Apocalypse Screen by victorljs

[raw]
made by victorljs for LD31 (JAM)
Attention, soldier!
Your mission is to find and mark the enemy base position.
To do this, you must use your scanner.
Make sure to frame on your screen all the four enemies towers.
To move your screen to left, right, up or down, click and drag the mouse.
To rotate the aim, use A – D keys.
To adjust zoom, use W – S keys.
After framing, use space-bar to lock the aim.
Be careful not to to lock the aim before locating the base.
Good luck.

----------------
PixelSan Studio.

Designer: Victor Luiz Jesus Da Silva

Programmer: Rafael Pertile

Tester: Fernado Almeida

Ratings

Coolness 49% 1385
Overall(Jam) 3.00 679
Audio(Jam) 3.30 266
Fun(Jam) 2.76 717
Graphics(Jam) 3.12 573
Humor(Jam) 2.19 707
Innovation(Jam) 3.18 409
Mood(Jam) 2.62 791
Theme(Jam) 3.09 844

Feedback

Drtizzle
09. Dec 2014 · 10:36 UTC
Neat idea! The mouse controls are a bit weird and too sensitive. Nice graphics!
hectorhon
09. Dec 2014 · 13:34 UTC
Controls need to be fixed! Mouse got stuck whenever trying to cross the middle axis.

Hey - is that your voice? Pretty cool if it is :P
wooltech
09. Dec 2014 · 13:36 UTC
The mouse was a bit hard to control, but I guess if it was easy it wouldn't be a game!
jocamar
09. Dec 2014 · 13:40 UTC
Was this made with mobile in mind? The mouse controls feel a bit weird. They're too sensitive so I frequently ended up overshooting the bases. Other than that neat idea and good execution.
🎤 victorljs
09. Dec 2014 · 14:22 UTC
Hey guys.
Really missed a little more time to improve gameplay with the mouse.
Thanks for the comments and suggestions.
Random Seed Games
09. Dec 2014 · 15:53 UTC
Looks pretty neat for a game concept, but eventually having more variation or missiles types would help. Controls felt a little off as well. Great job though!
Germanunkol
09. Dec 2014 · 15:56 UTC
I agree on the mouse beeing to sensitive... But congrats on an otherwise good and finished game!
FergusonTV
10. Dec 2014 · 19:29 UTC
Good interpretation of the theme, as said precedently, the mouse control are a bit hard though. It is well polished too. Nice work!
snickersnacks
14. Dec 2014 · 22:32 UTC
Very cool, I had fun with this one. :)
d3garcia
14. Dec 2014 · 22:56 UTC
Excellent game! the mouse dragging felt kind of weird but overall a very good game.
HotBoxGames
16. Dec 2014 · 01:19 UTC
Super sensitive mouse controls, how did you deal with that while testing? :O Cool robot countdown, though unfortunately it doesn't stop until the end of the shoot animation, meaning last minute presses are of no use :P
ShellfishGames
17. Dec 2014 · 22:35 UTC
Good job on the graphics and the general concept. The mouse controls ruin it to some extent.. I'm pretty sure there's a bug involved. Moving the mouse only in y direction affects the horizontal movement of the camera which surely is not intended.
Apart from that minor problem however, you had a simple but good idea for a game and executed it quite well including a nice intro screen, explosions and everything. So well done, and tell Mr Almeida to insist on fixing the controls next time he playtests a game for you. :P
rjhelms
21. Dec 2014 · 21:16 UTC
Very cool game! Agree with some others that the dragging felt a little off - I think the problem is that the sensitivity when moving the selected area without scrolling is way lower than the sensitivity of the scrolling.

Other than that, a great concept well executed! I feel like this could work really well, like a classic arcade game, with a gamepad: one stick to move the scanner and another to rotate/zoom.
Piscythe
29. Dec 2014 · 22:05 UTC
Interesting idea and well-executed. It took me a while to realize the degree of precision needed. I didn't really see a reason to ever zoom in. The mouse controls were super twitchy.