{"author_link":"\/author\/jfreax\/","author_name":"jfreax","author_uid":"45949","comments":[{"author_name":"xaedes","author_uid":"31351","time":"Dec 8, 2014 @ 2:56am","epoch":1418007060,"text":"Nice graphics and cool idea. \r<br\/>Lots of levels"},{"author_name":"AgentParsec","author_uid":"12468","time":"Dec 8, 2014 @ 3:03am","epoch":1418007480,"text":"Interesting, but it gets into a lot of situations where it's nigh impossible to proceed, like 4 ghosts clustered around the last dots and refusing to budge."},{"author_name":"Groydis","author_uid":"35367","time":"Dec 8, 2014 @ 3:12am","epoch":1418008020,"text":"Interesting take on a classic. I always like it when people get the classic and try to find ways to improve them. With a bit more polish I feel like the experience would of been more fun. Good Work!"},{"author_name":"jfreax","author_uid":"45949","time":"Dec 8, 2014 @ 3:15am","epoch":1418008200,"text":"@AgentParsec: Yeahh, the ghost movement is bad, and thats a problem. But did you know, that you are able to kill ghost? This helps, at least in most situations."},{"author_name":"Pinpickle","author_uid":"1179","time":"Dec 8, 2014 @ 9:56am","epoch":1418032260,"text":"Even from the outset, the movement is fluid enough to make you feel like you are in control of PacMan.\r<br\/>Good take on the theme, I did have to ragequit not very far in though."},{"author_name":"kraln","author_uid":"45904","time":"Dec 8, 2014 @ 10:59am","epoch":1418036040,"text":"Sounds were actually painful! I like the game concept, and I think it could have potential"},{"author_name":"lisac","author_uid":"43891","time":"Dec 8, 2014 @ 11:04am","epoch":1418036340,"text":"Interesting twist! :)"},{"author_name":"eruiz00","author_uid":"41150","time":"Dec 8, 2014 @ 11:43am","epoch":1418038680,"text":"Strange pacman clone with oscure motivations. Done with LibGDX always is a good idea, instead. Well done!!!"},{"author_name":"hadesfury","author_uid":"10263","time":"Dec 8, 2014 @ 12:15pm","epoch":1418040600,"text":"Interesting game :D"},{"author_name":"mahu","author_uid":"44269","time":"Dec 8, 2014 @ 12:56pm","epoch":1418043060,"text":"Enemies moves randomly, so sometimes its impossible to proceed. The sound is awful especially when have lot of lasers at the same time on the screen. Very challenging"},{"author_name":"Gaspard_","author_uid":"25208","time":"Dec 8, 2014 @ 2:40pm","epoch":1418049300,"text":"Got through the 7 levels.\r<br\/>Nice concept!\r<br\/>You could have made us explore the level a little more.(I nearly never went to the right of the screen...)\r<br\/>The controls were fluid too."},{"author_name":"renatopp","author_uid":"15241","time":"Dec 8, 2014 @ 2:41pm","epoch":1418049360,"text":"Pacman with lasers =) \r<br\/>\r<br\/>A suggestion: you can do small changes to the pitch (up and down) to make a variation of the sounds (you can do that with audacity, it is very easy), so it wouldn't be so difficult to hear a sequence of them. You can also limit the maximum number of sounds you play at the same time, for example the lasers.\r<br\/>\r<br\/>Good job."},{"author_name":"davidB","author_uid":"20693","time":"Dec 8, 2014 @ 3:02pm","epoch":1418050620,"text":"I like it. Both, we use pacman classic at start point + java. but we created very different result (tech, visual, gameplay). The ludum dare magic."},{"author_name":"mrspeaker","author_uid":"9199","time":"Dec 8, 2014 @ 3:37pm","epoch":1418052720,"text":"Good work - very interesting. But I'm not so keen on those controls - feels a bit &quot;floaty and imprecise&quot; to me. Maybe it's just because I know the original controls too well ;)"},{"author_name":"GagaPete","author_uid":"16147","time":"Dec 8, 2014 @ 8:17pm","epoch":1418069520,"text":"Great game. Controls are a bit weird on mobile (Kindle Fire) so I didn't get very far (Level 3). The ghost AI should be more predictable and less random. But nice game overall."},{"author_name":"Indieindio","author_uid":"46736","time":"Dec 9, 2014 @ 4:02am","epoch":1418097420,"text":"nice check us out http:\/\/ludumdare.com\/compo\/2014\/12\/08\/super-touch\/"},{"author_name":"SirJavaGaming","author_uid":"45375","time":"Dec 9, 2014 @ 12:47pm","epoch":1418128920,"text":"Movements are bad, the rest is ok"},{"author_name":"danidre14","author_uid":"32791","time":"Dec 9, 2014 @ 12:54pm","epoch":1418129340,"text":"It was a bit of a rage game, but it's really cool."},{"author_name":"Tater_hater","author_uid":"21618","time":"Dec 10, 2014 @ 7:43am","epoch":1418197080,"text":"Not bad. Like the mobile port"},{"author_name":"gre","author_uid":"18803","time":"Dec 10, 2014 @ 5:24pm","epoch":1418231940,"text":"weird and fun"},{"author_name":"rnlf","author_uid":"30930","time":"Dec 10, 2014 @ 10:18pm","epoch":1418249580,"text":"Tried it on android. The controls need a bit much of finger-movement. Nice interpretation of the theme!"},{"author_name":"HUMANICS","author_uid":"47628","time":"Dec 10, 2014 @ 10:31pm","epoch":1418250360,"text":"can't get past level 2 on android :\\\r<br\/>ate everything but the walls\r<br\/>judging from the description pretty funny game, tho!"},{"author_name":"jfreax","author_uid":"45949","time":"Dec 11, 2014 @ 3:42am","epoch":1418269020,"text":"@HUMANICS: Ohh, you are right. Level 2 was defect on android in same cases. I fixed it."},{"author_name":"snickersnacks","author_uid":"36844","time":"Dec 12, 2014 @ 9:45pm","epoch":1418420400,"text":"Interesting take on Pacman, it's awesome that you got through so many levels in such a short period of time. Nice entry :)"},{"author_name":"Wakka","author_uid":"30196","time":"Dec 13, 2014 @ 8:49am","epoch":1418460240,"text":"interesting controls for a pacman clone."},{"author_name":"LMT","author_uid":"25578","time":"Dec 13, 2014 @ 4:59pm","epoch":1418489640,"text":"Quite a nice game. Ran smoothly and was relatively fun to play. Also the theme was strong throughout."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Dec 16, 2014 @ 4:00am","epoch":1418702100,"text":"nice pacman variant - although letting the ghosts go thru walls was mean - awesome game"},{"author_name":"Jezzamon","author_uid":"10217","time":"Dec 20, 2014 @ 10:50pm","epoch":1419115500,"text":"Ah. I got stuck on level 6. Didn't figure it out. I saw a coin that was in an inaccessible place and gave up :P\r<br\/>\r<br\/>Nice concept, although the laser sound effect should really be much shorter if you wanted to set it off so many times, because when they overlap and become much louder it's a little annoying...\r<br\/>\r<br\/>Also the idea that lasers gave you health in that one level was a little too cryptic. I beat it but I didn't even know that happened. A sound effect would have helped, because I still had to mindset of &quot;laser's kill me&quot;. I ended up beating it because I was lucky and the lasers never blocked my path"}],"images":["ld31\/45949-881df9c3361118d0869146a8d36c359f.jpg","ld31\/45949-6cdca233d428f5a9a897005ab5f64ba3.jpg","ld31\/45949-46a2614e6c625b640836e46d96d8ccaa.jpg","ld31\/45949-3506c29800d3160db631474ca4498f49.jpg"],"links":[{"url":"http:\/\/ld31.jdsoft.de","text":"Web"},{"url":"http:\/\/ld31.jdsoft.de\/ld31-nyup-5.jar","text":"Win\/Lin\/OSX"},{"url":"http:\/\/ld31.jdsoft.de\/android-release.apk","text":"Android APK"},{"url":"https:\/\/play.google.com\/store\/apps\/details?id=de.jdsoft.nyup.android","text":"Android Play Store"},{"url":"https:\/\/github.com\/jfreax\/LD31\/tree\/master","text":"Source"}],"metadata":{"g_key":"15390","g_author":"45949","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15420","g_title":"Not-your-average-pacman","g_status":"UCHK1","g_place":"744","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45949-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45949-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45949-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45949-shot3.png-eq-900-500.jpg"],"text":"It's like good ol' pacman. But with only one level. Sounds boring? Appearances are deceptive! \r\n\r\nIn every round the rules get bend.\r\nAnd in the end... its absolutly not like pacman.\r\n\r\n\r\nHow to start:\r\n - if you have a relative up-to-date webbrowser use the web link\r\n - for desktop version (running on Windows, Linux, MacOSX, ...) install Java (jre) and start with: \"java -jar ld31-nyup-4.jar\"\r\n\r\n\r\nHow to play:\r\n  - use wasd \/ arrow keys to move\r\n  - press enter or space to restart lost level\r\n  - if there are too many ghost to win a level, try to get rid of them \r\n    hint: you can eat ghost under special circumstances\r\n\r\n\r\nTechnology used:\r\n - libgdx\r\n - aseprite\r\n - tiled\r\n - gwt\r\n - bfxr \/ jfxr\r\n\r\n\r\nLevel *SPOILER*\r\n\r\nLevel 0 - Classic pacman.\r\n   \u00b7 mostly classic pacman rules\r\n   \u00b7 get all coins, ghosts will kill you\r\n   \u00b7 eat mushrooms and you can eat ghost (8 seconds long)\r\n   \u00b7 green beans will boost your speed for a second\r\nLevel 1 - Classic Pacman. Difficulty++\r\n   \u00b7 same as level 0, except a litte bit harder\r\n Level 2 - Attention! Attention!\r\n   \u00b7 beware of the lasers! contact will kill you instantly \r\n Level 3 - Goal!\r\n   \u00b7 go to the goal in the middle of the map\r\n Level 4 - I need energy!\r\n   \u00b7 you have 25 health (see top left status line)\r\n   \u00b7 you lose one health point every second\r\n   \u00b7 get energy to get healthier (energy? laser!)\r\n Level 5 - Secret key!\r\n   \u00b7 get the red key to shutdown the red laser\r\n   \u00b7 then get the yellow key for the yellow laser\r\n   \u00b7 go into the goal\r\n Level 6 - 42\r\n   \u00b7 collection exactly 42 coins\r\n   \u00b7 go into the goal\r\n Level 7 - 20 Step to Haven\r\n   \u00b7 you die on step 21\r\n   \u00b7 go to the goal\r\n   \u00b7 use a secret \"door\" in the wall left to the goal","title":"Not-your-average-pacman"}