Spacey Trail by Jacksendary
Thanks and contacts:
Thanks to all that have shown interest in my game and have rated fairly and shared their thoughts about the game! If you have interest in the future works to this game or want insight to my other projects please follow me on twitter @jacksendary (https://twitter.com/jacksendary) - Thanks again every body!
The Theme and much philosophy:
So after long first day with philosophic discussing about what a "One Screen" is (here including that the monitor was a screen, the window of the game was a screen etc.) we dragged to the conclusion that what this theme must mean is that you should not have big fancy popup guis, and a mess like they have in MMOs but all information should be on the screen at all time, sort of like the old Amiga Dungeon Crawler games. The conclusion we took was that you didn't necessary need to see the entire level of the game on the screen at once. We began to look at it make some rules to follow like; you should never be in need of waiting on a loading screen, need to have popup windows, or have a huge Gui to popup. You should simply have every single importance to the game shown on the screen at anytime!
The Game ideas and execution:
With the rules set we made a brain storm and the idea we first began to relate to and find interesting was resource management. and from here on we began to look at one of our favorite resource management games; Oregon Trail and Organ Trail. We decided to make the game a little like those games and you may easily see that it is where we took the inspiration. We tried to make it very "pixel-ish" based but some art came out a little higher res than expected but the artist had limited time... Currently you can select difficulty setting in options, also please have in mind that we haven't been able to test all the events of the game so should bug occur please let me know in the comments as I plan on develop the game more.
To the ludum dare voters/Players:
For a fast game go to options and change game length to short, and starting resources to few! Please mind the few bugs (I'm sorry) They will and can not be fixed in this uploaded version. The game may also be very unbalanced at its current state but if you find it very easy try changing the starting resources in options to "few" and game length to long or very long.
Current Missing features/Bug:
More and better events (the current solution is a little buggy)
The panel to the left currently have no functionality, should have worked as a call button, and distress button.
Oxygen is currently not used but is displayed.
Some events may allow you to do something even that you may not have enough resources (see first problem listed).
HOW TO PLAY:
The game revolves around player choices!
You can change game length and difficulty in options on the main menu, Endless mode is an option...
Random event will happen while you travel...
You can use the "Scan Area" button to trigger special events...
Thanks to all that have shown interest in my game and have rated fairly and shared their thoughts about the game! If you have interest in the future works to this game or want insight to my other projects please follow me on twitter @jacksendary (https://twitter.com/jacksendary) - Thanks again every body!
The Theme and much philosophy:
So after long first day with philosophic discussing about what a "One Screen" is (here including that the monitor was a screen, the window of the game was a screen etc.) we dragged to the conclusion that what this theme must mean is that you should not have big fancy popup guis, and a mess like they have in MMOs but all information should be on the screen at all time, sort of like the old Amiga Dungeon Crawler games. The conclusion we took was that you didn't necessary need to see the entire level of the game on the screen at once. We began to look at it make some rules to follow like; you should never be in need of waiting on a loading screen, need to have popup windows, or have a huge Gui to popup. You should simply have every single importance to the game shown on the screen at anytime!
The Game ideas and execution:
With the rules set we made a brain storm and the idea we first began to relate to and find interesting was resource management. and from here on we began to look at one of our favorite resource management games; Oregon Trail and Organ Trail. We decided to make the game a little like those games and you may easily see that it is where we took the inspiration. We tried to make it very "pixel-ish" based but some art came out a little higher res than expected but the artist had limited time... Currently you can select difficulty setting in options, also please have in mind that we haven't been able to test all the events of the game so should bug occur please let me know in the comments as I plan on develop the game more.
To the ludum dare voters/Players:
For a fast game go to options and change game length to short, and starting resources to few! Please mind the few bugs (I'm sorry) They will and can not be fixed in this uploaded version. The game may also be very unbalanced at its current state but if you find it very easy try changing the starting resources in options to "few" and game length to long or very long.
Current Missing features/Bug:
More and better events (the current solution is a little buggy)
The panel to the left currently have no functionality, should have worked as a call button, and distress button.
Oxygen is currently not used but is displayed.
Some events may allow you to do something even that you may not have enough resources (see first problem listed).
HOW TO PLAY:
The game revolves around player choices!
You can change game length and difficulty in options on the main menu, Endless mode is an option...
Random event will happen while you travel...
You can use the "Scan Area" button to trigger special events...
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.98 | 709 |
| Audio(Jam) | 3.22 | 296 |
| Fun(Jam) | 2.62 | 821 |
| Graphics(Jam) | 2.74 | 738 |
| Humor(Jam) | 2.49 | 557 |
| Innovation(Jam) | 2.76 | 683 |
| Mood(Jam) | 3.08 | 464 |
| Theme(Jam) | 2.93 | 897 |
And yeah. Scan area should be automatic.
A few balance issues (food is useless, health is too generous, scanning is far too dangerous, just do nothing and wait when out of fuel)
But overall it's good :)
Merchants who want to trade 50 of their ammo for 10 of mine... are maybe collectors? Ammo enthusiasts trying to accumulate space-bullets from every corner of the galaxy.