Orlyrinthum by muramasa
In the vein of shoot-em ups like Touhou or oldies like Life Force, but maybe a little too deviated of that... anyway! This is Orlyinth.
Orloff enters to the labyrinth of the Sifrita, a place where is told that the greatest treasures are hidden, along with the power to make a reality your most valuable desire. Greed makes our hero to enter this sacred yet unknown place, and so the story unfolds.
Be aware that the available version was made for Ludum Dare 31 JAM, but this game is intended to be expanded later. Or so I think. That's the reason for it to be marked as a work in progress. So, excuse the poor/still non-existant story development, and the random enemies after some time, heh...
CONTROLS.
Directional Keys - Move character
Z/X - Sword / shield
Space / Escape - Accept / Cancel (used for passing the introductory text and selecting either to restart or quitting the game after dying).
CREDITS.
Incompetech - Music
BFXR - Sound generator
Graphics and programming - Orochii Zouveleki
Story and support - Meenfrenzy
Testing - White Wolf
Thanks for all!
GameJolt Profile: http://gamejolt.com/games/arcade/orlyrinth/41281/
Extra tip: If you just want to snip what the game looks like, after dying just let the game running. I mean, I screwed up difficulty after certain point.
Orloff enters to the labyrinth of the Sifrita, a place where is told that the greatest treasures are hidden, along with the power to make a reality your most valuable desire. Greed makes our hero to enter this sacred yet unknown place, and so the story unfolds.
Be aware that the available version was made for Ludum Dare 31 JAM, but this game is intended to be expanded later. Or so I think. That's the reason for it to be marked as a work in progress. So, excuse the poor/still non-existant story development, and the random enemies after some time, heh...
CONTROLS.
Directional Keys - Move character
Z/X - Sword / shield
Space / Escape - Accept / Cancel (used for passing the introductory text and selecting either to restart or quitting the game after dying).
CREDITS.
Incompetech - Music
BFXR - Sound generator
Graphics and programming - Orochii Zouveleki
Story and support - Meenfrenzy
Testing - White Wolf
Thanks for all!
GameJolt Profile: http://gamejolt.com/games/arcade/orlyrinth/41281/
Extra tip: If you just want to snip what the game looks like, after dying just let the game running. I mean, I screwed up difficulty after certain point.
Ratings
| Coolness | 45% | 1550 |
| Overall(Jam) | 3.17 | 541 |
| Fun(Jam) | 2.73 | 738 |
| Graphics(Jam) | 4.27 | 81 |
| Humor(Jam) | 2.19 | 707 |
| Innovation(Jam) | 2.28 | 907 |
| Mood(Jam) | 3.29 | 327 |
| Theme(Jam) | 2.80 | 927 |
It's pretty hard too!
Otherwise, I really wish I could rate you for the audio~ Really good sound choices. Thank you for the game!
Hit feedback along with hit sounds or perhaps low health warnings would have been nice. At the moment I usually died without realizing I had already taken that much damage.
Nice package overall!
Just two questions: why does it ask me for my "Username" and "Token" before every playthrough? And what's a "Token"?
Since I'm continuing work on this game, I've made a proper login screen (along with some other changes), but I don't know if updating that would be against the rules. Maybe having it here as a separate download?
Thanks to everyone for all your input! And thanks for the compliments about the art. Much much very very such appreciated woof woof :').
Difficul game but it is ok