Ig-Knight by Pickens Inc.
EDIT: Fixed several game-breaking "typos". Reduced file size from 25MB to 15MB.
Developed by Polyrogue
Art by SmartWilliam
PLEASE READ THE SECTION SEPARATED BY TILDES (~)
I apologise for the lack of in-game instructions. ¯\_(ツ)_/¯
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WASD to move (Press S to drop from a platform)
Hold Left Click to charge fire spear.
Release when fully charged to throw towards mouse cursor.
Taking damage will deplete your Light. Run out of Light and you die.
Pressing E next to the blue torch at the end of every wave replenishes your Light.
To clarify, this game has infinite waves. Every six waves, however, instead of pressing E at the torch, the door will open, and pressing E will end the game and you get your final score.
If you simply wait, your Light is replenished automatically, the door closes, and the game continues to increase in difficulty for another six waves.
If you die, you lose all your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh! And I should mention that music is a Royalty Free track by TeknoAxe.
Please let me know what you think, and what your final score and wave was! Thanks for playing!
Developed by Polyrogue
Art by SmartWilliam
PLEASE READ THE SECTION SEPARATED BY TILDES (~)
I apologise for the lack of in-game instructions. ¯\_(ツ)_/¯
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WASD to move (Press S to drop from a platform)
Hold Left Click to charge fire spear.
Release when fully charged to throw towards mouse cursor.
Taking damage will deplete your Light. Run out of Light and you die.
Pressing E next to the blue torch at the end of every wave replenishes your Light.
To clarify, this game has infinite waves. Every six waves, however, instead of pressing E at the torch, the door will open, and pressing E will end the game and you get your final score.
If you simply wait, your Light is replenished automatically, the door closes, and the game continues to increase in difficulty for another six waves.
If you die, you lose all your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh! And I should mention that music is a Royalty Free track by TeknoAxe.
Please let me know what you think, and what your final score and wave was! Thanks for playing!
| Windows | https://drive.google.com/open?id=0B1JkQuacB2b6azR6YVN4SkRfdFk |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=25346 |
Don't have a lot of negative things to say really. A well executed game!
PS: 15600
@Pikas96 Thanks for the praise! I spent ages trying to iron out that bug, but didn't manage to sort it, haha.
@2011petia Thank you! I'm sure Technicolour is flattered.
@ciaodavinci @NikSorvari @JoJox thank you! You guys should know that the game doesn't end at wave six. If you wait till your the door closes and resets instead of pressing E, your Light refills automatically and wave 7 begins, even harder. Continues like this till either you cash in (every six waves) or you die!
@juaxix thank you! I love Towerfall, so it's a flattering comparison.
Trust me, wave 7 onwards is haaard.
I think it would be cool, if you could jump down from the platforms, right now it's hard to align the enemies for a multi-kill. Maybe that's part of the difficulty, but I think moving across the way in a smart way should be rewarded, too.
It's a cool idea to combine your attacks with your own health, by the way - it ensures that you do your best to make every shot count :)
Well done!
This game is really cool. I really did like the visual style, and the victory music was great. It'd be kinda cool if the blue lantern stayed there until you refilled, and then went away directly after, but otherwise, I have no complaints. :D
soundtrack and sfx match really well with the game
the control very responsive, but also very weird, WASD control for platforming really hard, it'll nice if you also bind it into arrow keys
jump using W instead of space (especially with WASD control) very...very awkward, i can't find any comfortable postition to do jumping and other things
but overall very solid game, my problem only on the control >.<
probably nitpicking really, since you put W as jump, thus why use WASD very awkward in this case, if the jump on "space" i probably have no probelm :D
My only complaint is that you don't immediately jump off of a platform when you hit it holding down the jump button, same goes for dropping down off of them. Would be more fun if I didn't have to spam the button.
Other than that, the game is really cool, one of my favorites. I like the lighting and general artstyle, reminds me of Starbound.
Thanks for the praise, glad you enjoyed it!
Unfortunately the game wasn't meant to be a wave-based survival, but a relatively tense-yet-slowish exploration game, so the mechanics you see are there for that reason.
The slow weapon is there for the same reason as why it takes a second to fire up your whip in the original Castlevania - it makes you think your shots through even more - spamming isn't an option that way :)
But yes, I should probably accelerate the wave progression.
In terms of gameplay, there's not much reason for me to move around. Maybe introduce some monsters/events that forces you to move?
Overall nice game. Enjoyed it.