Hidden Village by Cruion
NOTE: Chrome Unity web player plugin is currently borked. On Windows, a standalone exists. Firefox reportedly works. On OSX, Safari works. On Linux, not sure unfortunately.
Hidden Village
--------------------
You are the mayor of a little hidden village in the forest. Recently your village was discovered by travelers and as a result a large number of visitors are starting to arrive. Note all of these visitors are friendly though; some will attack you, others will influence your people away to the big city. Your job is to ensure that you defend your people and ensure that your village grows.
Your village can specialise in five different skills; one will be your major skill while the other four will be minor skills. You can learn other skills from visitors to your village.
Make sure to talk to each visitor otherwise they may talk to your villages into leaving with them.
Grow your village to be a city in its own right.
Each of your skills have their advantages and disadvantages when up against other skills so make sure when you are defending from an attack you carefully consider which skill to attack and defend with.
Lastly visitors don't like one another much, they won't stay close to a campfire when someone else comes.
To get started select your village's five skills.
------------------------------------------------------------------
Skill Matrix
------------
ATK v vs DEF > | Green | Yellow | Red | Blue | Brown | Grey | White | Black | Purple |
________ Green | - 1- | - 0 - | - 2 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0.5 - |
_______ Yellow | - 0 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 1 - |
__________ Red | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 2 - | - 0 - | - 1 - | - 1 - |
_________ Blue | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 0 - | - 1 - | - 1 - | - 2 - | - 1 - |
________ Brown | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 0 - | - 0.5 - | - 1 - | - 2 - |
_________ Grey | - 2 - | - 0.5 - | - 0 - | - 1 - | - 2 - | - 1 - | - 1 - | - 1 - | - 0.5 - |
________ White | - 1 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 2 - | - 0 - |
________ Black | - 2 - | - 1 - | - 1 - | - 0 - | - 1 - | - 0.5 - | - 2 - | - 0.5 - | - 1 - |
_______ Purple | - 1 - | - 2 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0 - | - 2 - |
------------------------------------------------------------------
GOAL: To have over one million people in your village.
CONTROLS: Mouse to click on skill icons and visitor attention icons.
FEATURES: 9 different skills to acquire which that has different attack/defend properties against other skills. Random generation of trades and attacks.
CREATED USING: Unity3D, Visual Studio 2013, Illustrator, Photoshop
Hidden Village
--------------------
You are the mayor of a little hidden village in the forest. Recently your village was discovered by travelers and as a result a large number of visitors are starting to arrive. Note all of these visitors are friendly though; some will attack you, others will influence your people away to the big city. Your job is to ensure that you defend your people and ensure that your village grows.
Your village can specialise in five different skills; one will be your major skill while the other four will be minor skills. You can learn other skills from visitors to your village.
Make sure to talk to each visitor otherwise they may talk to your villages into leaving with them.
Grow your village to be a city in its own right.
Each of your skills have their advantages and disadvantages when up against other skills so make sure when you are defending from an attack you carefully consider which skill to attack and defend with.
Lastly visitors don't like one another much, they won't stay close to a campfire when someone else comes.
To get started select your village's five skills.
------------------------------------------------------------------
Skill Matrix
------------
ATK v vs DEF > | Green | Yellow | Red | Blue | Brown | Grey | White | Black | Purple |
________ Green | - 1- | - 0 - | - 2 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0.5 - |
_______ Yellow | - 0 - | - 2 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 1 - |
__________ Red | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 2 - | - 0 - | - 1 - | - 1 - |
_________ Blue | - 0.5 - | - 1 - | - 2 - | - 0.5 - | - 0 - | - 1 - | - 1 - | - 2 - | - 1 - |
________ Brown | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 0 - | - 0.5 - | - 1 - | - 2 - |
_________ Grey | - 2 - | - 0.5 - | - 0 - | - 1 - | - 2 - | - 1 - | - 1 - | - 1 - | - 0.5 - |
________ White | - 1 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 2 - | - 1 - | - 2 - | - 0 - |
________ Black | - 2 - | - 1 - | - 1 - | - 0 - | - 1 - | - 0.5 - | - 2 - | - 0.5 - | - 1 - |
_______ Purple | - 1 - | - 2 - | - 0.5 - | - 1 - | - 1 - | - 0.5 - | - 1 - | - 0 - | - 2 - |
------------------------------------------------------------------
GOAL: To have over one million people in your village.
CONTROLS: Mouse to click on skill icons and visitor attention icons.
FEATURES: 9 different skills to acquire which that has different attack/defend properties against other skills. Random generation of trades and attacks.
CREATED USING: Unity3D, Visual Studio 2013, Illustrator, Photoshop
Ratings
| Coolness | 20% | 2185 |
| Overall | 2.94 | 817 |
| Fun | 2.63 | 934 |
| Graphics | 3.07 | 574 |
| Innovation | 3.53 | 283 |
I had a bit of a hard time understanding what I was supposed to do and the attackers moved a bit too fast for me to figure it out.
I can't lie, it took a lot of time for me to work out what to do. Despite quite lengthy instructions they still didn't sufficiently answer the myriad of questions I had about how the game worked.
I think 'Skills' was an odd choice of word for what appeared to be something akin to 'Elements'? It wasn't until I saw your skill matrix on this page did I get the idea of what these things were about.
I think there's quite a large number of these skills! It's very hard to remember in your head what-beats-what where the only relationships you have to go on are colours and very similar symbols. Elements often work because of intuitive relationships (Fire beats water, and so on) other than color "opposites" it's very hard to keep an idea of the skill relationships in your head with so many to track.
I unfortunately gave up on trying to understand the "Attacks" I tried very hard to understand what the formulas represented and while I could see the multipliers from relationships taking effect, I had no idea how to decide what would fight against what, whether there was any random chance involved or just what was happening in general. It seems like a shame because it appears a lot of time and thought was put into this system but it is very unclear to a new player.
That all said I like the concept of procedurally making continuous interesting "yes or no" choices based on resources, risk/reward, pros/cons etc. It's a similar flow to games like FTL and some elements of Civ. I definitely think the idea has a lot of potential, the main issue is just that the game can be a bit of an informational brick wall! The ideas underneath seem like they have a lot of merit it's just very difficult to approach.
Hope that was useful / not too harsh sounding!
-S
In a overall 5 stars! =)