Doll house: q-Be or not q-Be by Liam :D
Remember back in the day, when all the rich kids had doll houses, and the rest of us had to play with rocks? Yeah, I don't either, but I'm sure there are people who had this very specific problem. Those people are my target audience! :D
Anyway, this LD I've made a dollhouse game. I'm quite pleased with how much I managed to create. Yes, it's clunky, yes it's unfinished and imperfect, etc. etc. But for 48 hours, it's pretty good, even if I say so myself :D
All feedback is welcome!
Some information, not present in the game:
- The game is an easy sandbox. It doesn't have win or lose conditions, it merely provides you with a few tools to make your own fun.
- There are a few player stats, but they have little impact on the actual game, past aesthetics of the player mob. This is by design.
- The player stats are (top to bottom, left to right): Waste, curiosity, energy, hunger, health and fun.
A note on the title: q-Be or not q-Be, obviously referencing Shakespeare, but also q-Be being read the same as 'cubie' or 'cube' (if you're drunk anyway) is a reference to the game being made almost entirely of cubes.
Anyway, this LD I've made a dollhouse game. I'm quite pleased with how much I managed to create. Yes, it's clunky, yes it's unfinished and imperfect, etc. etc. But for 48 hours, it's pretty good, even if I say so myself :D
All feedback is welcome!
Some information, not present in the game:
- The game is an easy sandbox. It doesn't have win or lose conditions, it merely provides you with a few tools to make your own fun.
- There are a few player stats, but they have little impact on the actual game, past aesthetics of the player mob. This is by design.
- The player stats are (top to bottom, left to right): Waste, curiosity, energy, hunger, health and fun.
A note on the title: q-Be or not q-Be, obviously referencing Shakespeare, but also q-Be being read the same as 'cubie' or 'cube' (if you're drunk anyway) is a reference to the game being made almost entirely of cubes.
| Web (Unity) | http://ss13.eu/ld31/ |
| Source (9MB Zip) | http://ss13.eu/ld31/source/LD31.zip |
| Making-of (Youtube) | https://www.youtube.com/watch?v=O8aCmLN7jVI |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20786 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 599 |
| Fun | 2.60 | 955 |
| Graphics | 3.20 | 481 |
| Humor | 2.46 | 577 |
| Innovation | 3.04 | 628 |
| Mood | 2.74 | 722 |
| Theme | 3.39 | 816 |
I like the interactivty you have been able to put into the objects and rooms, it does feel like a real little Sims-y sandbox.
also check my project if you have some time x)
Working out that pathfinding must have been a complete nightmare. It did get glitchy, but I guess everyone goes through walls at their own houses sometimes.
Aesthetically I recommend you to give an ambient light to almost any game you ever make, makes things nicer.
Also sound effects can even make away with the need for animations, don't neglect them.
And i love the rhomboid smoke!
Controlling the characters is a bit difficult at times (you sometimes click on a destination point and they walk in the opposite direction).
Providing an alternative to the WASD key setup would be great for players that don't use a QWERTY keyboard :-)
Adding win/lose conditions would be great.
Otherwise, despite it's not my cup of tea, it was pretty nice for a 48h game. Neat graphics :)