LightRays by Hicksk
A simple, abstract game were you play as a small light that must avoid other light rays. Avoid the lights for as long as possible to build up your score. Pickup lightning bolts for extra points and batteries for extra lives.
You will need Java installed to play the download.
Unfortunately the collision detection is slightly off and light rays sometimes appear too quickly starting out in the play area already. This also is supposed to be a Web game, but I will have to work on porting it as I am currently having problems with Libgdx and Box2dLights compiling for HTML.
I used:
Engine: libgdx
Audio: sfxr, Audacity,
Graphics: Inkscape
You will need Java installed to play the download.
Unfortunately the collision detection is slightly off and light rays sometimes appear too quickly starting out in the play area already. This also is supposed to be a Web game, but I will have to work on porting it as I am currently having problems with Libgdx and Box2dLights compiling for HTML.
I used:
Engine: libgdx
Audio: sfxr, Audacity,
Graphics: Inkscape
| Windows | http://hickssw.com/rays/LightRays.jar |
| Source | http://hickssw.com/rays/LightRaysSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47218 |
Ratings
| Coolness | 28% | 2025 |
| Overall | 2.84 | 917 |
| Audio | 2.83 | 491 |
| Fun | 2.45 | 1034 |
| Graphics | 2.68 | 822 |
| Innovation | 2.26 | 1073 |
| Mood | 3.13 | 383 |
| Theme | 3.47 | 726 |
Does the game get any more difficult as you go along? I ended up with over 100 lives and I don't think I ever would have died. If as time when on more beams spawned at once I think it would add a better feeling of accomplishment and would make you want to try to beat your previous score.
The music was really sweet and soothing by the way. Good job!