Digital Snowbody by triplefox

[raw]
made by triplefox for LD31 (JAM)
Play with snow as you've never done it before. Click-drag the knobs to adjust each parameter. Right click to reset a knob. Certain SPECIAL KEYS will do other things(there are only a few).

Ratings

Coolness 66% 3
Overall(Jam) 2.78 844
Fun(Jam) 2.78 703
Graphics(Jam) 2.54 825
Humor(Jam) 3.14 249
Innovation(Jam) 3.46 260
Mood(Jam) 2.62 791
Theme(Jam) 3.32 703

Feedback

Alendro
09. Dec 2014 · 08:41 UTC
Interesting idea. So many knobs! Good job
SpartanIceCream
09. Dec 2014 · 11:41 UTC
Pretty fun to mess around with.
Murchurl
09. Dec 2014 · 11:42 UTC
Some many buttons! I was too curious and used them all. Overall follows theme and is a neat little mechanic.
hectorhon
09. Dec 2014 · 11:43 UTC
Nice simulator, good concept, some of the knob combinations made me laugh! Unfortunately the knobs are a bit hard to adjust, and there are sooo many of them... I didn't try all...
DavidLv
09. Dec 2014 · 11:45 UTC
I think your theme is snow man! :)
TheMeorch
10. Dec 2014 · 05:40 UTC
This is a really funny toy. The knobs seem to respond to moving the mouse along a single axis, instead of moving the mouse around the circle of the knob, which can be a little counter-intuitive.
badlydrawnrod
10. Dec 2014 · 19:41 UTC
I think with a bit of polish this would be a great interactive toy for younger kids.
🎤 triplefox
10. Dec 2014 · 23:21 UTC
Hi, I am going to do a few small improvements to this in the future. I built the LD submission into a "multicart" game I'm making which shares a framework and loader.

Regarding knob UX, I just went through my VST plug-in collection to compare my implementation against theirs and found that each one is tuned a little bit differently and has somewhat different ideas. However there is a strong convention to use vertical axis movement only, while I am using both axes - so I will change that in the future to follow the convention, and also do some further tuning to make sure it feels OK on pointer configurations that aren't my laptop's touchpad.

There are a minority of developers that do a "rotate around center" knob as TheMeorch suggests, but it's actually much harder to work with as it makes the response to your movements less consistent.
shotty456
11. Dec 2014 · 00:59 UTC
This game is SO ridiculously fun. i messed around and now i have a no armed blue wid-headed yellow bodied dancing snowman! THIS IS AWESOME
Loon Of Nature
11. Dec 2014 · 01:38 UTC
It's...dancing @_@
insane66
11. Dec 2014 · 01:39 UTC
ha.ha.ha.ha!
Javabot
11. Dec 2014 · 03:04 UTC
I can't believe you made this
Justin Mullin
11. Dec 2014 · 03:32 UTC
Hah! xD This is awesome, thanks for a good time. =)
Teesquared
12. Dec 2014 · 10:57 UTC
That was actually really fun and funny. A button or key to randomize everything would be great (maybe there is one but I didn't find it). A better UI for the nobs would be a plus. Can you create challenges for the player and goals? That would be cool too.
Aglavra
12. Dec 2014 · 10:57 UTC
I liked the game. The idea was interesting, but it would be nice to have a "randomize" button, and also the meaning of knobs, showing when hover cursor over them.
EthanWebster
15. Dec 2014 · 21:23 UTC
SO MANY OPTIONS! Great work, it was quite fiddly to play with but I found it interesting. Good job.
mortus
16. Dec 2014 · 13:46 UTC
Surprisingly fun! I wish there was a fast way to randomize all knobs at once. And then export as image.
maxmetallica
29. Dec 2014 · 21:11 UTC
nice work