Screencap'd by Avant-Marde
Oh, no! Captured in a screen! Find your way out of this prison by completing the levels in this puzzle platformer where you can turn the level in all directions.
Keyboard controllers:
• Arrows for movement and jumping
• Numkeys 1/2 or Q/W to manipulate levels.
Gamepad controllers*:
• Left stick for movement.
• Main action button* for jumping.
• Lower shoulder buttons to manipulate levels.
* We've only tried it out the DualShock 3, on which the action button is X. No guarantees for other gamepads.
Made by Ava Skoog and Marte Kvamme Strømmen.
Web requires Unity player.
Keyboard controllers:
• Arrows for movement and jumping
• Numkeys 1/2 or Q/W to manipulate levels.
Gamepad controllers*:
• Left stick for movement.
• Main action button* for jumping.
• Lower shoulder buttons to manipulate levels.
* We've only tried it out the DualShock 3, on which the action button is X. No guarantees for other gamepads.
Made by Ava Skoog and Marte Kvamme Strømmen.
Web requires Unity player.
Ratings
| Coolness | 22% | 2152 |
| Overall(Jam) | 3.78 | 108 |
| Audio(Jam) | 3.89 | 59 |
| Fun(Jam) | 3.78 | 76 |
| Graphics(Jam) | 4.00 | 164 |
| Humor(Jam) | 2.65 | 460 |
| Innovation(Jam) | 4.06 | 38 |
| Mood(Jam) | 3.24 | 363 |
| Theme(Jam) | 4.22 | 49 |
I like it! :D
/xbox controller didn't work for me just as info.
Only issue I'd have is that the character is moving a bit too slow.
The music is great and relaxing, I might just let it run for a while longer in the background :)
The physics are a bit off (the character is moving/jumping too slow for my liking, and sometimes, rarely I would get stuck for a second when colliding with walls mid-jump. But those are really minor details.)
I was aware that you could get stuck sometimes, but I was running out of time and you could always get out again by flipping the level, so it wasn't entirely game-breaking and I had to leave it aside to finish the game up. I would've fixed it if it were a full, proper game, of course! c:
Too bad I never tried it out with the 360 controller – I do have one. Maybe I can check that out and post an update if I fix it. That's not actually adding to or modifying the game, after all.
A lot of you found the character slow, eh? That's worth thinking about.
Only criticisms I have: Would have loved to have a little higher walk speed, it felt a bit sluggish.
Haven't played SPM, but I did realise that people would compare it to Fez in retrospect, altho I didn't really think of that while making the game either. :p True. But it doesn't have to be original. Just fun. I'm sad there won't be a Fez 2!
Well, can't really say the game had an established nature from just three concepts (flipping, flashing blocks, cage). The idea was to keep introducing new concepts, and I had I had the time to make more levels, there would have been even more mixed concepts for sure.
Really like it!
There's some good level and game design here. Really liked how the mechanics are coming one by one really slowly. The cage idea is awesome!
Graphics and sounds are great too!
Maybe rotating the scene could have visually rotated the tv screen too? Did you try and it wasn't loonking good maybe? Would have been a tiny bit more coherent eventually. But that's game jam, polishing is often not there!
Good job on this!
Controls are a little slow and floaty, which made me wonder if I was going to make any of the jumps I was about to attempt.
Nice to hear such great feedback other than that, tho! And I can't wait until Marte comes here tomorrow and I can show her the immensely positive comment about her music! The cage mechanic was her idea too, as were the shifting blocks, altho actually putting the character in a cage to represent the immobility without saying a word was of my design~
I did absolutely consider rotating the screen the other way too, but it felt like it would look really weird and require a much slower animation, so I don't know. I do get better ideas now just because of that. But it's too late now!
They're mandarins, actually! c; Well, clementines, probably.
Thank you all for the great feedback and constructive criticism! <3
Overall, I love this game :D