Super Color-o RGB: Legend of the Several Stars by Soron

[raw]
made by Soron for LD31 (COMPO)
A platformer with an interesting take on color and existence.

You, Color-o, live in a world composed of 3 planes (or "colors") of existence: the Red, the Green, and the Blue.

Most things in this world can only interact with their own color. However, you have the special ability to shift between different colors. You have also heard of the mystical Several Stars, objects of power that belong - somehow! - to TWO separate colors at once.

Just beware of the terrifying Black, which can absorb power from any color!

(note: Safari has an audio lag issue I couldn't fix, so I recommend other browsers if you want sound effects)

Ratings

Coolness 65% 3
Overall 2.86 899
Audio 2.03 860
Fun 2.44 1045
Graphics 1.97 1145
Humor 1.85 883
Innovation 3.67 196
Mood 2.21 1047
Theme 3.47 726

Feedback

Vulture Tamer
07. Dec 2014 · 10:15 UTC
holy mozes, really hard :-)

can't you just combine the attack/place platform keys into one and trigger the one of the current color? :-)
Jaenis
08. Dec 2014 · 07:27 UTC
Hard indeed... Some warning about incoming enemies would be nice, now you can be on a platform and enemy spawns on you and kills you
wavertron
08. Dec 2014 · 07:32 UTC
Like Vulture Tamer said, its a bit tough to play with so many colours and keys to think about - although admittedly that does allow a large scope for player skill.
rzuf
08. Dec 2014 · 07:36 UTC
It got pretty fun when I finally got what is going on and how to play it. :D Really hard though, mainly due to lots of keys involved.
Mokosha
08. Dec 2014 · 08:38 UTC
Really difficult, but unique game! I really like the ability to change colors, although the controls are a little clunky and unintuitive. I would suggest changing QWE to change colors, ASD to control platforms, just space to attack with your current color (black would need one attack from each), and keep the arrow keys as the only way to control.

I had a lot of fun with this. Good job!
revolter
08. Dec 2014 · 08:42 UTC
Jesus, interesting concept, but really hard to get into and understand what you should be doing.
Bogden
08. Dec 2014 · 08:48 UTC
Awesome idea! I'm blown away by how cool the mechanics of this game are. Managed to beat it!
Andrew Adams
08. Dec 2014 · 16:42 UTC
After figuring out that black killed everything I found myself never using the other attacks.
PoQA Games
09. Dec 2014 · 07:18 UTC
It was too hard to get used to the controls.
Sakuyan
09. Dec 2014 · 20:20 UTC
There's a whole lot of depth to this game!
It was a bit tricky to utilize all the buttons I was given. I think giving the players a slower start (maybe restrict some colors) so you're playing with a much smaller pool of control. Then ramping them up with multiple colors would be pretty cool :D
Alendro
10. Dec 2014 · 02:34 UTC
Cooool.
Thingo Studios
10. Dec 2014 · 02:38 UTC
Interesting gameplay, although the controls are a bit complicated. There's no reason not to mash the attack buttons as far as I can see.
davient
10. Dec 2014 · 02:41 UTC
Damn thats hard. Love the concept, but there is just too much to do. Needs a simplification of the controls and a slower intro to the game teaching the player how to survive
TheMeorch
11. Dec 2014 · 07:28 UTC
This is really complex, between the concepts in the game itself and the controls. If you were able to streamline some aspects, or introduce them bit by bit, it might be easier to train players to manage these systems. There's a lot to work with here. Really interesting stuff!
🎤 Soron
11. Dec 2014 · 08:02 UTC
Thanks for all the feedback :). Lots of good comments here. Overall, I'm pretty happy with the result - with the obvious exception of not paying enough attention to playability.

Note to self: find more playtesters next time.
stevekratos
11. Dec 2014 · 09:05 UTC
Good work...
SuperDisk
12. Dec 2014 · 15:49 UTC
Yeah, this is really hard, simply because of the controls. Otherwise it's a quite good concept; I can only think that it'd be better if you ditched the "platform creating" aspect and just had premade levels with puzzles being colorshifting. I digress, though.

The name is awesome.
rjhunter
13. Dec 2014 · 07:38 UTC
"Colour is everything" bonus theme :-)

Very different. Very hard to start with (although it got much easier once I figured it out). If you develop this game further, I'd suggest building up the complexity a little more slowly. Maybe starting with one colour, then adding another, then the third.

I eventually finished but mostly from building stairs of red platforms at hitting the attack buttons almost constantly.

Fun!
lxd1
18. Dec 2014 · 23:51 UTC
Fun
Renaldo
19. Dec 2014 · 00:10 UTC
My brain doesn't like to learn new things, and this game requires you to rewire your brain before you can play it. It's difficult to employ mechanics so new and make a fun game at the same time. Good job!