Space Cube by lxd1

[raw]
made by lxd1 for LD31 (COMPO)
This game was made in 24 hours by me.
Its a simple top down shooter.



Click to shoot.

Ratings

Coolness 100% 1
Overall 2.30 1166
Audio 1.94 877
Fun 2.21 1131
Graphics 2.72 793
Innovation 1.84 1184
Mood 2.03 1087
Theme 3.35 862

Feedback

daviosmash
08. Dec 2014 · 03:14 UTC
A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!
Kwask
08. Dec 2014 · 03:15 UTC
I had a lot of difficulty being able to shoot the cubes coming at me, it seemed the shots were going right over top of them.
Insality
08. Dec 2014 · 03:15 UTC
Fancy graphics, but i cant kill anything - too high projectiles speed ;[
Andynonomous
08. Dec 2014 · 03:16 UTC
Cool little tower defense. What it needs most is something to indicate when you've hit an enemy. Good stuff!
Muffinhat
08. Dec 2014 · 03:21 UTC
Hit detection is weird....
Fonserbc
08. Dec 2014 · 03:59 UTC
I believe the projectiles go to fast to detect the collision on the enemies. You should probably raycast the gunshots next time instead! :)
EndingChaos
08. Dec 2014 · 19:55 UTC
bullets should be destroyed when they hit the enemies so the player gets feedback.
frenzyasii
09. Dec 2014 · 01:34 UTC
fun but hard ;D
SpartanIceCream
09. Dec 2014 · 20:12 UTC
It's a little hard to get very far but its still pretty decent.
Jellycakes
09. Dec 2014 · 20:12 UTC
Nice, a little difficult seeing as I had to spam the mouse button to make it to the end. I liked it though, nice one.
Kim Sjöberg
09. Dec 2014 · 20:13 UTC
Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :/ maybe bigger hitbox/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)
PoQA Games
13. Dec 2014 · 03:38 UTC
As many have said, this is a bit of a confusing interface. Please keep in mind that players need feedback to understand the game mechanics!
Spaghetti_Chinoises
13. Dec 2014 · 03:49 UTC
Nice but the shoot are hard to aim
Pixlexia
13. Dec 2014 · 11:20 UTC
Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.

Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).

Keep it up!
Dietrich Epp
13. Dec 2014 · 19:36 UTC
Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't.
mrexcessive
13. Dec 2014 · 20:51 UTC
Hi there. Like the look and feel. Seems a bit impossible to get past level two. Collision detection okay ?
ChuiGum
13. Dec 2014 · 23:31 UTC
Good job
Elemental Zeal Games Studios
14. Dec 2014 · 03:57 UTC
Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection.
maxmetallica
17. Dec 2014 · 12:56 UTC
nice perfct
Halleflux
21. Dec 2014 · 05:22 UTC
Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful.
Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)
Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.
Nice graphics, though.
Boracho
21. Dec 2014 · 07:28 UTC
really hard. Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game. Would've liked to be able to move, but it definitely added to the challenge.
SuperDisk
21. Dec 2014 · 07:49 UTC
fun
CScribes
22. Dec 2014 · 17:38 UTC
Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.

Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!
Victor RENE
22. Dec 2014 · 19:30 UTC
The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics.
hbocao
27. Dec 2014 · 13:17 UTC
The collision was weird or you should indicate a enemy hit.
Good job!
puppetmaster
28. Dec 2014 · 23:24 UTC
Nice entry, everything should have a drop shadow.
Collision detection of bullets seems odd.
I won!:-)
Well made!