Bot War by Aggrathon
Lore:
Using humans for warfare is plain stupid, bots on the other hand... they have aimbots!
To minimize the potential for hacking the bots make their decisions all on their own, however they communicate through a server. Which gives you an angle of attack, change how the bots percieve the world!
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Controls:
WASD, Scroll - Adjust Camera
Space - Pause
E,R,T,F,G - Abilities
Mouse Click - Select Bots / Target Abilities
Escape - Back to Main Menu
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Gameplay Tips:
- Use 'Pause', 'Click' and 'Enemy Intel' to get an idea of where the bots MIGHT be going
- The bots have a mind of their own therefor you cant force them to go somewhere (you can however make a room very tempting)
Abilities:
- Make Sound/Sight: Works as if a bot had seen/heard something in a room
-Mute Room: Removes half the priority gained from sights and sounds (Can be used twice)
-Reset Last Visited: Rooms that have recently been visited by a bot have lower priority (doesn't need to be searched)
-Enemy Room Intel: Show how the enemy bots MIGHT prioritize different rooms.
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Ludum Dare Tip:
Don't make LD your first try at an unfamiliar complex AI system, you won't get much else done...
Used software:
Unity, RAIN, Paint.NET, bfxr.net, autotracker.py
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Edits:
Missing hallways and center rooms are now generating.
Fixed a bug where one team always shot first
Fixed bug making bots not pathfind correctly.
Fixed a typo making bots avoid the top and bottom rooms.
Due to a fix the Difficulty setting didn't work (fixed).
Using humans for warfare is plain stupid, bots on the other hand... they have aimbots!
To minimize the potential for hacking the bots make their decisions all on their own, however they communicate through a server. Which gives you an angle of attack, change how the bots percieve the world!
###################
Controls:
WASD, Scroll - Adjust Camera
Space - Pause
E,R,T,F,G - Abilities
Mouse Click - Select Bots / Target Abilities
Escape - Back to Main Menu
###################
Gameplay Tips:
- Use 'Pause', 'Click' and 'Enemy Intel' to get an idea of where the bots MIGHT be going
- The bots have a mind of their own therefor you cant force them to go somewhere (you can however make a room very tempting)
Abilities:
- Make Sound/Sight: Works as if a bot had seen/heard something in a room
-Mute Room: Removes half the priority gained from sights and sounds (Can be used twice)
-Reset Last Visited: Rooms that have recently been visited by a bot have lower priority (doesn't need to be searched)
-Enemy Room Intel: Show how the enemy bots MIGHT prioritize different rooms.
###################
Ludum Dare Tip:
Don't make LD your first try at an unfamiliar complex AI system, you won't get much else done...
Used software:
Unity, RAIN, Paint.NET, bfxr.net, autotracker.py
###################
Edits:
Missing hallways and center rooms are now generating.
Fixed a bug where one team always shot first
Fixed bug making bots not pathfind correctly.
Fixed a typo making bots avoid the top and bottom rooms.
Due to a fix the Difficulty setting didn't work (fixed).
Ratings
| Coolness | 52% | 3 |
| Overall | 3.18 | 578 |
| Audio | 2.40 | 723 |
| Fun | 2.82 | 811 |
| Graphics | 2.34 | 1022 |
| Humor | 1.75 | 903 |
| Innovation | 3.76 | 158 |
| Mood | 2.52 | 902 |
| Theme | 3.44 | 769 |
I liked it anyway.
Anyway, good job!
Really enjoyed the game.