I've Seen This Room Before by gelisam

[raw]
made by gelisam for LD31 (COMPO)
You are in a room. The only room in the game. There are stairways going up and down, but somehow they lead back to this same room. The architect must have been a fan of Escher paintings.

As you walk up and down the stairs, you start to notice strange details. Was this wall here before? How come I've never noticed this shiny golden key, lying there on the floor, begging to be picked up?

It's a mystery. I suggest you continue going up. Or down; they both lead to the same room anyway.

Ratings

Coolness 96% 2
Overall 3.63 182
Fun 3.67 121
Graphics 2.76 759
Humor 3.16 194
Innovation 4.08 55
Theme 4.04 136

Feedback

Mokosha
08. Dec 2014 · 05:28 UTC
Good job, fellow Haskeller! It's nice to see people trying to bring Haskell to mainstream game development!

I couldn't figure out how to get past level five, but otherwise you had the right idea.
Drtizzle
08. Dec 2014 · 22:55 UTC
Very good job! Reminded me of The Stanley Parable for some reason
mrhill
09. Dec 2014 · 02:56 UTC
Clever puzzles, got to use the brainmachine on this one
ruthiepee
09. Dec 2014 · 02:57 UTC
Great execution of the theme. It's clever that the same level changes to become a new level. I liked the simplicity of the game a lot. I tested the Mac version and unfortunately I think the textures don't load? They're just primitive black and white shapes. Or is that on purpose? OK, clearly I didn't make it past level 5 either but I did enjoy the concept a lot.
TheMonsterFromTheDeep
09. Dec 2014 · 03:01 UTC
This is a great game - I really love the interesting puzzles (although I couldn't get past the second puzzle)
FatKarate
09. Dec 2014 · 03:05 UTC
Cool idea.
madcapacity
09. Dec 2014 · 03:12 UTC
Nice concept - I really liked how you could step back through levels. I couldn't get passed level 5.

Graphics did not load for me on OSX, all the bmps in /images were not found.
cxsquared
09. Dec 2014 · 03:21 UTC
I really loved the puzzle design. Really nice work.
🎤 gelisam
09. Dec 2014 · 04:44 UTC
@ruthiepee, the black-and-white images are a fallback version in case the textures aren't found. Since you saw them instead of seeing a crash, I'm glad I put them in :)

For the textures to be found, the working directory must be the same as the executable's. Try opening Terminal.app, navigating to the folder and running it there using "./ludum-dare31".
ruthiepee
09. Dec 2014 · 14:43 UTC
Just FYI gelisam, running it from Terminal worked for some reason. Thanks. Game was still fun without the graphics though. :D
dorkster
09. Dec 2014 · 20:35 UTC
Great job. It took me a bit to understand what was going on, but it was a nice "ah-ha" moment when I figured it out.

I couldn't get the Linux version to run, but the Windows build worked just fine in Wine. Below is the error I got on Linux:

./ludum-dare31: : ATUSHûHìH-Ó : Error 43356896
🎤 gelisam
10. Dec 2014 · 02:44 UTC
@dorkster: Wow, that's quite an incomprehensible error message! I suspect I might have packaged too many .so files with the executable, causing some interoperability issue with the so files on your system. Deleting the duplicate .so file should help, but this message doesn't help us very much in figuring out which.
🎤 gelisam
10. Dec 2014 · 03:03 UTC
To those who gave up because the puzzles were too hard: here's a walkthrough.

https://www.youtube.com/watch?v=_S2D_-qNV4U&list=UUj3bTCRO7WUVBQLtOhnc6Sg&index=1
Azlen
10. Dec 2014 · 04:19 UTC
Love it! Could not get past level 12 though... tough!
rjhelms
10. Dec 2014 · 04:25 UTC
Really innovative use of the theme. Good puzzles!
max_peabody
10. Dec 2014 · 04:26 UTC
Around level 12 it broke and wouldn't let me move up anymore :(

Great level design, though, and I loved how you made use of the theme.
rjhunter
10. Dec 2014 · 04:30 UTC
I (eventually!) made it to the end. I kept getting stuck with not *quite* enough keys, but I persevered until I figured it out.

Great level design!

One suggestion I would make is to make the transitions between "rooms" feel a bit more... transitional? Right now it feels like the player is transported to the top, rather than walking down stairs to the same room. If that makes sense.

Good job, overall!
hundredhundred
12. Dec 2014 · 15:08 UTC
Lovely game i enjoyed this one, This was very innovative and i loved the puzzle idea! Great entry! gave me a good laugh with my friends!
Cosine
12. Dec 2014 · 15:13 UTC
Clever take on the theme. I'd like to see more done with the concept, with more than just doors and keys (possibly boxes that you can push around?)
Elemental Zeal Games Studios
12. Dec 2014 · 15:15 UTC
This was well done, nice job! Really liked the transitions between rooms.
ibilon
13. Dec 2014 · 13:08 UTC
Great level/puzzle design!
Managed to go to level 12 before getting stuck and having to watch your walkthrough.
01rafael
14. Dec 2014 · 20:08 UTC
Character is great! ))
I'm not sure that I've dig in gameplay
BoxedMeatRevolution
14. Dec 2014 · 20:45 UTC
Great innovation and very good puzzles. I don't think I've played a puzzle game with this mechanic before, and it was fun figuring out how to get past the tough levels. I have no complaints, other than the fact that you've made me crave more puzzles!
sorlok
15. Dec 2014 · 01:54 UTC
Very cool game! Loved the balance between "rewinding" to exploit duplicates and accidentally undoing your own progress. Cool ending idea. Would love to see more!
rantt
15. Dec 2014 · 01:58 UTC
Fun puzzle game, took me a while to solve it. I enjoyed it, great job :)
RyanNielson
15. Dec 2014 · 02:57 UTC
Fantastic game, and great use of the theme. Going back in a time is a fantastic way to solve puzzles or just fix mistakes. Well done!
Grindstorm
16. Dec 2014 · 02:48 UTC
Interesting idea, but didn't get how to go past level 5 :(
sP0CkEr2
16. Dec 2014 · 03:31 UTC
i see what you did here - very clever - awesome game
benmcnelly
16. Dec 2014 · 05:12 UTC
I would love to see you draw this idea out more! Did someone say Haskell? :D
iShadow
16. Dec 2014 · 14:49 UTC
Very good game! Very unique and fun to play.
vicious_br
16. Dec 2014 · 17:04 UTC
the penalty is harsh, greate game!
Raxsus
16. Dec 2014 · 18:41 UTC
Pretty fun, funny, and interesting. I don't think I finished it though.
dunin
19. Dec 2014 · 18:11 UTC
that is a clever game! Second puzzle took me a while.
I like the end too.
alyphen
21. Dec 2014 · 00:05 UTC
Some really clever puzzles - loved the mechanic of being able to move back and forward between the different levels. Would be great to see more levels and a visual makeover, and some audio.
maxmetallica
28. Dec 2014 · 03:46 UTC
nice game good job
RockhopperGames
28. Dec 2014 · 04:38 UTC
Great idea! The puzzles were interesting, from a conceptual level, and didn't outstay their welcome. A very nice use of the theme!
Kuality Games
29. Dec 2014 · 20:53 UTC
Really challenging game! Graphics really do fit the game. Good job, especially for a compo. You must be a very smart guy to be able to design these levels.
Dining Philosopher
29. Dec 2014 · 22:47 UTC
Very nice game!
The Number Guy
29. Dec 2014 · 22:49 UTC
Love the idea of going back in time to complete future levels! You should definitely expand on this one.