Ludum Dare Pinball by iShadow
A simple pinball game made with Unity3D and build in Box2D physics. I've tried to achieve a classic DOS Pinball lookalike with Adlib/SoundBlaster music.
Like most pinball games this one has a theme: Ludum Dare.
- Player goal is to complete a game within 48 hours.
- each time ball falls of the screen, 8 hours are removed from timer.
- when "coffee" is collected, time slows down,
- bumpers represents gfx, audio, and code, filling "Game-o-meter",
- "FOOD" gives strength and increases multiplayer,
Control:
LShift/RShift - flippers
SPACE - spring,
X360 controller don't work yet, it will be added in post LD version.
There's no intro/menu/gameover screen, game just restarts when time runs out or player wins it.
Game automatically scales to various resolutions. You can play windows version on 9:16 rotated screen to fit whole table on the screen at once.
To quit Fullscreen use ALT+ENTER,
To quit Game use ALT+F4.
Everything in this game was made by myself. No asset Store content were used. Only iTween to do a blinking effect of a 3 Text sprites.
Hope you'll enjoy it!
Like most pinball games this one has a theme: Ludum Dare.
- Player goal is to complete a game within 48 hours.
- each time ball falls of the screen, 8 hours are removed from timer.
- when "coffee" is collected, time slows down,
- bumpers represents gfx, audio, and code, filling "Game-o-meter",
- "FOOD" gives strength and increases multiplayer,
Control:
LShift/RShift - flippers
SPACE - spring,
X360 controller don't work yet, it will be added in post LD version.
There's no intro/menu/gameover screen, game just restarts when time runs out or player wins it.
Game automatically scales to various resolutions. You can play windows version on 9:16 rotated screen to fit whole table on the screen at once.
To quit Fullscreen use ALT+ENTER,
To quit Game use ALT+F4.
Everything in this game was made by myself. No asset Store content were used. Only iTween to do a blinking effect of a 3 Text sprites.
Hope you'll enjoy it!
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.30 | 420 |
| Audio(Jam) | 3.38 | 223 |
| Fun(Jam) | 3.28 | 326 |
| Graphics(Jam) | 3.44 | 421 |
| Humor(Jam) | 2.97 | 308 |
| Innovation(Jam) | 2.70 | 723 |
| Mood(Jam) | 3.13 | 437 |
| Theme(Jam) | 3.63 | 424 |
Got some little issue with collision on the flippers.
- The bumpers dont seems bumpy enough. Dont really know if they need more force, more animation or another sfx but they dont looks like bumper right now
- If you hold shift and the ball fall on a bat, the bat moves end send back your ball even if you keep holding the key.
- Maybe I miss it but there's no light to show you when coffee is active.
That said, I think the table design could use some work. The angles where things are placed seem to make the ball drop straight between the flippers quite often, there really isn't much to hit in the middle, it lacks some kind of loop to hit the ball around (not essential but a lot of tables have them) and it's hard to loft the ball in any meaningful direction using the bottom flippers.
Most importantly, everything needs a little more snap and weight to it. The ball is a little too slow and light, and the bumpers should probably push back more aggressively when they're hit.
Don't take those criticisms as a sign that you did a bad job, though. This is really wonderful for 72 hours and I played it for a long time.