Musing About by mathmadlen

[raw]
made by mathmadlen for LD31 (JAM)
The ultimate Muse simulator - guide your clueless /and also a little spineless.../ brush wielding protégé through an entire week of hard work, onion soup and... more hard work!

Your objective is to finish your painting on time which sounds much easier then it actually is.

Paintbrush not included.

Ratings

Coolness 100% 1
Overall(Jam) 3.63 191
Audio(Jam) 3.48 176
Graphics(Jam) 4.18 110
Humor(Jam) 3.35 163
Innovation(Jam) 3.58 202
Mood(Jam) 3.98 41
Theme(Jam) 3.78 285

Feedback

spazzarama
09. Dec 2014 · 00:05 UTC
I like it, really nice mood, and gotta love the absinthe to bring that creativity back in action!
VLTRAUIOLET
10. Dec 2014 · 08:59 UTC
Amazing art, a fitting music! It's a little bit tricky at first to work out that some bars need to be full (health, productivty) while others need to be empty (hunger, stress) - to begin with i was trying to keep them all full haha!

Great concept though, and really nifty use of the theme
Nikteddy92
10. Dec 2014 · 16:33 UTC
I still can't define the true formula to manage productivity... but nice work, I like it! :D
Saturnyn
10. Dec 2014 · 16:48 UTC
Really nice graphics and music, I couldn't find how to keep productivity high enough though. I just kept drinking until the end ^^
AMS
11. Dec 2014 · 00:15 UTC
Dude, this game is amazing, its gameplay reminds me of 'Gods will be watching', love the mood and the overall feeling, plus it's hard as hell, because so is the life of an artist, good job! Lot of stars!
Animefrikis
11. Dec 2014 · 00:48 UTC
Its a nice idea and hard to master game. One suggestion: It was a bit confusing that for some bars being full is the desired state, while for others being empty was the target. I feel that it would be better if you tried to keep all the bars full or all empty. Good luck :)
kiririn51
11. Dec 2014 · 01:06 UTC
I'm a failure of an artist ;_;
CScribes
11. Dec 2014 · 02:37 UTC
Great game. I agree that the full bar was confusing, and I wasn't so ure if what I was doing was helping the painting or not. Controls were smooth and the music was nice :)
jtpup0
11. Dec 2014 · 02:40 UTC
Cool game it's funny, and accurate.
Miziziziz
11. Dec 2014 · 02:48 UTC
This is insanely difficult.
I like all the art and music and everything, but no matter how I strategize and try to figure things I just can't win.
Also, it seems almost random what things do; sometimes they boost creativity, other times they boost productivity, then sometimes they decrease productivity. It makes no sense
sebasRez
11. Dec 2014 · 15:08 UTC
That was really nice, I got confused at some points because sometimes full bars for some are bad while empty bars are bad for others so maybe some more distinction between them would help! The graphics were really nice and I believe all of us can relate to this completely.

Poor guy... onion soup day in and day out.
StejkRobot
12. Dec 2014 · 01:08 UTC
Really nice and relatable game! and im glad you didnt call it "Art graduate simulator"..
belowzerogames
12. Dec 2014 · 01:39 UTC
Cool concept I sort of wasted a day consuming alcohol just to see what would happen to my artist :P Needless to say my client was disappointed
Backterria
13. Dec 2014 · 03:26 UTC
Awesome just awesome graphics!!!
SusanTheCat
14. Dec 2014 · 02:26 UTC
Awesome graphics and great music.
Victory Garden
14. Dec 2014 · 02:34 UTC
I really like this entry! It felt kind of impossible, which I suppose is part of the point--a bit depressing, but it had a certain charm to it. I loved the green absinthe effect and all the little details of the environment. Thank you for the game!
01rafael
14. Dec 2014 · 21:07 UTC
lovely graphics! super awesome artstyle!
Empyrealhell
14. Dec 2014 · 21:15 UTC
Fun and quirky, though it seems like it can't be won without a nice helping of luck. The effects of some of the actions seem to either be randomized, or so inter-related to the state of things it doesn't affect as to be near-impossible to predict. It was fun to play around and disappoint a few clients, but I never made it any closer than around 75%.
janovbyrnisson
14. Dec 2014 · 21:19 UTC
You made some really nice graphics. Congrats! :)
Demy
14. Dec 2014 · 21:25 UTC
Awesome atmosphere (i mean graphics, music and idea all together)
JavadocMD
17. Dec 2014 · 05:03 UTC
Neat idea with some really nice art. I would have liked if the UI were done in the same style as the rest of the game. Still, nicely done!
CMWeissMedia
19. Dec 2014 · 03:46 UTC
Awesome entry, I thought the gameplay was engaging and fun. At first I hated that meters being full or empty didn't always mean good or bad (meaning full stress is bad, but full productivity is), but I think that inconsistency gave the game a complexity that offered a beneficial challenge.

Learning the behavior of each action was a little frustrating as well, but I think that challenge worked to your advantage, otherwise the game would be too easy! Good work!
cxsquared
19. Dec 2014 · 04:01 UTC
Really cool idea. The bars are a little hard to understand. Overall great work.
popcorn897
19. Dec 2014 · 22:35 UTC
Very Very good game. It's interesting to try out different patterns of activity to try and make the deadline. Very hard to get right.

The music fits, the art is really nice, the game overall is quite nice. It also fits the theme perfectly :D
sorlok
20. Dec 2014 · 00:49 UTC
Really cool concept. Enjoyed playing around with the various options.
cardboard
20. Dec 2014 · 05:47 UTC
It took me a few tries, but I finally won, if you can call what I did to the poor artist winning. Great job with this; the graphics and gameplay are very nice.
Jezzamon
21. Dec 2014 · 04:13 UTC
Looks very nice! Possibly not my type of game though... I found it too frustrating! Very much liked the look and feel of the game though!
freaknarf
21. Dec 2014 · 11:33 UTC
Good !!!! i did not found the secret formula, and i ended up sometimes falling in a kind of depression when i screwed everything up haha ! Maybe this game is a kind of good advice.... I didnt make it until the end, my notion of equilibrium don't works here :) Also the player has an iron stomach, i think mine should be dead right now with so many Fée Verte drinks...
Poupi
25. Dec 2014 · 01:49 UTC
Very nice ;)
Piscythe
25. Dec 2014 · 05:29 UTC
This is really good. It's interesting and has some cool depth to it - it took me two tries to figure out how to win. The different types of gauges threw me off a little, but at the same time I don't think it would have made more sense if you arranged it differently. Right now I think it's pretty intuitive e.g. you want more creativity and less stress. My strategy was: use absinthe to buff creativity, coffee to jog the productivity, socialize when the social needs bar was filled up, sleep enough every night to cap out stamina and get health up to 85-100%, and when all the gauges are looking good, just work. I almost never used nicotine or alcohol because I couldn't see much positive effect from them.
alfadur
25. Dec 2014 · 23:34 UTC
Such games with multiple feedback loops are quite hard to balance, so an admirable job on making it feel about the right difficulty! On the 3rd try after having more or less understood how the stats work I managed to complete it in 5 days 4 hours, but it's
alfadur
25. Dec 2014 · 23:38 UTC
*still didn't feel like being too easy. The art and music create great atmosphere as well.

Sorry for multiple posts, accidentally pressed submit too early.
ilokimo
28. Dec 2014 · 10:37 UTC
Very nice :), a little on the hard side, tried 3 time and got some progress but then it was time to call it.