Magnus Lens by Sestren

[raw]
made by Sestren for LD31 (COMPO)
The Magnus Lens gives a lowly being the power of a deity. You've acquired it just in time, too, as a horde of enemies is swarming in on your newly-acquired followers.

Look through the Lens, Smite the enemy, and Bless your followers.

Controls are mouse to control the lens, mouse-click to cast your current spell (if you have a charge available). Space bar switches back and forth between Smite and Bless.

Bless heals a random follower unit being looked at through the lens and gives them a temporary boost to their accuracy.

Smite kills a random enemy unit being looked at through the lens.

Ratings

Coolness 100% 1
Overall 3.42 331
Audio 2.56 642
Fun 3.46 237
Graphics 3.11 545
Humor 3.00 248
Innovation 3.88 119
Mood 2.88 611
Theme 4.09 108

Feedback

Andynonomous
08. Dec 2014 · 03:06 UTC
Cool mechanic with the magnifying glass, I did find the gameplay a little confusing though. Still, cool stuff!
deathray
08. Dec 2014 · 04:22 UTC
Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board.
mrexcessive
08. Dec 2014 · 14:52 UTC
Hi there. Really like your God-game mechanic with the scrying orb/ magnifying glass. Cool to put instructions there as well. Nice mechanic. The strategy aspects suffers a bit from the 'Halma' problem - once units have passed each other then its just a race... no 'problems' to sort out any more... Really good job - more development maybe, unit types ?
drludos
08. Dec 2014 · 19:07 UTC
Excellent game, I love it! It's very fun to play (5/5), the magnifying glass is working flawlessly and it is brilliant idea. Wonderful! :)
seraphki
09. Dec 2014 · 06:03 UTC
It's adorable! Though I can't seem to stop myself from scrunching my eyes, like it'll help me see the wee things.
spacedoubt
09. Dec 2014 · 06:04 UTC
Simple and fun!
bofink
09. Dec 2014 · 06:06 UTC
Cool! Love the sound when you smite enemies, feels good man! Hope to see you expanding this game with more units and such! :)
Ken Scott
09. Dec 2014 · 06:12 UTC
Very good. Feels like it would work better with a battle royal where the minion seek each other out rather than just march forward. But a neat little title all the same.
6DownStudios
09. Dec 2014 · 18:08 UTC
I dig it! Really cool interpretation of the theme, simple but elegant mechanics. Quite fun!
Alexandre Szybiak
10. Dec 2014 · 12:42 UTC
Fun concept, love the way you read the instructions.
Jupiter_Hadley
11. Dec 2014 · 21:16 UTC
I couldnt find any people to interact with, but I like the concept! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Z4bPWwSnLLA
skulioskarsson
11. Dec 2014 · 23:05 UTC
Strange but nice :)
🎤 Sestren
12. Dec 2014 · 00:46 UTC
I just now realized a few post-competition tweaks I was experimenting with accidentally got published to my compo version because I forgot to change a folder name. The changes were extremely minor, and to the best of my knowledge, only 3 or 4 people played on this version, but in the interest of fairness, I feel I need to admit that this happened. The original compo version is back, now, but I apologize profusely for any confusion in the meantime.
Jupiter_Hadley
12. Dec 2014 · 15:34 UTC
I played it again! :) I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/08ofw2klihI
blzkz
12. Dec 2014 · 17:41 UTC
Nice effect of the magnifying glass, It's hard to play, but you stick to the theme quite well
DavidVisscher
13. Dec 2014 · 19:49 UTC
I really liked it. One of my favorites this dare!
rantt
13. Dec 2014 · 20:09 UTC
Fun idea, I liked that mechanic. I enjoyed it, nicely done :)
Victory Garden
15. Dec 2014 · 01:26 UTC
Wow, what a cute way to reconsider the god game! Through this viewpoint, it all seems awfully arbitrary... :] I didn't find any bugs or even anything that really needs a change, especially given the limited scope of these competitions--it's a very easy game to understand, and your conveyance is great--but if you have some more time next time, adding multiple SFX variants per effect would help a bit with the experience, I think.

Very satisfying experience. Thank you for the game!
PapyPilgrim
15. Dec 2014 · 10:16 UTC
I am not sure I want to know how one could come up with such an idea... I like it a lot, and it's well made but it's totally random :)
Sh1rogane
16. Dec 2014 · 19:59 UTC
Very cool mechanic and a very fun game.
DeathBySnail
19. Dec 2014 · 16:17 UTC
Dig the mechanics.
Jupiter_Hadley
20. Dec 2014 · 20:49 UTC
*I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/09kdLS-s81I
gamedevBear
21. Dec 2014 · 00:24 UTC
I liked the mechanic and smiting is fun, but healing the blue units would make more sense if the units actually sought each other out.
freaknarf
21. Dec 2014 · 03:33 UTC
Hahaha god-of-carpet-game ?
SuperMsp10
21. Dec 2014 · 14:47 UTC
enemies or allies arent spawning?
Steven Colling
24. Dec 2014 · 14:59 UTC
Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies.
EquipeJAM
28. Dec 2014 · 14:09 UTC
loved ^^
01rafael
29. Dec 2014 · 04:31 UTC
Die damn red guys! xD
Awesome concept!
mohammad
29. Dec 2014 · 06:14 UTC
Not much too it, but its pretty fun.
DiegoHenriquez
29. Dec 2014 · 06:15 UTC
Very simple, yet also unique, fun, and just pretty interesting! No issues with it at all, easy to understand and play. Great job!
maxmetallica
29. Dec 2014 · 20:36 UTC
nice work
Poxymyr
29. Dec 2014 · 21:29 UTC
This is one the best interpretation of the theme I have seen! The game is really cool, though not that difficult. Difficulty level only add more minion on board, but doesn't really give an advantage at the enemy.
Love it!