2014 · 07:06 UTC
I've never Heard a pixel speak before, nice game!
rzfmzn
08. Dec 2014 · 13:23 UTC
insane hahahha loved it :)
bigbazwa
08. Dec 2014 · 13:25 UTC
I love this idea! Innovative way to make a giant world fit on one screen.
sirival
08. Dec 2014 · 13:29 UTC
Wow that's so cool! The tiny pixels - and audio effects! Nice
yodamaster
08. Dec 2014 · 13:42 UTC
Very cute audio! You should include a magnifying glass so you can see the part you're in better. Love it!
Ithildin
08. Dec 2014 · 13:52 UTC
I love the game but constantly focusing on a single pixel can be a bit tiring for my eyes (I'm still recovering from the compo weekend, so that could be why)

Other than that detail the game is great: music and sound effects are really cute, and the metroidvania-like mechanics work perfectly. Congrats! :D
GeeItSomeLaldy
08. Dec 2014 · 14:04 UTC
I felt compelled to finish this. Even the precision-platform-hell before the lift activator. Unfortunately, I got stuck in a block and couldn't get out and couldn't face refreshing, and spending another twenty minutes trying to get the lift activator. Precision platforming with a single pixel is hard.

Otherwise, great game.
Andrew Adams
08. Dec 2014 · 14:30 UTC
Hop Hopp BOING! Great game
The Jahn
08. Dec 2014 · 17:52 UTC
Easily the most adorable pixel I've ever seen.
pjimmy
08. Dec 2014 · 18:26 UTC
cute game, well done
🎤 wooltech
08. Dec 2014 · 22:12 UTC
@GeeItSomeLaldy - Thanks for pointing out that you can get stuck in the landscape. It's a surprisingly large world so I didn't have time to QA the entire map.

This seems to come under 'bug that stops players completing the game', so I've added R to Respawn if you get stuck, but left the map as it is.

@everyone else: thanks for playing and commenting!
berkano
08. Dec 2014 · 23:57 UTC
Very cool! My eyes hurt now!
error031
09. Dec 2014 · 00:04 UTC
What is this, game for ants? Just kidding :D Great game, i only had hard time findig the pixel i was controling :D
drludos
09. Dec 2014 · 00:20 UTC
Outstanding game! I love how you used the theme to create a real meatroidvania on a single screen. The game is challenging, has a very good depth for a 48h made game, feels very polished, fun to play, and very funny audio. 5/5 everywhere :)!
tripleVisionGames
09. Dec 2014 · 09:25 UTC
This is really great, but it's so hard to control! Fantastic idea and great job fitting so much into such a small space.
victorljs
09. Dec 2014 · 15:40 UTC
Nice voices :D , fun game, Great Idea.
Grindstorm
10. Dec 2014 · 00:18 UTC
That was really cute! But damn, I lost track of where I was with such small graphics
deadpixelsociety
10. Dec 2014 · 00:24 UTC
This was really cool. I'm always a fan of saving dead pixels. No major complaints other than finding it hard to determine what was hazardous to me and what wasn't until it was a bit too late.
TravisChen
10. Dec 2014 · 01:18 UTC
LOVED IT!
OttersDen
10. Dec 2014 · 02:29 UTC
The sound effects really humanize the pixel. That was a nice touch. I think the controls are a bit slippery, its hard to aim your jumps correctly. But it was fun to play! Thanks for the game, and well done!
Tortoise
10. Dec 2014 · 02:30 UTC
Great work! Nice job getting a whole metroidvania on one screen! I love this.

It would be neat to have a bit more than just a Ukulele play the whole time though.
Generally it's kinda finicky to pick up dead pixels, other than that, GREAT entry!!!
GGraca
10. Dec 2014 · 02:31 UTC
Awesome game! You really followed the theme and you added fun and nice audio to it.

Check out this one ;)
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
grid96
10. Dec 2014 · 02:39 UTC
My eyes hurt now, but it was worth it :D Very awesome, love that game.
Omer
10. Dec 2014 · 03:00 UTC
Wow this is cool, some great attention to detail put in! Nice job!
ElectricSeagull
10. Dec 2014 · 14:05 UTC
I was so engrossed, I let my tea go cold. You can use that quote when you release it ;). I'd definitely buy this with more worlds/progression. Maybe make the movement a bit less 'slippery'.
Legiion
10. Dec 2014 · 18:40 UTC
the details are amazing and the sound is fitting, the screen could be a bit bigger though
Jupiter_Hadley
11. Dec 2014 · 01:40 UTC
Really cute little pixel! I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/bpNoFf0QyBM
PIXEL^3
11. Dec 2014 · 07:18 UTC
The voice was cute and I thought it added a lot of character to the player. The game felt kinda slow though as I kept getting stuck on random pixels in the level. This also made the game feel really long and I never finished it. Got the lava shield but quit before making it through the volcano.If it had half as many upgrade items and fewer pixels to collect before beating the game it would've helped.

The level felt like you went through the world with an eraser the make paths. It might have been better if you used a more clear approach to the levels instead of this rough 'cave' like level.

It didn't help that the checkpoint were so far away from each other. Also if you made the background and walls darker it would've been easier to find your pixel.

-AlucardX60
Winterblood
11. Dec 2014 · 12:45 UTC
My eyes!
But I did eventually save the world :D Struggled to get the drill because the framrate varied between blisteringly fast and almost unplayable on a ~1minute cycle. That could be my laptop though...
cxsquared
11. Dec 2014 · 18:28 UTC
Really cool Idea. The audio was quite hilarious.