BUMP! by Toki Anholmes
Hi everyone.
In this game you will have to jump on monsters to score, whithout touching the ground to keep your combo.
Enjoy if you can !
In this game you will have to jump on monsters to score, whithout touching the ground to keep your combo.
Enjoy if you can !
| Windows | https://dl.dropboxusercontent.com/u/73148203/BUMP%21.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18147 |
Ratings
| Coolness | 45% | 1550 |
| Overall | 3.44 | 314 |
| Audio | 2.85 | 480 |
| Fun | 3.61 | 148 |
| Graphics | 3.54 | 277 |
| Innovation | 2.70 | 847 |
| Mood | 3.16 | 356 |
| Theme | 3.59 | 571 |
Perhaps a bit too psychedelic for playing longer sessions.
Also, spikeys riding bullet bills are terrifying o_o
Really had fun with this (maybe because it's somewhat similar to my game? :P ) Skills are a great idea and I like the way the challenge ramps up. Graphics and sound a really trippy, but maybe a bit too trippy for extended gameplay...that's up to individual taste though.
Nice acid neon graphics
Great little game, nice visuals :) Wasn't able to test sound, it's mute via Wine. I'll have to test it again on Windows later.
You make what to spawn the "double jump, etc" indications at the position of the player rather than the centre of the screen: Kevin had to point them out to me, I was too focused on my character.
I noticed that if I messed up my initial combo I might as well just kill myself. Have an additional multiplier tied to the survival time (ie. the difficulty) might make things a bit more balanced in this regard. Just a thought ;)
I really dug the concept and had a blast, unlocking abilities over time was a brilliant way to teach mechanics!
minor complaint: perhaps the left/right movement was a little bit too acceleraty (the sluggish feeling other person's comment refers to) and not snappy enough.