Hex Defender by disdanes

[raw]
made by disdanes for LD31 (JAM)
Defend the planet as long as you can! Swap around the hexes to strengthen your defenses.

Ratings

Coolness 22% 2152
Overall(Jam) 3.33 393
Audio(Jam) 3.39 219
Fun(Jam) 2.89 628
Innovation(Jam) 3.56 212
Mood(Jam) 3.29 327
Theme(Jam) 3.72 329

Feedback

Forge
09. Dec 2014 · 04:02 UTC
I really enjoyed this as a nice original idea for a puzzle/defence/survival game. Visuals are simplistic but pretty and it took me a while to figure out what every effect did, but its good once you know what you are doing!
pkenney
09. Dec 2014 · 04:04 UTC
Interesting game! I lost quickly the first couple of times, but then I got the hang of it.

I won, but I felt like a cheated a little. I just found a spot where no enemies ever came, and I put my core there. Then I just sat back and watched the stuff go by for a while, and finally the victory screen came up.

The audio was nice, the right level of relaxing.

Oh, and toward the end I discovered I could click on a blue swirl I hadn't noticed before and then on my core and it shot little things that healed me... was that supposed to be central to my play? Once I lost most of my hexes it didn't seem like I could have won if I didn't find that safe spot nobody ever hit.

I took a screen shot of the safe spot in case that was not intended: http://i.imgur.com/Yxvpjmg.png

Once there I did nothing the rest of the game, but won.
Antworks Studio
09. Dec 2014 · 04:04 UTC
Super pretty! Awesome artwork. Didn't quite get how to play, and was a little overwhelmed.
pkenney
09. Dec 2014 · 04:05 UTC
Interesting game! I lost quickly the first couple of times, but then I got the hang of it.

I won, but I felt like a cheated a little. I just found a spot where no enemies ever came, and I put my core there. Then I just sat back and watched the stuff go by for a while, and finally the victory screen came up.

The audio was nice, the right level of relaxing.

Oh, and toward the end I discovered I could click on a blue swirl I hadn't noticed before and then on my core and it shot little things that healed me... was that supposed to be central to my play? Once I lost most of my hexes it didn't seem like I could have won if I didn't find that safe spot nobody ever hit.

I took a screen shot of the safe spot in case that was not intended: http://i.imgur.com/Yxvpjmg.png

Once there I did nothing the rest of the game, but won.
hoqjed
09. Dec 2014 · 04:10 UTC
the visuals are nice and clean. i was confused what the defeat status was. a couple times i got defeat very quickly with the red hex still up and almost all white hexes still up. introducing new missiles at a slower pace would have helped me learn better, as right now it's very fast and confusing.
Victor RENE
09. Dec 2014 · 04:11 UTC
The game is really too difficult to get into. Also considering the rules and graphics are really abstract... The idea is neat though, I like the ambience and theme, but I hate the controls.
Grindstorm
09. Dec 2014 · 04:12 UTC
Interesting concept and aesthetic. But I'd like to have more options at the beggining to watch this game as fun.
Caspila
09. Dec 2014 · 04:16 UTC
Graphics are very very nice. I think that the game starts way too hard. It would be nicer to have a slower start. The controls are not very intuitive though. Good job overall
Geckoo1337
09. Dec 2014 · 23:06 UTC
Strange concept with strange mecanics. Neat ++
katjap
11. Dec 2014 · 04:34 UTC
Seems like it would be better if you could click and drag the turret piece to aim it
Sublustris
15. Dec 2014 · 08:13 UTC
Nice game
sirdorius
20. Dec 2014 · 18:05 UTC
The controls aren't very straightforward