{"author_link":"\/author\/burnedkirby\/","author_name":"burnedkirby","author_uid":"37473","comments":[{"author_name":"Rene Damm","author_uid":"45029","time":"Dec 8, 2014 @ 9:11pm","epoch":1418072760,"text":"Can't run the game :( Looks like there's a dependency on libgcc_s_dw2-1.dll which isn't included in the zip."},{"author_name":"burnedkirby","author_uid":"37473","time":"Dec 8, 2014 @ 10:30pm","epoch":1418077500,"text":"Sorry about the missing dependencies (gets me every time). Finally back from work, and updated the zip, so the missing libs should be in there."},{"author_name":"Gigawicket","author_uid":"45078","time":"Dec 9, 2014 @ 1:33am","epoch":1418088480,"text":"Controls are a little iffy. You can just hold the space bar to stick to the ceiling. The speed of the player could use a boost too. I was also hoping for something different as the boss. Like a spotlight or the Sun or something. I like the concept though, I'd love to see more Platformer RPGs! And excellent victory song."},{"author_name":"BKGH","author_uid":"9732","time":"Dec 9, 2014 @ 1:36am","epoch":1418088660,"text":"Very interesting idea, though the collision seems a little wonky.\r<br\/>I like how you implemented the turn based combat system into a platformer."},{"author_name":"Lacaranian","author_uid":"34171","time":"Dec 9, 2014 @ 1:38am","epoch":1418088780,"text":"Seems a bit threadbare at first, but the music imbued shooting down the tunnels with intensity. Then that intensity was contrasted with the seemingly mundane foes. but then there were more neat things. A short and sweet game, all told. The cyan box be the best."},{"author_name":"Coolway99","author_uid":"44750","time":"Dec 10, 2014 @ 11:41pm","epoch":1418254560,"text":"Overall I think this entry could use some work. The lamp thing was humorous at first, though as time wore on it got a bit boring. I would have liked some variation at the end, and the cyan box only made up so something that we could do before (as long as you are touching a surface you can jump again)"},{"author_name":"ketura","author_uid":"16065","time":"Dec 11, 2014 @ 2:19am","epoch":1418264040,"text":"Taking dissimilar mechanics from two different genres does not a solid game make.  You took the most annoying parts of both (random, unskippable fights and tedious platforming) and it ended up about as well as you'd expect.\r<br\/>\r<br\/>Also, never utilize a joke character as a regular entity.  Jokes get old reeeeally fast at that rate."},{"author_name":"sorlok","author_uid":"28370","time":"Dec 13, 2014 @ 1:33am","epoch":1418434080,"text":"Cool idea! The mechanics were a bit touchy, but I liked the end result. Great job!"},{"author_name":"OttersDen","author_uid":"46754","time":"Dec 14, 2014 @ 6:25am","epoch":1418538000,"text":"The game has some bugs. But practice makes perfect, so good job, keep at it!"},{"author_name":"darthballs","author_uid":"48329","time":"Dec 15, 2014 @ 6:05pm","epoch":1418666400,"text":"y can't i win i put so much effort into fighting those lamps!!! i am crying\r<br\/>overall it was pretty fun"},{"author_name":"Budaniel","author_uid":"38918","time":"Dec 22, 2014 @ 6:54am","epoch":1419230940,"text":"I liked the lamp battle at the start as it reminded of Earthbound, but seeing nothing but lamps was a little disappointing. The end part was a little disappointing with the float ability negating any remaining challenge. I got to the end and nothing happened, so I'm not sure if I won or not."},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 8:41pm","epoch":1419885360,"text":"nice work"}],"images":["ld31\/37473-b9296c42922505eff1dcb67420c16a58.jpg"],"links":[{"url":"https:\/\/www.youtube.com\/watch?v=wZbZgxtTa3k","text":"Timelapse"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/43874775\/LD31\/LD31_RPGPlatformer.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/43874775\/LD31\/LD31_RPGPlatformer.tgz","text":"Linux"},{"url":"https:\/\/github.com\/Stephen-Seo\/LD31_OneScreen","text":"Source"}],"metadata":{"g_key":"15394","g_author":"37473","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15424","g_title":"RPG Platformer Thing","g_status":"UCHK1","g_place":"1021","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/37473-shot0.png-eq-900-500.jpg"],"text":"WARNING: Music may be loud.\r\n\r\nFirst Ludum Dare for me. The time constraint is the main killer here.\r\n\r\nDEPENDENCIES:\r\nSFML2 on Linux.\r\nWindows version will have everything needed included.\r\n\r\nCONTROLS:\r\nWASD to move, SPACEBAR to jump\r\nMouse for battle controls\r\n\r\nTo delete your save, delete res\/save.png\r\n\r\n\r\n\r\nOTHER NOTES:\r\nmade with my psuedo game engine using SFML2 in C++. Made me realize how buggy it still is, so there's that I suppose.","title":"RPG Platformer Thing"}