The Ancient Ti-Li Island by HeliosStudio
Somebody told me once that in adversity we achieve our full potential.
Well, we'll see if you can come back to your boring life at the office after
Ti-Li island's challege, which will make you become a true god.
Well, we'll see if you can come back to your boring life at the office after
Ti-Li island's challege, which will make you become a true god.
Like simple_blue, i reached the end of the game without solving anything, i just went around the doors.
The sound of the button on the elevator is quite hard ^^
A version with all the bug fixes you need to be able to win the game will be released today in a few hours.
And by the way, you need to get the Jars to 4 - 4 - 0
The jar puzzle works like this:
When the eye closes, you take all the water on the targeted jar, and then when you target another jar, the water is translated to that one.
The one problem that puzzle has is that we couldn't implement an animation to clarify this, we had planned for some kind of water orb to float above the jar when targeted and for it to translate to the next targeted jar but we didn't have enough time to do this.
I solved the three puzzle but when I reach the last zone, nothing to do?
Anyway, it's a nice work! Congratulations!
feeling a bit lonely, I got the elevator riddle quickly without expecting it, and couldnt understand the jars numbers ?!
I agree with @JK5000, the music is not the best part of this demo.
The textures are nice, especially the walls, though they seem cel-shaded almost and contrast quite a bit with the other textures.
The music can get *really* grating in the long beep parts.
I see what you were trying to do and can appreciate the game's potential, but it needs a lot of work. Solid effort, though.
Score: (because I like scores)
Overall 3/5
Innovation 5/5
Fun 3/5
Theme 4/5
Graphics 4/5
Audio 3/5
Humor 0/5
Mood 5/5
I couldn't bring myself to actually finish the game. It's not that I couldn't figure out the puzzles, they were easy enough. But the controls were so horribly unpleasant I had to put the game down. In the first puzzle, with the jars of water, 4 times out of 5 the game wouldn't register I'd clicked on anything. The little animation on the jar would play out, I'd click, then click again on another jar, and nothing would happen. To get through that puzzle I had to just click until my hands got sore and my ears were buzzing with the repetitive music.
The second puzzle wasn't particularly difficult either, but again arduous to complete. The combination of a tiny game window with wonky field of view, the colors which clashed horribly with each other and hurt my eyes, the droning music, and having to constantly spin around to click on the tiny paint buckets just drove me mad.
I hate to be this critical, and I recognize that a lot of effort's been put into this title. There's certainly a lot of different mechanics and art assets scattered about. But it lacks focus and is just an unpleasant experience on a very base level.