Gearverse by MistySoulsGames

[raw]
made by MistySoulsGames for LD31 (JAM)
Defend the snowman from the cannons.

You can also play with the Xbox Controller.

Created by:
- Elizandra Novo da Rosa [https://www.behance.net/LizyNovo]
- Fábio Damian [https://www.behance.net/Biodam]
- Felipe Pires Soares [https://www.linkedin.com/pub/felipe-soares/63/250/926]
- Felipe Rocha Wagner [http://fenika.net]
- João Marcelo da Silva [http://joaomarcelods.tumblr.com/]

Ratings

Coolness 14% 2251
Overall(Jam) 3.38 347
Fun(Jam) 3.26 346
Graphics(Jam) 3.38 448
Humor(Jam) 2.40 599
Innovation(Jam) 3.65 168
Mood(Jam) 3.21 377
Theme(Jam) 3.75 310

Feedback

Spilim
09. Dec 2014 · 13:12 UTC
Great game, fits the theme really well. At first I played avoiding reading all the instructions and that didn't went very well haha. The second time even understanding the mechanics I could only get to level 4 because I found it to hard to hit all the canons simultaneously, maybe the hitbox of the cannon could be larger and the timer of the deactivated status can grown just a little bit as the player go through the levels.
Also, I maybe got something wrong, but I mostly repelled and almost never attracted balls, was this made on purpose? Like, attracting balls is for the player to get hit right? Just played a third time, it seems that I can only hit cannons more easily when I'm really at their front waiting for them to shoot, but after level4 it's very hard to go from one to another quickly, but maybe that's just me =)
Great art, good music, good game =)
aslakhol
10. Dec 2014 · 16:42 UTC
Great game! I really hope you'll continue working on this. The art excluding the player and the bullets is great and the music while simple fit the game and was not intrusive and easy listen too. Sound effects where great! Only negative thing about the game was that the controls felt a bit sluggish, they could use some work.
Lynx
11. Dec 2014 · 02:40 UTC
Interesting concept for a game, I felt kind of weird on the direction of movement sometimes but that may be my imagination. I just don't understand what the gears have to do with anything? Odd design choice, but ok
Elemental Zeal Games Studios
12. Dec 2014 · 18:23 UTC
This has a really cute UI! Nice job (:
paperweight
14. Dec 2014 · 13:17 UTC
Cool liked the idea of inverted controls but felt something was missing.
anokta
14. Dec 2014 · 18:30 UTC
very interesting gameplay, well done! :)
SK16 Games
14. Dec 2014 · 19:58 UTC
Very nice concept with the magnetism, fits the unofficial snowman well too ;)
Larzan
17. Dec 2014 · 18:07 UTC
Nice concept, quite difficult i have to say...
Ludum Dare Riga
17. Dec 2014 · 20:05 UTC
Nice game :)
Hellequin
17. Dec 2014 · 20:07 UTC
Great game witha unique concept! Well done!
zillix
19. Dec 2014 · 05:06 UTC
Awesome! Took a few levels for the gameplay to really pick up, but it got pretty fun and crazy. I love how you worked the credits into the level :)
PIXEL^3
24. Dec 2014 · 02:14 UTC
I felt like the cannons were too hard to hit because the bullets were too hard to control. If the field was stronger yet still had the same range maybe that would be better, for example attract a bullet till its close then switch polarities to shoot it out at a high speed. Or perhaps if your were able to store 1-3 bullets and shoot them by changing polarities. Maybe even have the 4th bullet hurt you so you have to get rid of the bullet quickly.

-AlucardX60