S̹̺̣̤a͏͚̤͙ͅt͡e̖̣̬̥lli̭̬̳͈̟͖t҉ȩ̩̬̰ by lun

[raw]
made by lun for LD31 (JAM)
Welcome to everyday's life of a future.
146 years since the Man invented ipone. You are a NAAS operator. Your duty is to manually control satellites. Don't let them collide. Mankind relies on you!

code by lun, griff
music by curzio (https://soundcloud.com/aastat)

Ratings

Coolness 68% 3
Overall(Jam) 3.46 289
Audio(Jam) 3.39 219
Fun(Jam) 2.95 577
Graphics(Jam) 3.41 435
Humor(Jam) 2.56 521
Innovation(Jam) 3.90 73
Mood(Jam) 3.28 337
Theme(Jam) 3.78 285

Feedback

UlydevSecondGame
09. Dec 2014 · 12:11 UTC
Nice concept !
xlash86
09. Dec 2014 · 12:15 UTC
Very funny game. I like the graphics, especially the scan lines! I felt a bit out of control, because at some point I wasn't able to change the orbits (?) A few more sound effects would have been nice. But other than that a very good game!
BadPaul34
09. Dec 2014 · 12:17 UTC
Interesting concept! But a little bit confusing, it's hard to move the camera and control stellites at the same times ;)
myachin
09. Dec 2014 · 12:18 UTC
too hard for me, but very nice! superb!
🎤 lun
09. Dec 2014 · 16:53 UTC
Thanks, guys! We gonna fix control issues and add some sound effects in post-compo version
Vinyl Pixels
09. Dec 2014 · 18:56 UTC
Nice one! Nice graphics and audio but a little bit confusing :)
Alendro
09. Dec 2014 · 18:57 UTC
Nice concept, I didn't understand the game at first but after my first death. I understand. fun little game
duon44
09. Dec 2014 · 19:00 UTC
pretty cool concept! :D but controlling the "camera" didn't feel very instinctive so it was pretty hard
raincole
09. Dec 2014 · 19:08 UTC
So epic music! It could be better if we could choose the satellite by clicking it.
LegacyCrono
10. Dec 2014 · 00:02 UTC
The controls need some work, but the concept is quite solid. Well done!
🎤 lun
10. Dec 2014 · 22:13 UTC
hey, guys, thanks for comments, we changed controls a little, added 2 lines of code, don't think it's a big deal for a competition
LonelyTimeLord
10. Dec 2014 · 22:23 UTC
Awesome unique concept, nice art/audio too
el-pepi
10. Dec 2014 · 22:24 UTC
Very interesting and innovative!
Nice graphics too.
Taldius
10. Dec 2014 · 22:51 UTC
Really good game, it's simple but feels very unique.
I enjoyed playing it, even if I'm quite bad.
Great work! :D
Evergreen Games
10. Dec 2014 · 22:54 UTC
relaxing an nervous at the same time. super fun. its hard to get to the right satellite in time.
blackmagic
10. Dec 2014 · 22:57 UTC
Ok, I'm a piss poor controller... But the game is fun and it can become quite challenging after a while, especially because of the satellite selection mode.
Nice music and lovely scanlines !
fleegle2000
11. Dec 2014 · 02:25 UTC
Nicely done! The only thing I would suggest is to add more feedback when satellites collide - maybe an explosion animation and/or sound. Otherwise it's pretty sweet. Good work!
Raxsus
11. Dec 2014 · 03:18 UTC
Very cool. The only things that could be added are a clicking noise when you switch satellites, and a counter telling you how many satellites you're maintaining (maybe it could act as your rating; 5 satellites, 5 star satellite coordinator.).
kipelovets
11. Dec 2014 · 22:38 UTC
Cool music and nice game! The gameplay is very fun and challenging.
I would appreciate some highlighting of current satellite orbit)
Andynonomous
12. Dec 2014 · 03:35 UTC
The scanlines, the music and the simple graphics combine to make for a tron era feel. It's kinda nice.
Yaroslav Kravtsov
12. Dec 2014 · 07:23 UTC
Awesome concept! There some ideas for further improvments: 1) add texture on planet to help with orientation; 2) visualize collide and move camera to show (sometimes it happen on other side of planet); 3) don't fail game on first collision, say that sattelites after collision becomes space junk and need to be avoided more carefully.
mogwai
19. Dec 2014 · 23:56 UTC
Fun concept, good audio. Tweaked controls and maybe a warning system to help the player a bit. Overall quite fun to play.
Poupi
25. Dec 2014 · 02:22 UTC
Very nice! ;)
TyrusPeace
26. Dec 2014 · 18:50 UTC
Cool concept, and *excellent* presentation/audio! I imagine it varies for each playthrough, but in my time with the game I didn't encounter the risk collision often at all, and then when I did, it was pretty slow to cycle through all of the satellites to get to the right one.