Screen Escape by concalf

[raw]
made by concalf for LD31 (JAM)
Don't let the death ray hit you. And well .. stay on the track :D

Controls:
- ASWD or cursor keys (desktop, html)
- touch anywhere on the left / right on the screen

Ratings

Coolness 87% 2
Overall(Jam) 3.24 468
Audio(Jam) 2.54 554
Fun(Jam) 3.28 326
Graphics(Jam) 3.55 369
Humor(Jam) 2.15 719
Innovation(Jam) 2.86 618
Mood(Jam) 2.95 569
Theme(Jam) 3.18 799

Feedback

sharpie656
08. Dec 2014 · 20:57 UTC
Awesome game, addictive game. I really love the colour scheme, the only thing I would change is the ship, as to me it looks a bit out of place with the blocky platforms. I also really like the randomness of it
qleonetti
08. Dec 2014 · 21:09 UTC
Nice concept, not hard enough :p
guldlock
08. Dec 2014 · 21:22 UTC
I think I saw some of this in an update during the jam, cool to see the result! Great job!
Halleflux
08. Dec 2014 · 21:22 UTC
Very well done, very innovative given the use of the theme, and well polished.
Great job!
davesoft
08. Dec 2014 · 21:24 UTC
Great concept, done well and polished. Could use a 'boost' button to accelerate slow sections :D
Hellequin
08. Dec 2014 · 22:12 UTC
Nice concept well done!
lukz
09. Dec 2014 · 00:01 UTC
That's very good idea! I like it.
camlang
09. Dec 2014 · 10:12 UTC
Good top down runner! You need to add enemies. They will play a dynamic.
Nuclear Napalm
09. Dec 2014 · 10:40 UTC
Nice entry! I love the process of track creation.
Technomancer Game Studio
09. Dec 2014 · 10:42 UTC
a great game, just thought it was missing a song during the game, could have been more immersive
nzgiije
09. Dec 2014 · 10:54 UTC
Great theme execution though. But it would be killer if the path could be generated randomly and the spaceship could speed-up, accelerate during the game.
klianc09
09. Dec 2014 · 15:29 UTC
The game looks good, I especially like the particle effect that creates the road from the destroyed blocks.
It's a bit too simple for my taste though, but was fun for some minutes.
H-Bomb
09. Dec 2014 · 18:30 UTC
God this is addictive. Works great, I had a goot time playing your game!
GarethIW
09. Dec 2014 · 20:03 UTC
Nice, I could loose hours to this !

- C
gre
10. Dec 2014 · 11:34 UTC
Cool game and graphics.
Awesome take on the theme and the concept of destroy/recreation of tiles (and cool gfx animation).
I wish there was another game mecanism for a Jam.

Feedback for the web version: please add e.preventDefault() on arrows (or supports azerty :-) https://twitter.com/greweb/status/541955664927793152 ). without that, I can scroll the page, it is barely playable.
yoanndeplo
10. Dec 2014 · 18:58 UTC
Nice concept and graphics !
Elemental Zeal Games Studios
10. Dec 2014 · 19:01 UTC
Quick and fun, nice job!
magnontobi
10. Dec 2014 · 19:04 UTC
Awesome game! I really like the graphics. That said, the crash sound scares the crap out of me every time xD
Manoloko
10. Dec 2014 · 19:07 UTC
Very impressive! It manages to get this feeling out of you of "one more play", and you kind of need to get in the zone, like a Super Hexagon game.
I'd miss some markers that let you know how far you're making it, like in Super Hexagon when it changes colors.
JNyknn
11. Dec 2014 · 07:57 UTC
Great game, I especially love the visual style!
lurumdurum
11. Dec 2014 · 18:24 UTC
Pretty unique theme approach. The gameplay is a bit simple though, but the graphics totally make up for it. :)
TheMeorch
12. Dec 2014 · 01:31 UTC
This is really fun. The visuals of the level taking shape looks great. Adding a few more twists to the gameplay could really take this to the next level. Great job!
Bonobo Games & Mechanic Moon
12. Dec 2014 · 04:46 UTC
Great job. Nice and fun.
ynots
12. Dec 2014 · 18:59 UTC
good concept...bro
timtipgames
12. Dec 2014 · 19:00 UTC
Good job, enjoyed playing this. Controls are working well and the level of difficulty is exactly right for me. libgdx ftw! :)
Backterria
13. Dec 2014 · 06:15 UTC
Liked the colours and the routes where cool!
TeamQuadratic
13. Dec 2014 · 08:14 UTC
Simple and fun game. Good job!
Wakka
13. Dec 2014 · 08:46 UTC
cool game with amazing graphics.
Beerman
20. Dec 2014 · 15:26 UTC
Love the chunky pixel effect of the track, the ship doesn't really fit with it though. Could do with some powerups or collectibles to tempt you into taking the narrower branches when the track splits.
Add some suitable music and this could be really nice.
maxmetallica
29. Dec 2014 · 21:45 UTC
nice work