Lights Out by Forge
UPDATE 10/12/14 - Fixed a bug which sometimes caused the player's movement controls to "stick".
-----------
Story
-----------
You are a sole christmas tree standing against the hordes of the cold winter's eve. With bulb launcher in hand, its up to you to light up the night!
-----------
Controls
-----------
Arrow Keys: Movement
Left Mouse: Shoot
Mouse: Aim shot
-----------
Project Achievements
-----------
> Done in 24 hours. We didn't realise LD was actually on till halfway through the weekend, so this a quick mashup to attempt to submit a completed game. I'm happy with the result!
> Shaders. Never ever used shaders before, but at least got some rough idea of them into the game.
> First shmup. Had to be done though I suppose :P
-----------
Credits
-----------
4 Man team!
Longshorts: Coding & Sound Effects
Bliss: Sprite and map art
Skips: Splash Screen and Game Over Screen
Mr. Biggles: Music
-----------
Tools
-----------
Artwork: Gimp and Photoshop
Code : Java with LibGDX on Eclipse
-----------
Story
-----------
You are a sole christmas tree standing against the hordes of the cold winter's eve. With bulb launcher in hand, its up to you to light up the night!
-----------
Controls
-----------
Arrow Keys: Movement
Left Mouse: Shoot
Mouse: Aim shot
-----------
Project Achievements
-----------
> Done in 24 hours. We didn't realise LD was actually on till halfway through the weekend, so this a quick mashup to attempt to submit a completed game. I'm happy with the result!
> Shaders. Never ever used shaders before, but at least got some rough idea of them into the game.
> First shmup. Had to be done though I suppose :P
-----------
Credits
-----------
4 Man team!
Longshorts: Coding & Sound Effects
Bliss: Sprite and map art
Skips: Splash Screen and Game Over Screen
Mr. Biggles: Music
-----------
Tools
-----------
Artwork: Gimp and Photoshop
Code : Java with LibGDX on Eclipse
| Web | http://www.andrewoid.co.uk/games/lightsout/ |
| Windows/OS/X/Linux | http://www.andrewoid.co.uk/downloads/LightsOut.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47598 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.04 | 650 |
| Audio(Jam) | 3.34 | 241 |
| Fun(Jam) | 2.84 | 668 |
| Graphics(Jam) | 3.09 | 590 |
| Humor(Jam) | 2.79 | 392 |
| Innovation(Jam) | 2.14 | 945 |
| Mood(Jam) | 2.82 | 668 |
| Theme(Jam) | 3.16 | 807 |
It can get a bit monotonous, but the decreasing field of vision and chests do shake things up a bit.
Enemies move perhaps a little too predictably, although I don't really have any better suggestions.
More spawn points could be good too.
Oh, and a good rule in any shooting game is "give the player a reason to not shoot, or make them be shooting all the time". Having to click for each shot isn't great. Maybe make it so that there are more light powerups, and shooting visibly decreases the amount of light? Try playing around with that maybe :D
A solid effort, like any game there is room for improvement. Be proud of your work, but don't stop there either!
Love the atmosphere.
Great work!
Then first with the shooting I found it a bit dull because it's not much of a challenge to hit the enemies... Only until I noticed that the view area got smaller. This is a cool idea and it got a lot trickier. The collision detection is sometimes a bit unfair, but other than that nice work.