The Crown Of The Rectangles by PTSnoop

[raw]
made by PTSnoop for LD31 (COMPO)
A simultaneous-turn-based stealth game.

Your task is to steal the Crown from the keep of the castle, then escape to the dark green grass. Click on the ground to choose a destination, click the "End Turn" button to move. Avoid the guards - the more they see you, the faster they get and the further their visual range gets. Good luck!

This game was made in 24 hours (is that a half-ludum or a double-ludum?) at the Manchester Game Jam meetup. It was made on an implausibly small netbook, so the Screen that the Entire Game is on is only 1024x600. My midi keyboard has mysteriously stopped working, so no audio for this game.

WebGL version coming soon-ish.
EDIT: Or not. Apparently love-webplayer doesn't support love.imagedata - so there won't be a WebGL version this time. Ah well.

EDIT2: Mac version added. To run this game on Linux, install Love2D, download the Source (.love) version, then run “love CrownOfTheRectangles.love”.

Ratings

Coolness 33% 1896
Overall 3.09 673
Fun 3.32 342
Graphics 3.00 607
Humor 2.27 721
Innovation 3.55 270
Mood 2.95 541
Theme 3.68 444

Feedback

tomdeal
08. Dec 2014 · 20:05 UTC
this game has potential. Got stuck in the dark green area at the beginning and sometimes there are some clipping problems
Fanttum
08. Dec 2014 · 20:22 UTC
looks so cool, but i'm on a mac so can't play :/
Reyn
09. Dec 2014 · 07:30 UTC
Hi. Makes me think of commandos, but I can't figure out if those games were turn based or not. Great tutorial. I would let the enemies have some sort of momentum so that their movement is less erratic. The entrance area is very small I had a couple of campers that wouldn't let me pass for a while. There doesn't seem to be any 'reward' at the end after taking the crown back, I might have missed it. Unfortunately some of the enemies got stuck in the walls. It wasn't possible to see behind the entrance wall so I got surprised once. The game has a clear goal and clear obstacles to overcome. Add to your description that enter also ends the turn, it makes playing more engaging. Was fun, thanks!
caporaltito
09. Dec 2014 · 16:22 UTC
Nice game!
Trixton
10. Dec 2014 · 04:39 UTC
Simple concept, simple game, fun game.
nuno
11. Dec 2014 · 14:50 UTC
it was fun, I was just lacking some instructions at the start. greetings from a fellow löver ;)
udo
11. Dec 2014 · 15:07 UTC
Nice job, definitely worth thinking about giving this some audio love and polish post-LD.
Germanunkol
12. Dec 2014 · 20:00 UTC
Gosh, this is difficult! In a good way! :)

You should fix your drawing order -> when the guy is too close to the wall, then he's currently drawn under it even though he's infront of it. You could start by a simple "is the player in this area" check and if so, draw him before drawing the wall - otherwise, draw the wall first.
I like how the guards move less when I move less. Gives me more control over the game, if I take my time.

I actually also liked the graphics - it was the reason why I clicked on the image!
Tangible Games
24. Dec 2014 · 13:54 UTC
Stealth gameplay mechanic is different from what I've seen in other games and pretty innovative!
voxel
26. Dec 2014 · 21:49 UTC
brilliant idea, well executed and communicated. I appreciate the minimal gui and the art style is simple and handsome like all my favourite game developers. I also appreciate you not letting the guards revert to their less alert state after losing sight of you, that's something that always bothers me in stealth games. 11/10 would steal little yellow rectangle crown again
jojocanard
26. Dec 2014 · 22:05 UTC
The game bugged after I had to click at least 30 times on "end turn", waiting for a guard to finally let me in.