Grokageddon by lukz

[raw]
made by lukz for LD31 (COMPO)
Grokageddon is procedurally generated one screen top-down shooter. Playing as snowman, dodge bullets and clear map out of all Grokas to enter more complicated map with more rooms.

After beating all enemies new random map is generated with more rooms. Game ends when no more rooms can fit on the screen (about 8 rooms).

Game is downscaled and pretty slow in browser. I suggest to play PC version.

Follow me on twitter : https://twitter.com/lukz_dev

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Controls:
AWSD / ARROWS - move
Left Mouse Button - shoot (you can hold it)

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It's my first shooting game and first game with procedural map generation so I'm satisfied with results.

I used: LibGDX, Box2D, Universal TweenEngine, sfxr, This Exquisite Music Engine.

Thanks!

Ratings

Coolness 60% 3
Overall 3.10 657
Audio 2.92 430
Fun 3.24 405
Graphics 3.22 472
Humor 2.34 669
Mood 2.60 837
Theme 2.78 1123

Feedback

rincewind_cz
08. Dec 2014 · 08:32 UTC
Polished shooter, but not very innovative in any way. Controls feel ok to me, overall feeling is good too. Some powerups would be nice to spice it up a little :-)
frondeus
08. Dec 2014 · 23:04 UTC
Nice graphics. I like Fog of War. But it's a litlle bit to easy for me.
MrSun
09. Dec 2014 · 00:16 UTC
I like the pixel graphics. It has a great game feel, although it's not too original
rabbit
09. Dec 2014 · 00:16 UTC
I wish the bullets were faster.

Also it would be nice if enemy bullets are somewhat different than mine so I can tell them apart.

Bullets being the same color as the ground makes everything hard to see.
komjaur
09. Dec 2014 · 00:18 UTC
7 room. i liked it and are levels randomly generated?
d3garcia
09. Dec 2014 · 00:18 UTC
Very good graphics, just need to add the rules.
zulubo
09. Dec 2014 · 00:19 UTC
Fun! But does it get harder? The levels seem to be random. Still a very cool game though!
Jim Haslett
09. Dec 2014 · 00:19 UTC
Fun game, I enjoyed it. Seemed a bit unfair that you died from a single hit.
🎤 lukz
09. Dec 2014 · 00:25 UTC
@komjaur yup, levels are randomly generated. Every time bigger until it doesn't fit on one screen. Then game ends with finish screen.
jfreax
09. Dec 2014 · 00:32 UTC
A little christmas themed shooter, nice idea. Graphic and sound are very good. Controls are super. Overall a good little game.
andrewkennedy
09. Dec 2014 · 05:50 UTC
A little contrast between background/player would be helpful, but other than that I thought it was great! I like the fog of war touch - that combined with the procedural generation really made it feel like anything could be around the corner!
Vinyl Pixels
09. Dec 2014 · 13:13 UTC
Nice mechanics. I liked how you "explore' the map :)
Alter
09. Dec 2014 · 17:27 UTC
I like it! Fun game. Winter... Snowmen... mmm... xmas mood!
Beerman
09. Dec 2014 · 21:48 UTC
Love the chunky pixel fog of war effect. Always find mouse aim tricky in shooters though, would really benefit from dual stick controls.
Lynx
10. Dec 2014 · 03:44 UTC
Very cohesive game. Everything seems to be all there. I did find one bug, you can start shooting before the 3-2-1 counter finishes

Well done on the procedure generation, something I can not wrap my head around
mechabit
10. Dec 2014 · 12:46 UTC
love me some twin stick shooters
oskardevelopment
10. Dec 2014 · 20:00 UTC
Classic shooter and nice fog of war! Thanks for the gmae and Merry Christmas!
TheMeorch
11. Dec 2014 · 00:22 UTC
This is a really nicely executed top-down shooter. The fog of war is an interesting twist, and I like that you can shoot enemy projectiles. Well done!
Jupiter_Hadley
11. Dec 2014 · 01:36 UTC
Very challenging and fun game. I included it in part 40 of my IndiesVsPewdiepie compilation video series, if you would like to take a look :) http://youtu.be/dFVnkTjSN10
Jupiter_Hadley
11. Dec 2014 · 01:38 UTC
* I Included it in part 7 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/bpNoFf0QyBM
Sorry bout that! XD
Kimau
14. Dec 2014 · 17:51 UTC
Polished shooter and fun.

Sorry for the ramble thought it was interesting and I wanted to share.

Don't take this the wrong way but it feels very "of our time" now I was going to say derivative but that's too negative.

The room generator code is something I've seen in jams for a few years and is becoming almost standard. The sounds from sfxr feel very familiar in jam games and the shooting and gameplay are extremely common. The timed aspect is something as well more common and of course the reference to a non-winning theme as joke character.

All very impressive in the time limit and I want to give big thumbs up. At the same time I'm bookmarking this as the species reference for gamin tropes 2014. In a good way :D
pkenney
15. Dec 2014 · 00:22 UTC
Solid juice on your topdown here - you've been studying your wasteland kings. ;)

One tiny criticism is that the white-projectile-on-white-background thing is a little tricky. Danger should pop more imo.

Since I've played games like this before that just had a lot more features, I didn't get a ton of time out of this one, but I would say you did a great job implementing anyway. Very solid feel.
Two Scoop Games
21. Dec 2014 · 22:12 UTC
doot doot doot doot do doot doot doot. I died too easily, this was hard.