{"author_link":"\/author\/gemberkoekje\/","author_name":"Gemberkoekje","author_uid":"5952","comments":[{"author_name":"Joris","author_uid":"38149","time":"Dec 8, 2014 @ 2:41pm","epoch":1418049360,"text":"I didn't like it that the text obfuscated the screen. Really interesting visual style though."},{"author_name":"davesoft","author_uid":"46316","time":"Dec 8, 2014 @ 7:13pm","epoch":1418065680,"text":"I can't seem to move with the arrows keys, I'll check back later and try again. Not rating this promising premise till I feel it in action :)"},{"author_name":"Flattened Tesseract Games","author_uid":"28460","time":"Dec 8, 2014 @ 7:13pm","epoch":1418065680,"text":"Interesting concept :)"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 8, 2014 @ 7:25pm","epoch":1418066400,"text":"@Joris Thank you for the feedback, maybe I can make sure, for a post-compo version, that there's a way to hide and show the text so it's not so.. in the way :)\r<br\/>@davesoft Sorry for that. Do you have any more information, because unfortunately I cannot fix something I cannot reproduce!"},{"author_name":"GoudaGames","author_uid":"29135","time":"Dec 8, 2014 @ 7:39pm","epoch":1418067240,"text":"Great graphics, but the game feels laggy, not sure if it's meant to be this way, or it's running slow."},{"author_name":"elektricmaster7","author_uid":"12780","time":"Dec 8, 2014 @ 7:41pm","epoch":1418067360,"text":"I really liked the concept and the style of the game! Good job! :)"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 8, 2014 @ 7:44pm","epoch":1418067540,"text":"@Gouda while the game should feel 'laggy', and it is indeed partially by design, it could also be that, on slower computers, it starts to be more a drag than a feature, so be aware of that!"},{"author_name":"vicious_br","author_uid":"36629","time":"Dec 8, 2014 @ 7:48pm","epoch":1418067780,"text":"I like it with these glitch visual effects. Good job!"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 8, 2014 @ 8:11pm","epoch":1418069160,"text":"I've added a video, please have a check, if the game runs (much) slower on your PC, it might not be playable, unfortunately, unless I do some serious optimization... and that wouldn't really be in check with the rule not to really change your game other than bugfixes!"},{"author_name":"andysolace","author_uid":"41515","time":"Dec 8, 2014 @ 9:55pm","epoch":1418075400,"text":"Like someone else in the comments, Nothing happened when I tried to move. I ran the game, got into the tutorial, and when it said &quot;use the arrow keys to move&quot; ...I did and nothing happened. No idea why..."},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 9, 2014 @ 8:01am","epoch":1418111760,"text":"I've changed the entry point\/hallway a little bit; it's now a room. I'm hoping that will solve the confusion of moving for most of you."},{"author_name":"OttersDen","author_uid":"46754","time":"Dec 10, 2014 @ 1:58am","epoch":1418176380,"text":"Its a neat concept. It is very visually interesting. I feel like the &quot;screen&quot; (can I call it that?) doesn't update fast enough. So it is hard to tell what is going on. Although maybe that's just me not listening to TUTORIAL and going too fast.\r<br\/>\r<br\/>The game also crashed on me during my playthrough, by the way. I was in the blue-looking part, and presumably I typed the exit command where I wasn't supposed to.\r<br\/>\r<br\/>Still, great job!"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 10, 2014 @ 11:57am","epoch":1418212320,"text":"@OttersDen thanks for playing! :) Unfortunately, due to the way I've implemented it, the updating is bound to the speed of your computer.\r<br\/>\r<br\/>I've also had a report from a friend saying the same bug happened to him, I'll go ahead and see whether I can reproduce it tonight."},{"author_name":"CrefossusJam","author_uid":"42424","time":"Dec 10, 2014 @ 2:40pm","epoch":1418222100,"text":"Excellent job with the theme and innovating. It needs a little work on the execution. I think it's too hard to tell where you can go or it simply takes too long to wait for the scanline. There is a lot going on, possibly to the detriment of the game, but it sort of works. I like the hacky\/blocky\/computer terminal artwork and transitions which fits the theme of the jam well.\r<br\/>\r<br\/>Similar to both scan lines http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=2075 and flying blind http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=23945. I recommend you try at least scan lines."},{"author_name":"Wakka","author_uid":"30196","time":"Dec 10, 2014 @ 2:42pm","epoch":1418222220,"text":"I love the idea, but it felt a bit too glitchy for me."},{"author_name":"Wir","author_uid":"33937","time":"Dec 10, 2014 @ 2:45pm","epoch":1418222400,"text":"i love the visuals."},{"author_name":"jhice","author_uid":"23088","time":"Dec 10, 2014 @ 2:46pm","epoch":1418222460,"text":"Like @davesoft, cant move with the arrows. Not rating yet so :)"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 3:50pm","epoch":1418312700,"text":"If you're having trouble with the arrows, please download the DEBUGHELP version and send me the Log it generates after playing, so I can see what's going on and hopefully fix it!"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 11, 2014 @ 4:18pm","epoch":1418314380,"text":"Oh I like this minimalistic style so much! I'll be your biggest fun!:)"},{"author_name":"BretHudson","author_uid":"8684","time":"Dec 11, 2014 @ 4:23pm","epoch":1418314680,"text":"I can't imagine the amount of work that went into making this feel intentionally laggy\/glitchy, but it definitely paid off! This is hands down the coolest game I've seen thus far in this LD. Such a simple concept, but executed so well!"},{"author_name":"ZNCatlaw","author_uid":"42407","time":"Dec 11, 2014 @ 4:50pm","epoch":1418316300,"text":"Didn't get it at first, but slowly figured it out.  Didn't find a use for &quot;COMMAND&quot;.  Also, didn't seem to be any sound.  But I did beat the game and I enjoyed that it took me a bit to figure out what was going on.\r<br\/>\r<br\/>Really dug it, good work. :)"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 5:12pm","epoch":1418317620,"text":"Thanks everyone, I have a load of ideas for the post-compo version, and all your nice words really motivate me to make it XD"},{"author_name":"ZNCatlaw","author_uid":"42407","time":"Dec 11, 2014 @ 5:18pm","epoch":1418317980,"text":"Hey, you played our game! Thanks! ^.^"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 5:22pm","epoch":1418318220,"text":"@ZNCatlaw I try to play the games of everyone who played my games and commented, that's the least I can do, right?"},{"author_name":"dieblume86","author_uid":"44675","time":"Dec 11, 2014 @ 5:26pm","epoch":1418318460,"text":"Nice idea."},{"author_name":"RyanNielson","author_uid":"13891","time":"Dec 11, 2014 @ 5:58pm","epoch":1418320380,"text":"Great style, great sound, interesting concept."},{"author_name":"felix3456","author_uid":"38559","time":"Dec 11, 2014 @ 6:05pm","epoch":1418320800,"text":"I think the game would've been more enjoyable if you didn't have that annoying bad connection effect, I think a better way of doing a &quot;bad camera&quot; effect is to create a low pixel canvas (for fast pixel setting) and create a TV static effect, but have each pixel's R and G and B transfer in a float\/decimal value that get's distorted, I've done this before as an experiment and it looks sick."},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 6:26pm","epoch":1418322060,"text":"@felix part of the reason for the effect is that it actually is drawing the pixels, so without some refactoring I can't really do anything different. Still, for a post-compo version I have some ideas on how to increase the speed massively, which will allow me to control the speed of the scanline and make the game more enjoyable for everyone. I hope :P"},{"author_name":"felix3456","author_uid":"38559","time":"Dec 11, 2014 @ 6:41pm","epoch":1418322960,"text":"I see, so you've already written code for drawing pixels. About speed, so this renders with the standard windows forms thing (GDI)? Have you tried using OpenGL to render pixels fast? (Create a texture, update pixels, render) This is faster than using windows forms. If you're going to deal with pixels, I'd recommend using something more low-level. GDI isn't very good for doing stuff like this, I used to use GDI then I moved to Java (LWJGL) and then C++."},{"author_name":"jhice","author_uid":"23088","time":"Dec 11, 2014 @ 6:44pm","epoch":1418323140,"text":"@Gemberkoekje : sent you a message on Twitter because dont know where to send it!"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 6:49pm","epoch":1418323440,"text":"@felix yeah, I just wanted an easy way to manipulate pixels, realising that it wouldn't be quite as fast as maybe possible. I still had a lot of fun doing it :P"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 6:51pm","epoch":1418323560,"text":"@jhice yes, i found it. It's really weird, it seems to just crash or block for no reason that i can discern."},{"author_name":"felix3456","author_uid":"38559","time":"Dec 11, 2014 @ 6:52pm","epoch":1418323620,"text":"Yeah, messing with pixels is fun. Later on make sure to try something fast, it's even better."},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 7:00pm","epoch":1418324100,"text":"@felix I've done more stuff with pixels, check out my demo reel: https:\/\/www.youtube.com\/watch?v=LgJJhjZO4Us&amp;list=UUzPfZTro-zRKoagmstZ_j2g It's just been a while, cause I mostly stopped doing it when I finished school and started working on mortgage software."},{"author_name":"felix3456","author_uid":"38559","time":"Dec 11, 2014 @ 7:04pm","epoch":1418324340,"text":"That's actually pretty cool."},{"author_name":"davesoft","author_uid":"46316","time":"Dec 11, 2014 @ 7:27pm","epoch":1418325720,"text":"Hi mate, could you include the source in your debug version for me? I get reeeeeally strange warnings when I run it and press a key"},{"author_name":"NPException","author_uid":"28802","time":"Dec 11, 2014 @ 7:33pm","epoch":1418326080,"text":"So the graphics are really nice, but it's waaay to laggy. I feel that the controlls are completely responsive, but thats just too much forced screen update lag.\r<br\/>Besides from that a great game and very nice interpretation of the theme!"},{"author_name":"Gemberkoekje","author_uid":"5952","time":"Dec 11, 2014 @ 7:39pm","epoch":1418326440,"text":"@davesoft added."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Dec 12, 2014 @ 3:18am","epoch":1418353980,"text":"at first i thought arrow keys weren't working then I realized that im controlling the orange square in the upper left corner, behind the text\r<br\/>rendering system is pretty cool, i like the scan line effects\r<br\/>entering the first terminal felt really cool\r<br\/>rendering and game feels laggy, like you might be doing something wrong on the low level rendering. \r<br\/>let users press ~ to toggle the terminal on and off. and have it slide down like the half life debug console\r<br\/>needs to be more commands available, like as you progress you discover new commands by finding them in the sub-terminals\r<br\/>I won!\r<br\/>when you type exit from the highest level it should quit the game\r<br\/>i didn't hear any sound or music\r<br\/>cool concept, you should keep working on it!"},{"author_name":"davesoft","author_uid":"46316","time":"Dec 12, 2014 @ 8:37pm","epoch":1418416320,"text":"Finally got it goin, great concept well done mate :D"},{"author_name":"Zayron","author_uid":"41941","time":"Dec 16, 2014 @ 6:51pm","epoch":1418755560,"text":"I would like to suggest a &ldquo;clear&rdquo; command to clear out the text on the screen. The game also felt a little too laggy for my taste but other than that I really liked the concept!"},{"author_name":"KeyboardCat","author_uid":"42283","time":"Dec 16, 2014 @ 7:01pm","epoch":1418756160,"text":"Really good graphics and ideas, I would love see a post-mortem version !"},{"author_name":"martial_cantarel_games","author_uid":"47216","time":"Dec 25, 2014 @ 9:20pm","epoch":1419542100,"text":"fantastic sound)))"}],"images":["ld31\/5952-7451e44a0e3aecc84c3347154ccff718.jpg","ld31\/5952-622899a73dcf691c561307088a9ea219.jpg","ld31\/5952-3b142521da1c7eb82b0920c86aad3cff.jpg"],"links":[{"url":"http:\/\/www.gemblog.nl\/hackception_v0.31.rar","text":"Windows"},{"url":"http:\/\/www.gemblog.nl\/HackceptionSourceCode.rar","text":"Source"},{"url":"https:\/\/www.youtube.com\/watch?v=GwgkmNvobHw","text":"Gameplay video"},{"url":"http:\/\/www.gemblog.nl\/Hackception_DEBUGHELP.rar","text":"Windows Debug Version"},{"url":"http:\/\/www.gemblog.nl\/HackceptionDebugSourceCode.rar","text":"Debug Source Code"}],"metadata":{"g_key":"15194","g_author":"5952","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15224","g_title":"Hackception","g_status":"UCHK1","g_place":"476","g_commentcount":"43","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/5952-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/5952-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/5952-shot2.png-eq-900-500.jpg"],"text":"So I put a computer in your computer, so you can hack while you hack. While you hack.\r\n\r\nArrow keys to move, letters to.. well, type.\r\n\r\nQuick postmortem:\r\nI love the way my game looks. It may be a bit vain to say that of my own game, but I really do.\r\n\r\nUnfortunately, I probably ended up tinkering with the looks a bit too much, and there's admittedly less of a game here than I wanted. It's finishable, so it's not purely a techdemo, but don't expect a challenge ;)\r\n\r\nPost-compo I'd really love to do some harder levels, more features etcetera, while keeping the lovely unique look I made.\r\n\r\nSo, I hope you enjoy it! There's even a level editor, so you can make your own levels with a bit harder content as well, but without features like enemies or really linking terminals, it's less of a challenge and more of a pain. Oh well ;)\r\n\r\nUnfortunately, cause I really wanted to work with pixels, this game is windows only. I know this can be a pain for some of you, so sorry in advance! I'll add a little video later this week for you guys!","title":"Hackception"}