Territoria by TheBigG
Territoria is a Isometric 2D grid based territory control game.
In Territoria The game world is broken up into territories. Territories are groups of tiles.
Three types of buildings can be placed on tiles:
Barracks: Produce units on a territory automatically and increase the global unit cap by 1.
Bank: Produce money and increase the global money cap by 5.
Tower: Increase the defense of a territory. Defenders become more effective at killing attackers with each tower built.
Money is used to buy units and place buildings.
Units inside a territory can be commanded to attack another territory by click dragging the mouse from the start territory to the end one.
The number above a territory is how many units are inside that territory that are defenders.
Defenders are more effective than attackers, but once a territory has more attackers than defenders, buildings inside that territory begin to be destroyed.
Defeat all other factions on the game board to win.
Controls:
Left-Click(Drag): Order half the units in a territory to attack.
Right-Click: Place a building.
W,A,S,D: Move the camera
Mouse Scroll Wheel: Zoom the camera.
1: Switch to Place Barracks Mode.
2: Switch to Place Bank Mode.
3: Switch to Place Tower Mode
4: Switch to Remove Building Mode
Credits:
Lyle Guay: Programming
Alex Hicks: Art, Designer
Music: Abundant musical generator http://www.abundant-music.com/
Sound FX: sfxr sound generator http://www.drpetter.se/project_sfxr.html
Post-Jam Update:
+ Units now properly respawn with a random distribution.
+ Added money cap, Banks increase money cap.
+ AI will now distribute units from internal territories to border terriories.
+ UI now shows how much money player makes as well as cost per unit.
+ Changed music and adjusted music levels.
+ Added pause menu.
+ Added sound and music toggles to pause menu.
In Territoria The game world is broken up into territories. Territories are groups of tiles.
Three types of buildings can be placed on tiles:
Barracks: Produce units on a territory automatically and increase the global unit cap by 1.
Bank: Produce money and increase the global money cap by 5.
Tower: Increase the defense of a territory. Defenders become more effective at killing attackers with each tower built.
Money is used to buy units and place buildings.
Units inside a territory can be commanded to attack another territory by click dragging the mouse from the start territory to the end one.
The number above a territory is how many units are inside that territory that are defenders.
Defenders are more effective than attackers, but once a territory has more attackers than defenders, buildings inside that territory begin to be destroyed.
Defeat all other factions on the game board to win.
Controls:
Left-Click(Drag): Order half the units in a territory to attack.
Right-Click: Place a building.
W,A,S,D: Move the camera
Mouse Scroll Wheel: Zoom the camera.
1: Switch to Place Barracks Mode.
2: Switch to Place Bank Mode.
3: Switch to Place Tower Mode
4: Switch to Remove Building Mode
Credits:
Lyle Guay: Programming
Alex Hicks: Art, Designer
Music: Abundant musical generator http://www.abundant-music.com/
Sound FX: sfxr sound generator http://www.drpetter.se/project_sfxr.html
Post-Jam Update:
+ Units now properly respawn with a random distribution.
+ Added money cap, Banks increase money cap.
+ AI will now distribute units from internal territories to border terriories.
+ UI now shows how much money player makes as well as cost per unit.
+ Changed music and adjusted music levels.
+ Added pause menu.
+ Added sound and music toggles to pause menu.
Ratings
| Coolness | 46% | 1500 |
| Overall(Jam) | 3.10 | 596 |
| Audio(Jam) | 2.39 | 600 |
| Fun(Jam) | 2.90 | 615 |
| Graphics(Jam) | 2.68 | 770 |
| Humor(Jam) | 1.80 | 805 |
| Innovation(Jam) | 3.03 | 509 |
| Mood(Jam) | 2.62 | 791 |
| Theme(Jam) | 2.93 | 897 |
Good luck!
Audio could use some improvement.
Pretty nice overall.