Flaming Resistance by whitematterteam
[Windows and Linux version at the end of the itch.io page]
Flaming Resistance is a simple platform where you have to rejoin with your friends travelling through areas avoiding enemies and traps.
GOAL:
you have to go to the last area (the one below the initial one). To reach the next area you use portals( a hole with fog).
STORY:
The story is set in a world populated by three tribes : Aqua, Glacies and Magma. The first two live on the surface of the world, whereas the last one lives in underground.
Everything was peaceful until one day Aqua and Glacies tribes decided to invade the underground. Magma tribe was forced to hide in depth, but a little magma drop was left behind and his friends are still waiting for him...
CONTROLS:
WASD : to move;
SPACE : to jump;
SHIFT : to run (we forgot to tell you, sorry ^^);
R : to restart from last checkpoint;
P : to pause game;
+/- : to regulate gamma;
ESC : to return to main menu;
Made with Unity.
TEAM:
Vito Palumbo (@NexusEden);
Francesco Sinisi (@amhal074);
White Matter Team (@WhiteMatterTeam);
UPDATE 12/09:
Fixes:
-A little bug in third area near portals to fourth area;
-Fixed the player physics
-Fixed the ceiling of the first area
-Fixed the game sound (now it loops) (?)
-Fixed a little glitch in third area( near the platform located at the center)
-Fake platform now disappears
Adjustment:
-Changed resolution to 1024x768 (from 800x600)
Added:
-Gamma regulation ( You can increase/decrease gamma with + and - )
UPDATE 12/08 :
==
Fixes:
-Death counter;
-Stuck in the wall while jumping and holding direction key;
Adjustment:
-Increased brightness ( everything should be visible now);
-Movement : we added a bit of friction;
==
KNOWN BUGS:
Disclaimer :
Linux version has not been tested yet, so it could run as it couldn't. We'd really appreciate if you can report any bugs or problem you'll encounter.
About Audio opt out:
We decided to opt out of this category because every songs and sounds has been ripped, so we think it's unfair being voted for something made by someone else.
Flaming Resistance is a simple platform where you have to rejoin with your friends travelling through areas avoiding enemies and traps.
GOAL:
you have to go to the last area (the one below the initial one). To reach the next area you use portals( a hole with fog).
STORY:
The story is set in a world populated by three tribes : Aqua, Glacies and Magma. The first two live on the surface of the world, whereas the last one lives in underground.
Everything was peaceful until one day Aqua and Glacies tribes decided to invade the underground. Magma tribe was forced to hide in depth, but a little magma drop was left behind and his friends are still waiting for him...
CONTROLS:
WASD : to move;
SPACE : to jump;
SHIFT : to run (we forgot to tell you, sorry ^^);
R : to restart from last checkpoint;
P : to pause game;
+/- : to regulate gamma;
ESC : to return to main menu;
Made with Unity.
TEAM:
Vito Palumbo (@NexusEden);
Francesco Sinisi (@amhal074);
White Matter Team (@WhiteMatterTeam);
UPDATE 12/09:
Fixes:
-A little bug in third area near portals to fourth area;
-Fixed the player physics
-Fixed the ceiling of the first area
-Fixed the game sound (now it loops) (?)
-Fixed a little glitch in third area( near the platform located at the center)
-Fake platform now disappears
Adjustment:
-Changed resolution to 1024x768 (from 800x600)
Added:
-Gamma regulation ( You can increase/decrease gamma with + and - )
UPDATE 12/08 :
==
Fixes:
-Death counter;
-Stuck in the wall while jumping and holding direction key;
Adjustment:
-Increased brightness ( everything should be visible now);
-Movement : we added a bit of friction;
==
KNOWN BUGS:
Disclaimer :
Linux version has not been tested yet, so it could run as it couldn't. We'd really appreciate if you can report any bugs or problem you'll encounter.
About Audio opt out:
We decided to opt out of this category because every songs and sounds has been ripped, so we think it's unfair being voted for something made by someone else.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.64 | 923 |
| Fun(Jam) | 2.15 | 978 |
| Graphics(Jam) | 3.22 | 528 |
| Humor(Jam) | 2.05 | 753 |
| Innovation(Jam) | 2.21 | 928 |
| Mood(Jam) | 3.20 | 382 |
| Theme(Jam) | 3.37 | 669 |
And for the controls, we used the rigidbody in unity so the "thing" is affected by the gravity. Maybe we should have added a bit of friction. We'll fix that too!
About the audio, we used the free jam assets so we thought that it's better to be judged on something that we produced with our hands.
Thanks for the comment anyway! :D
And yes, the game is pretty dark and could use a bit of contrast, but I liked the light effect around the magma drop. Overall the graphics are pretty nice! :)
The graphics are great but really hard to appreciate because the small "zoom".
The contrast of the platforms are so bad that I thought I was supposed to figure out some invisible platforms in for the first minute.
Instant death with those fast bullets seemed unfun more than challenging.
The 2nd screen where you could only stand around while those shots whizzed was just not fun.
No air controls compounded the problem.
I'd suggest trying other successful platforms and seeing how they approach their gameplay - that's fundamental and really important. I also learned platformers this LD.