Hot place by edve98
"Hot place" - My first game for Ludum Dare :o
WARNING: this game could be dangerous for people that are prone to epilepsy!
A game about survival in a hot place. Destroy the bad faces by touching them or with explosions, and survive as much as you can! (those sad faces drain your health)
Pro tips:
*For best experience, play the game a few times, to understand how to control your character ball.
*Remember that there is UI on the left that has anything you could possibly need for survival!
*Note that platforms are different
Controls:
w, a, s d to move
space(hold) to slow down time
left shift to buy stuff(open shop)
escape to pause the game
q to use health kit
e to use an explosion
Keep in mind that this place is very hot! (not really)
Things I used:
engine - Unity3d (source is Unity's project folder)
art - Microsoft Paint (yes)
Audio - Abundant music to generate music, then I used solmire.com to convert .midi files to .mp3. After that I used Virtual DJ 8 and Audacity to edit the music a bit.
And that is all I used. :)
P.s. I wrote my code in C#
P.s.s. You can follow this game on Game Jolt, as I am planning on developing this for a bit.
WARNING: this game could be dangerous for people that are prone to epilepsy!
A game about survival in a hot place. Destroy the bad faces by touching them or with explosions, and survive as much as you can! (those sad faces drain your health)
Pro tips:
*For best experience, play the game a few times, to understand how to control your character ball.
*Remember that there is UI on the left that has anything you could possibly need for survival!
*Note that platforms are different
Controls:
w, a, s d to move
space(hold) to slow down time
left shift to buy stuff(open shop)
escape to pause the game
q to use health kit
e to use an explosion
Keep in mind that this place is very hot! (not really)
Things I used:
engine - Unity3d (source is Unity's project folder)
art - Microsoft Paint (yes)
Audio - Abundant music to generate music, then I used solmire.com to convert .midi files to .mp3. After that I used Virtual DJ 8 and Audacity to edit the music a bit.
And that is all I used. :)
P.s. I wrote my code in C#
P.s.s. You can follow this game on Game Jolt, as I am planning on developing this for a bit.
Ratings
| Coolness | 86% | 2 |
| Overall | 2.61 | 1068 |
| Audio | 2.42 | 710 |
| Fun | 2.57 | 970 |
| Graphics | 2.15 | 1098 |
| Humor | 2.07 | 816 |
| Innovation | 2.77 | 800 |
| Mood | 2.40 | 970 |
| Theme | 3.50 | 690 |
Kudos on the C# in Unity my friend, I come from the same scenario (also my first LD too!)
But I guess that any game could be improved at least a bit. Just like @Jqmfg says, it needs FX's, a bit better player controller, and a bit better UI/explanation (mentioned also by @LittleThor).
Anyway, I think I will update this game a bit after the voting period ends, to make it a bit better.
Thank you all for the feedback!
Love the slo-mo effects and trails;]
but my eyes get tired
Good work!
Interesting idea about physics of character!
But only 1 thing is so unhappy: sometimes colors disturb eyes ;[
Although I know the fact that platforms are different in the game, I don't quite get why sometime my HP start to lose and sometime it doesn't.
The control of the ball is sometime a bit weird, probably due to the algorithm for combined key input?
Anyway, good job!
I'm definitely in agreement with people about the audio. Audio is something that's very delicate, in terms of games -- it needs just as much consideration as art and design. It's much better to have no audio at all than have audio that might repel people from playing your game, or make them spend very little time with it.
The graphics need sprucing up, but if your main focus is programming, this is pretty standard fare in terms of "programmer art". :D
I felt it was rather strange to move the little ball around. The controls weren't sticky or anything, they were just ... strange? I don't think you'd necessarily HAVE to slow time in order to maneuver the ball, unless the slow time mechanic was implemented to compensate for hurried controls?
Either way, this game shows some real impeccable talent. :) Especially for a compo entry! :D Keep working like this and you're going to be programming like a boss by the time you get into college. :)