Ever Expanding Dungeon by barret907k

[raw]
made by barret907k for LD31 (COMPO)
A top down dungeon crawler that keeps getting smaller and smaller the further you go. Each new room you go into the whole game stays on the screen.

You wake up in this weird dungeon with a note attached to your fore head. "Welcome to my playground. Can you find all the treasures I've left here for you? I've left you a clue but beware of my minions. One other thing. Beware of how many rooms you enter. There is a special surprise for each one."

Feedback

FerraWare
09. Dec 2014 · 05:29 UTC
Cool concept, but there were some issues in the implementation :S After a while, the screen became too little, and I could barely see the player. And when I went too far into the left, there were no more rooms, and I could still walk freely. You might also want to center the initial text, and maybe change the font, so it looks more professional. Keep it up buddy!
mrexcessive
09. Dec 2014 · 09:16 UTC
Hi there. Liked the idea, but before I encountered anything the room elements were down to single pixels, or it felt like that, so couldn't work out what to do. Needs a magnifier or something ?
andrewkennedy
11. Dec 2014 · 23:42 UTC
Hm, was there anything except just copies of the same room? I probably am missing something.

After a couple rooms everything got so small that I couldn't really tell what was going on.

I think I see where you were going with this game, and I like the survival aspect of it - especially being caught in some endless dungeon that you're trying to escape from.
Blue Thumbs Gaming
15. Dec 2014 · 08:01 UTC
Like the others said: Cool concept. Could've been pretty interesting with different rooms. Not being able to see stuff after walking 5 rooms into one direction is a big problem, though.
-Steffen
hissssssssss
29. Dec 2014 · 08:18 UTC
Echoing what others have said, I like the idea of the dungeon slowly getting smaller as you play, but in practice it makes the make too difficult to play very quickly. It would have been nice to see some variations in the types of rooms too, and some way to fight back against the trail of enemies that starts to accumulate behind you.
Matthew Rayfield
29. Dec 2014 · 08:39 UTC
Interesting. As others have said, the zooming out, while a neat idea, makes the game too small too quickly. I wish there was a way of attacking, I got tired of running away from the horde of enemies. I think with a few additions to the game-play, and altering the zoom out, it could be cool!