Cramped-An Entire Platformer on one Screen by WiErD0
Really proud of this one, hope you guys will like it too!
Get the snowman to his Igloo by designing the level correctly. You can move some of the blocks around, but THEY ALL MUST FIT ON THE ONE SCREEN.
Restart level:r
*****You can't move all the blocks in a level, only certain ones*******
All levels are beatable using the info that you were given prior to it. THE TNT BLOWS UP ALL OF THE BLOCKS AROUND IT!
You get hints/tips throughout the game.
Thanks for playing!
Get the snowman to his Igloo by designing the level correctly. You can move some of the blocks around, but THEY ALL MUST FIT ON THE ONE SCREEN.
Restart level:r
*****You can't move all the blocks in a level, only certain ones*******
All levels are beatable using the info that you were given prior to it. THE TNT BLOWS UP ALL OF THE BLOCKS AROUND IT!
You get hints/tips throughout the game.
Thanks for playing!
Ratings
| Coolness | 40% | 1695 |
| Overall | 3.25 | 500 |
| Fun | 3.30 | 363 |
| Graphics | 2.52 | 927 |
| Humor | 2.94 | 282 |
| Innovation | 3.52 | 289 |
| Mood | 2.70 | 754 |
| Theme | 4.13 | 96 |
Graphics are pretty sub standard unfortunately.
Keep working at this idea because its really good.
Awesome concept! Needs some work, though.
you had a very good idea for a puzzle-platformer, and you implemented it with a lot of humor inside :D
I felt pretty smart when I realized i might stack the pieces under there and had to move around the screen.
Went well, until that "branch mining" level, where I suddenly blew up the igloo, causing the game to crash. Didn't want to go through all that progress again.
Nice little game. Good job.
Wait, there was a level select. Yay, got the last level. Tricky one, felt smart I used that second TNT as a platform. Won the game. \o/
Good job.
Expected a platformer, got a slider puzzle...
The puzzles are great, just movable and non-movable blocks should look differently, so that one doesn't have to click through all of them, to see which can be moved and which can't.
As somebody else said, moving the blocks all around the screen was a bit tiresome.
Also more varied sound effects would have been nice.
Exception in thread "Thread-0" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at com.WiErD0Games.music.OpeningSound.<init>(OpeningSound.java:22)
at com.WiErD0Games.scenes.OpeningScene.update(OpeningScene.java:33)
at com.WiErD0Games.main.Game.update(Game.java:99)
at com.WiErD0Games.main.Game.run(Game.java:76)
at java.lang.Thread.run(Thread.java:745)