ARENA++ by madhoe
ARENA++ is a fast-paced top-down arena-styled arcade action shooter.
Defeat all the enemies before the timer runs out and expand the arena. Otherwise, the arena compresses -- If it gets to small it'll crush you!
Made with: Unity (w/ VS) + Aseprite + FL Studio + Bfxr
PS: Thanks for all the feedback <3 I'll start work on a post-compo version when I'm free :-)
Defeat all the enemies before the timer runs out and expand the arena. Otherwise, the arena compresses -- If it gets to small it'll crush you!
Made with: Unity (w/ VS) + Aseprite + FL Studio + Bfxr
PS: Thanks for all the feedback <3 I'll start work on a post-compo version when I'm free :-)
| Web | http://madhoe.itch.io/arenaplusplus |
| Source | https://github.com/madhoe/ld31 |
| @maddhoexD | https://twitter.com/maddhoexD |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35189 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.25 | 500 |
| Audio | 2.95 | 408 |
| Fun | 3.02 | 633 |
| Graphics | 3.40 | 356 |
| Humor | 2.42 | 606 |
| Innovation | 3.49 | 308 |
| Mood | 3.07 | 429 |
| Theme | 4.05 | 130 |
Also noticed that there's actually more time waiting for the levels to change than there is for time to shoot enemies. Should definitely be the other way around (more time in the arena with more enemies to give justification for the longer time period and less time transitioning).
Also, as a personal preference, I prefer keyboard based shooting (up down left right) so if you could add that in as an extra option (so I wouldn't need to fumble the trackpad) that would be great.
Love the fat bullets, but think it could do with different weapon variations, especially as the enemies grow in number.
Love the look of the main character - reminds me of Flash Gordon.
With a bit of tweaking and refining, I think this could be super awesome.
It's really not enough room to escape the enemy lasers.
I must admit I didn't completly get what was going on and the room was becoming small really fast :)
Besides that I like the thought you put into the theme and the execution is well done.
The concept is good, but the implementation of that concept leaves a lot to be desired. If the arena started larger, or if you didn't start surrounded each time, it might feel like you at least have a chance at making it to the next level. As it is, it's just too punishing to really get into.
[shameless plug] I actually used a Game Border mechanic in my LD31 game too (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45908) - however in mine you need to expand the border fully to exit the level.
I really like your contracting border crushing the player idea. This game does need some refinement but you've got a solid concept to run with. Good stuff.
However, I do wish that the controls were a little more responsive for the movement of the hero. That, or let me run through enemies and remove the drag on the wall. As it currently is, I just felt doomed to be swarmed with bullets immediately.
As others have said, it would be nice to avoid the pauses in between level shrinkage some how. Maybe if the level was constantly always shrinking for that round, but then you could also always be shooting enemies.
Overall, amazing game. Great work and lots of polish.
Fun 4/5: It's fun, but too difficult.
Theme 5/5: Great use of the theme!!
Graphics 5/5: I really like them!!
Audio 4/5: I liked the music!!
Humor n/a: I can't rate that category...
Mood 4/5: While playing, I felt good.
Overall 5/5: My only 5/5 for the moment!!! One of my fav.
If arena would have more things (gaps, pits, trees, whatnot) and those would change according to damage you get...
To me this was bit too difficult currently.
Whenever the room changed size, all movement and interaction in the arena would stop, which really broke up the flow of activity, which was really decent otherwise. The screen shaking and the timer countdown in the back really gave a good sense of needing to hurry, but I think it could be ramped up quite well just by starting in a larger arena, and giving more for the player to invest in before the walls start closing in.
The graphics were good, the music was decent. :) More content might be good in this game, too. More/different types of monsters? Boss fight? More weapons? This is a solid start!
It gets a little bit chaotic as the play area shrinks though.