{"author_link":"\/author\/symmeteer\/","author_name":"Symmeteer","author_uid":"18295","comments":[{"author_name":"Soron","author_uid":"46840","time":"Dec 10, 2014 @ 7:36am","epoch":1418196660,"text":"this is nifty and intriguing, but the LD version is woefully incomplete.\r<br\/>\r<br\/>Thanks for giving a completed version - it's a nifty mechanic you've got there! However, you should probably have the first link be to the *LD* version, for the sake of propriety."},{"author_name":"ehtd","author_uid":"11246","time":"Dec 11, 2014 @ 12:33am","epoch":1418257680,"text":"Interesting use of physics"},{"author_name":"andrewkennedy","author_uid":"20990","time":"Dec 12, 2014 @ 12:03am","epoch":1418342280,"text":"A little simple, but fun nonetheless. Didn't look like the score was working? It seemed stuck at 42 no matter what.\r<br\/>\r<br\/>I tried boxing in the ball shooter but then the balls just kept popping through the walls D:"},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 13, 2014 @ 10:16pm","epoch":1418508660,"text":"This was a neat idea."},{"author_name":"AnglerteamGames","author_uid":"34190","time":"Dec 18, 2014 @ 6:35pm","epoch":1418927400,"text":"Great idea, but couldn't figure out how to place gravity in the LD version. Nice progression to the finished version though!"},{"author_name":"Chaoseed","author_uid":"1161","time":"Dec 22, 2014 @ 9:15pm","epoch":1419282600,"text":"It's an interesting idea, but I can never actually keep marbles on the screen, all I can do is launch them off at high speeds..."}],"images":["ld31\/18295-76d613821ee90189ac3f66c336ba2cf4.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/107314069\/games\/LD31\/dist_ld2\/index.html","text":"Web - finished version"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/107314069\/games\/LD31\/dist_ld\/index.html","text":"Web - LD version"}],"metadata":{"g_key":"15474","g_author":"18295","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"15504","g_title":"containment","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/18295-shot0.png-eq-900-500.jpg"],"text":"A simple physics game which I used to learn Phaser JS.\r\n\r\nThe goal is to attempt to keep all of the game objects on screen. Arrange gravity thingamabobs to keep them contained (or not???)\r\n\r\nGood luck!","title":"containment"}