Grokageddon by lukz
Grokageddon is procedurally generated one screen top-down shooter. Playing as snowman, dodge bullets and clear map out of all Grokas to enter more complicated map with more rooms.
After beating all enemies new random map is generated with more rooms. Game ends when no more rooms can fit on the screen (about 8 rooms).
Game is downscaled and pretty slow in browser. I suggest to play PC version.
Follow me on twitter : https://twitter.com/lukz_dev
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Controls:
AWSD / ARROWS - move
Left Mouse Button - shoot (you can hold it)
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It's my first shooting game and first game with procedural map generation so I'm satisfied with results.
I used: LibGDX, Box2D, Universal TweenEngine, sfxr, This Exquisite Music Engine.
Thanks!
After beating all enemies new random map is generated with more rooms. Game ends when no more rooms can fit on the screen (about 8 rooms).
Game is downscaled and pretty slow in browser. I suggest to play PC version.
Follow me on twitter : https://twitter.com/lukz_dev
---------
Controls:
AWSD / ARROWS - move
Left Mouse Button - shoot (you can hold it)
--------
It's my first shooting game and first game with procedural map generation so I'm satisfied with results.
I used: LibGDX, Box2D, Universal TweenEngine, sfxr, This Exquisite Music Engine.
Thanks!
| Windows / Linux / Mac | http://infunity.pl/files/ld31/Grokageddon.jar |
| Web (HTML5) | http://infunity.pl/online/grokageddon/ |
| Source | http://infunity.pl/files/ld31/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28690 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.10 | 657 |
| Audio | 2.92 | 430 |
| Fun | 3.24 | 405 |
| Graphics | 3.22 | 472 |
| Humor | 2.34 | 669 |
| Mood | 2.60 | 837 |
| Theme | 2.78 | 1123 |
Also it would be nice if enemy bullets are somewhat different than mine so I can tell them apart.
Bullets being the same color as the ground makes everything hard to see.
Well done on the procedure generation, something I can not wrap my head around
Sorry bout that! XD
Sorry for the ramble thought it was interesting and I wanted to share.
Don't take this the wrong way but it feels very "of our time" now I was going to say derivative but that's too negative.
The room generator code is something I've seen in jams for a few years and is becoming almost standard. The sounds from sfxr feel very familiar in jam games and the shooting and gameplay are extremely common. The timed aspect is something as well more common and of course the reference to a non-winning theme as joke character.
All very impressive in the time limit and I want to give big thumbs up. At the same time I'm bookmarking this as the species reference for gamin tropes 2014. In a good way :D
One tiny criticism is that the white-projectile-on-white-background thing is a little tricky. Danger should pop more imo.
Since I've played games like this before that just had a lot more features, I didn't get a ton of time out of this one, but I would say you did a great job implementing anyway. Very solid feel.