Intense Wizardry by yokcos700
You are a wizard who kills people and snowmen for unknown reasons. It is intense sometimes.
If you're looking for a win condition, there is none. But perhaps you could get a sense of victory if you use the final spell. It summons an army of sorts to fight for you. I say again: Use the final spell to 'win'.
If you're looking for a win condition, there is none. But perhaps you could get a sense of victory if you use the final spell. It summons an army of sorts to fight for you. I say again: Use the final spell to 'win'.
| Windows - Mediafire | http://www.mediafire.com/download/4bf1ys1l2j0fh0j/IntenseWizardry.exe |
| Windows - Dropbox | https://www.dropbox.com/s/og8yp0qn1vs0c9h/IntenseWizardry.exe?dl=0 |
| Source | http://www.mediafire.com/download/1mqin0uhxfi539s/IntenseWizardry.rar |
| Post Compo (Windows, Dropbox) | https://www.dropbox.com/s/xhaz2smzbmcmqa4/IntenseWizardry_0.0.2.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7500 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.65 | 169 |
| Audio | 2.97 | 399 |
| Fun | 3.77 | 75 |
| Graphics | 3.30 | 426 |
| Humor | 3.22 | 165 |
| Innovation | 2.83 | 771 |
| Mood | 3.17 | 350 |
| Theme | 3.53 | 655 |
Game ramps up a little too slowly, and movement/shooting are just a little too sluggish. Everything else is solid.
Also, on start up the first time I encountered an error and had to abort.
FATAL ERROR in
action number 1
of Step Event0
for object obj_foe:
DoDiv :: Divide by zero
at gml_Object_obj_foe_Step_0
I haven't ever played or even looked at GTA2 before now. I kind of want to play it now.
chaosed0:
Odd. I feel that the game ramps up perhaps too fast. Few minutes in and enemies are dealing 3-4 damage in one shot and I can only take 3 hits from them.
DavidVisscher:
Thanks!
SuperPokeunicorn:
Killing enemies sometimes drops spells. Sometimes these spells will be the locked ones (Freezing spell, cockroach spell, etc.)
Jupitron:
Also thanks!
pjchardt, DNS:
Sorry about the fireball/wall interactions. I thought it was more important to make the guns noisy.
I guess that error is what happens when you try to divide by zero D: Can't do anything about it now, and it seems the error you were given wasn't massively specific on where the problem is.
The only issue I had was being able to initially tell that the walls were walls, and the floor was floor. A little pixelated foreshortening will fix that right up! :)
Thank you for sharing. :D
I would definitely like post compo version of game.
From MrTorb: http://puu.sh/dtWdt/ab099a2937.png
Also Multyplayer would be good in Post-compo (it's just a suggestion).