ScreenArena by tiffi

[raw]
made by tiffi for LD31 (COMPO)
My 5th LudumDare entry. Didn't quite finish it. It's not really balanced and I planned on doing more enemys and weapons, but the time run short.

Controls:
wasd/ArrowKeys + Space or Gamepad

Ratings

Coolness 51% 3
Overall 3.28 459
Audio 2.87 468
Fun 3.36 308
Graphics 2.91 670
Humor 2.54 514
Innovation 2.48 965
Mood 3.12 393
Theme 3.82 289

Feedback

Doccrazy
08. Dec 2014 · 03:46 UTC
I like where this is going (and I'm a huge fan of splatter effects :D ). Too bad you didn't have time to finish it; a goal / highscore at least would have been great.
sensenmann666
08. Dec 2014 · 09:01 UTC
Very interesting game, good concept and good graphics!
hexagore
08. Dec 2014 · 12:37 UTC
Very easy to get into, I like the choice of after-wave bonus too.
bufferoverflow
08. Dec 2014 · 12:37 UTC
The embedded box on your ludum page isn't big enough for the game window so it has scrollbars :/ The links work though.

Your game is extremely difficulty but otherwise well executed. Keep at it!
Random Abductions
08. Dec 2014 · 12:37 UTC
Fun game, love the screen shake. However the controls are horrible. It would be better if you could walk with wasd/arrows and then face towards the mouse when attacking. Now the movement is awkward.
Eponesh
08. Dec 2014 · 12:42 UTC
Elegant music under that perfect to run out from enemies, excellent game mechanics!
Kwask
08. Dec 2014 · 13:04 UTC
I liked this game, I thought it was fun! I played it in the web player and it seemed like the player's attack animation wasn't playing through fully, but other than that, I really enjoyed playing it!
Scam
08. Dec 2014 · 13:39 UTC
Loved the gore. If you ever plan to do post-LD version, set the aiming to be separate action from moving. For example put the movement to WASD and aiming to mouse. I also liked the progression element - do I heal myself now or increase my attack/defense for future?
mutuware
08. Dec 2014 · 19:13 UTC
Well, that escalated quickly.
DaRaziel
08. Dec 2014 · 20:51 UTC
Well done arena fighting game here! The progression/upgrade system is really nice and the screen shaking effect is not at all as disturbing as i have seen it on many other games. Overall this is a nice base for further development!
mathias234
09. Dec 2014 · 14:57 UTC
nice litte game. if it were on mobile i could probably play it for hours
Sharky
09. Dec 2014 · 15:03 UTC
A very good start :) I wish you had time to finish
callum.thepro
09. Dec 2014 · 15:06 UTC
The game broke for me when I got blown up, apart from that, it was fun to play and fit the theme very well.
CustomPhase
09. Dec 2014 · 15:31 UTC
Really basic but fun experience. I found controls a bit not great, because you cant hit and run away at the same time. Also art needs some to be worked nore, in my opinion.
nov1kk
09. Dec 2014 · 16:31 UTC
Its fun to play and nice idea!
KristophTG
09. Dec 2014 · 18:37 UTC
The game was pretty fun. The music was very nice too.
mrexcessive
10. Dec 2014 · 13:25 UTC
Hi there. Like the fighting, much blood. Got to wave 5 first time. Be nice if UI in breaks between waves was also keyboard controlled. Nice sounds, music could be quieter proportionally to SFX maybe? Good job!
Kuality Games
12. Dec 2014 · 20:40 UTC
enjoyable game, the graphics and audio really gets me in the mood. Good job!
danidre14
14. Dec 2014 · 00:02 UTC
Nice arena shaped screen for one! :3
Although it's incomplete, it's still good.
MaesK
25. Dec 2014 · 19:35 UTC
Nice game! Maybe some mouse controls to hit would benefit the overall combat system. Also, I can't get to understand when bombs explode, if they are timed or if they must be hit. A flash before explosion would be nice.

Nevertheless, I liked too the round system, and specially the powerups you may select. Good work.
Kaijuu
25. Dec 2014 · 19:41 UTC
Good job! Nice and fun