Space Fireworks 3000: The Shmup by Darkfrost

[raw]
made by Darkfrost for LD31 (COMPO)
Space Fireworks 3000: The Shmup!

It's a shmup! Hope you like it!

Controls:
WASD - Move
Mouse 1/Space - Shoot
Mouse - Aim

I'd recommend the standalone versions over the web ones, due to some possible perf issues in browser, but go ahead and use the web one if you're lazy! Oh, and there should be a web one embedded above too!


Make sure to run in a 16:9 resolution! :)

Ratings

Coolness 32% 1934
Overall 3.55 227
Fun 3.38 291
Graphics 4.10 60
Innovation 2.80 785
Mood 3.29 255
Theme 3.70 416

Feedback

laaph
08. Dec 2014 · 03:51 UTC
Did you know that you can force 16:9 resolution in Unity? Go to Edit->Project Settings->Player and set it there.
halosophie
08. Dec 2014 · 03:59 UTC
This is awesome! Difficult but awesome!
Just Tom
08. Dec 2014 · 15:04 UTC
I totally dig the style, it's super pretty and the particles are crazy cool :)

Aiming feels a little sluggish to me and I could use some feedback when the player takes damage, but a mix of regular patterns on screen really mix it up and keep gameplay fresh.

It can get a little clustered at times, some of the background particles, bullets and enemies can be a bit hard to distinguish sometimes, but the patterns are clever, fun to watch and play. Cool beans!
johnbrynte
08. Dec 2014 · 21:09 UTC
Sleek look and nice gameplay! Takes my mind to Ikaruga.
gladers
12. Dec 2014 · 12:49 UTC
Nice smooth player controls, this was a joy to play! :D
mybluecorners
12. Dec 2014 · 22:42 UTC
This is a fun colorful shmup-dodger! I like the enemies and their bullet patterns.

I had some trouble prioritizing between focusing on my ship or my aim because the gun fires in a perfect line. I would kind of create my own spread shot by jiggling the mouse, but maybe a little bit of innate spread on the bullets would help?
LeReveur
13. Dec 2014 · 02:15 UTC
Beautiful fireworks effects, and fluid animation ! That said, I think a little balance tweak would be good. :)
DrGeraud
13. Dec 2014 · 14:19 UTC
Great concept. Adding fireworks to a simple shooter was clever !
banana4life
13. Dec 2014 · 14:20 UTC
Looks really good.
Its missing some music.
Hempuli
13. Dec 2014 · 14:21 UTC
Gets really hard really fast! The visuals and enemy designs remind me a lot of Spheres of Chaos, I like the glowy overall effect a lot! Very solid and enjoyable.
Natura-Time
13. Dec 2014 · 18:42 UTC
Quite fun, i love how it explodes x)
Instant Noodles
19. Dec 2014 · 12:52 UTC
Nice colors ! :)
GarethIW
24. Dec 2014 · 13:09 UTC
nice Neon graphical style.

-C
UrbanLogicGames
24. Dec 2014 · 19:34 UTC
Really liked this, I don't play a lot of shmups so not sure if this control scheme is common, but it really worked well. Could do with a little more visual feedback when you hit an enemy (and when the player is hit), but the controls were really tight and it's all quite visually appealing.
TyrusPeace
24. Dec 2014 · 20:35 UTC
Very solid shmup with some pretty cool enemy/bullet patterns. The colorful aesthetic works really well, too. Nicely done!

At first I only got hit by things that did 100% damage, but once I did manage to get hit by bullets, I definitely found it hard to notice. Some sort of effect would've helped that quite a bit.

I like the squoosh effect when you fire your weapon :).
Ken Scott
29. Dec 2014 · 05:03 UTC
Not much new in the way of ideas, but it looks great and has a refreshing variety of enemies. I agree there needs to be more feedback when the player gets hit, since you have a life bar but the game acts like it is a 1-hit with a tiny collision box.