I am the Destroyer by BMacIntosh
A point-and click adventure game.
I have been imprisoned to prevent me from wreaking my havok upon the surface of this earth...I shall escape...
** NOTE **
- It's possible to get the game into states from which it can't be completed. That's why there's a Reset button.
- You must click an item to use it. Dragging items to use them doesn't work.
** Credits **
Good Art: Kellen Pocock
Design/Programming/Additional Art: Alexis Korb
Programming/Production/Additional Art: Brian MacIntosh
Music composed by NGXmusical.
** Updates **
29 Aug 9 AM PST: added more art
29 Aug 6 PM PST: clarified some interactions and added more dialogue
1 Sept 9 AM PST: fixed a progression breaker with the keypad door. fixed a progression breaker in the last prison scene
I have been imprisoned to prevent me from wreaking my havok upon the surface of this earth...I shall escape...
** NOTE **
- It's possible to get the game into states from which it can't be completed. That's why there's a Reset button.
- You must click an item to use it. Dragging items to use them doesn't work.
** Credits **
Good Art: Kellen Pocock
Design/Programming/Additional Art: Alexis Korb
Programming/Production/Additional Art: Brian MacIntosh
Music composed by NGXmusical.
** Updates **
29 Aug 9 AM PST: added more art
29 Aug 6 PM PST: clarified some interactions and added more dialogue
1 Sept 9 AM PST: fixed a progression breaker with the keypad door. fixed a progression breaker in the last prison scene
| Web (HTML5) | http://brianmacintosh.com/projects/ld36/ |
| Web (HTML5) (Post-Jam) | http://brianmacintosh.com/projects/iamthedestroyer/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=15030 |
The initial setting (chapter 4) is cool.
I enjoyed a lot the first chapter dialog.
I wasn't able to do anything with the items picked up.
I think it got confusing quickly and i lost track of what I was supposed to do.
I really enjoy your game. The story of time traveler to release ancient evil is great. I like it. In fact it is a good puzzle and problem solving game.
Congrats!! And thanks! =D
Also the conversations have some interesting options and they feel very natural.
@gdcvdqpl
Nevertheless, I enjoyed it! Nice art, the atmosphere works well and feels thought-out well. There are some minor mishaps, but I've also made a point and click adventure during a game jam in the past, so I know how hard it is to keep everything consistent :) Good job!
I am stuck at the door after 20~30 mins gameplay, and don't know what can I do next :(
Great game!
I got stuck at the door. Some things I'd go back in time and change twice and they wouldn't change in the future, e.g. changing the investment to FutureTech but having the chap still eating strawberries in stage III. I got stuck with a wood door without handles in IV and couldn't find a way forward; must have missed something obvious. Never worked out what the magnets were for.
Good art and music. Really hard to finish. There are some great and fun dialogs. Playing with time is also really cool. Good work !
I have no clue how you made this in the given time.
Still, that was pretty enjoyable and surprisingly advanced entry (though the fact that I played the post-Jam version *might* have helped). Too bad there were these dead ends where I couldn't advance further, some justified, some not (e.g. near the end it didn't register that I had gravity already changed; so upon next playthrough, I didn't alter gravity until the very end, and only then succeeded). Also, after all these attempts I would have kinda liked more rewarding ending, I dunno, depiction of complete destruction or at least more detailed description of what happened next? ^^'
Still, that was one of more enjoyable entries I had pleasure of playing.
Some bug reports, though, to help you polish things out: switching back to Futuretech from Farmer and Sons doesn't seem to do anything, though the investor agrees to invest in it. Once you convince the builder to have his cousin work on the door, then the labyrinth, the text option for asking him what the cousin is working on and him answering "the door" doesn't disappear. Same with the animal rights activist, who gets a duplicate option for asking about the guards with animals, one of which is the 'we've solved that dialog.
Of course, bugs in a 72 hour game are totally understandable, so congratulations on a solid showing!
I found the conversations to be kindof annoying, like every response was an off the cuff smart assed response that was trying too hard to be funny. Maybe that writing style works for some people, I dunno, but it felt like something I might have written when I was a kid, talking to myself for my own amusement...
Also, the background music didn't really seem to fit the game. Compared to the rest of the game, it feels like something cut and pasted in without much thought put to it, and not really any attempt to create a singular aesthetic between audio and visual. Mainly it just feels like it's there as a placeholder.
I thought the art style here was probably the strongest point. But no real animation or anything...
I don't mean for all this to sound negative, it's an accomplishment just to complete a game in a weekend, so congratulations on that, and don't take it too hard that someone didn't care for your game, but I feel like the most constructive thing I can do is to point out areas that you could try to improve on for next time. Keep at it, and good luck :)