The Book by Bachyard

[raw]
made by Bachyard for LD31 (COMPO)
A game of dashing and avoidance. Click anywhere to dash to a wall. Hit all the walls to kill all the enemies on screen and net some bonus points. Death is inevitable.

Ratings

Coolness 41% 1659
Overall 2.92 838
Audio 3.46 141
Fun 3.04 610
Graphics 2.96 637
Humor 2.56 500
Innovation 3.42 345
Mood 2.75 715
Theme 3.70 416

Feedback

MegaMasterX
08. Dec 2014 · 03:12 UTC
I quite enjoyed the music track. Pretty clever mechanics coupled with a simple overarching goal makes for a good entry.
Tater_hater
08. Dec 2014 · 08:34 UTC
Really chill and fun game, but I kept dying for reasons I couldnt understand. A readme would help.
DXsmiley
08. Dec 2014 · 08:35 UTC
Interesting mechanic. I kept getting game-overs and I couldn't figure out why. While the game was working (to my understanding) it was enjoyable.
Logun
08. Dec 2014 · 08:37 UTC
I like the feeling of the ball, but I didn't undertsand sometimes why I died :(
I want to avoid more of those little fire buddy, but I always lost (dunno why) before it gets tricky, very frustrating ! :)
Music is pretty cool !
KedumeBits
08. Dec 2014 · 17:30 UTC
I love the physics and the main blue main character.
shubshub
08. Dec 2014 · 20:03 UTC
It was difficult
badlydrawnrod
08. Dec 2014 · 20:06 UTC
I must admit that I wasn't entirely sure what was going on, but I managed to last a while by flinging myself from wall to wall.
ajopart
08. Dec 2014 · 20:08 UTC
Why did I die ?? Like the music btw. The graphics are colorful ! But why the hell did I die this time. I try again to understand. Is there a death timer ?
qleonetti
08. Dec 2014 · 20:08 UTC
Looks like the hit zone of fire stuff is too big, i keep dying wile being far from the fire balls. But the concept and the physic is good :)
ArrowThroughHisEye
08. Dec 2014 · 20:09 UTC
Cool concept, and I love the audio. I do seem to be randomly dieing on occasion (playing in Chrome). Otherwise pretty cool.
Benjamin
08. Dec 2014 · 20:17 UTC
"Death is inevitable" I can see that :)
I had no idea why or when it happens. But it sure do.
Appart of that I like the core mechanic, its very innovative. Maybe you shold add an angle constraint so you can't target nearby walls and avoid big crossing.
🎤 Bachyard
09. Dec 2014 · 05:28 UTC
That's really strange. It seems as though one of my enemies is not showing up. Let me try rebuilding it.
🎤 Bachyard
09. Dec 2014 · 05:31 UTC
There we go! Rebuilt it and it seems to be working from my end. Can anyone else confirm?
digibody
09. Dec 2014 · 05:38 UTC
I enjoyed the mechanic, so different, original, was fun. Music was surprisingly good and simple.
Tipyx
11. Dec 2014 · 19:20 UTC
Ah ah, nice gameplay ! Maybe an upgrade system ? Or some powerup scattered in the room ?
BoxedMeatRevolution
11. Dec 2014 · 20:01 UTC
Good music and cool concept. Needs some kind of powerup system though, gameplay became repetitive when I realized that the best strategy was to just go in circles around the outside.
jmborden
15. Dec 2014 · 23:42 UTC
Fun game that is easy to pick up. A high score would have been great icing =). I had fun playing it, good job!
Lynx
17. Dec 2014 · 03:27 UTC
Interesting concept, but it needs a little fleshing out in the gameplay mechanics... I was kind of able to cheat the game by just clicking the walls in a clockwise or counter-clockwise circle every time and win without much of any risk within mere seconds.

I'm not sure how you can combat this, maybe make it so you can't jump to the one next to you unless you've already been there