A Link Between Screens by trykondev

[raw]
made by trykondev for LD31 (COMPO)
-Move with Arrow Keys or WASD
-Space to use your sword
-Click and drag to rearrange map (After unlocking Puzzle Gloves)

In a quest to find the blue door that is haunting his dreams, our intrepid young knight stumbles upon a pair of mystical gloves that allow him to shape the world around him!

After unlocking the Puzzle Gloves, you can click and drag to move tiles around the screen. This can allow you to access previously unreachable areas and solve puzzles!

Ratings

Coolness 100% 1
Overall 3.32 423
Audio 2.87 468
Fun 3.20 439
Graphics 2.76 759
Innovation 3.60 240
Mood 3.00 472
Theme 2.94 1080

Feedback

Somfunambulist
08. Dec 2014 · 03:53 UTC
Pretty decent gameplay, albeit slightly buggy.
sam101
08. Dec 2014 · 03:59 UTC
The game is a bit harsh on the player: I died on the second level pretty fast from the enemy, and the tutorial screen is too slow (it was okay the first time but don't show it again when we die !)

However, I liked the "homemade" feel of the graphics, the sword usage just feels great too, the joke with the name is nice and I liked how you used the theme.
sharp911
08. Dec 2014 · 04:00 UTC
The intro stuff takes too long. Having to wait that long for the game to get going it a bit annoying. But a good game.
shyupuff
08. Dec 2014 · 04:02 UTC
Nice mechanics of moving the tiles around! Some of the hitboxes and collisionboxes were kind of wonky which was kind of punishing when I died from an enemy and had to go through the really slow opening again. Overall, I really liked the idea and the entire zelda aspect of it (:
JayCee23
08. Dec 2014 · 04:13 UTC
Great idea I love it! Had fun playing. Was a bit strange and buggy, but it's great!
Gins
08. Dec 2014 · 21:51 UTC
I had an idea similar to yours once, but I didn't know how to properly use the movable map portions for fun gameplay. Your game shows how to do it. Hats off, I'll keep my eyes open for that promised full version!
Marcellus
09. Dec 2014 · 16:53 UTC
the main mechanic is wery nice, the controls are a bit slippery and it feels weird. felt sad when i discovered it was only one real level.
EthanWebster
09. Dec 2014 · 19:24 UTC
I thought some form of health system would have taken the game further, since you die immediately. Nice game overall. Good job.
MechanicMoon
09. Dec 2014 · 19:26 UTC
I think that this is one of the greatest ideas that I have seen in LD for a rpg-adventure game. I will valorate the idea and the potential. Maybe its a bit buggy, but your job is awesome, keep improving it!!
ThatsMyJam
09. Dec 2014 · 19:27 UTC
Too unforgiving for me, should implement some lives for the player. Nice style and gameplay though
Virtually Competent
09. Dec 2014 · 19:27 UTC
Great use of the theme! I'd love to play a fuller version of this game with lots of puzzles. I could see beam/pip puzzles and well as some interesting combat/bosses with this setup! I hope you continue work on it :D -CC
Catwheel
09. Dec 2014 · 19:28 UTC
I really enjoyed the mechanic and the play on the theme you have. I felt the idea all came together as a whole.
kalugny
09. Dec 2014 · 19:30 UTC
At first I got killed so easily and often I almost quit before I got the glove. Good thing I didn't since the rest really fun (albeit short).
Skipi
09. Dec 2014 · 19:30 UTC
I really liked the idea you had here. The controls weren't too bad, and the puzzle was pretty well crafted.

I'll be sure to keep a lookout for the full game.
friggingames
09. Dec 2014 · 19:33 UTC
Really fun game, great audio. Not sure if it truly complies to the Entire Game on One Screen concept.
Arkrothe
09. Dec 2014 · 19:43 UTC
Such a clever mechanic!!! Would love to see a full version with tons of content. 5 stars for innovation!
johnbrynte
09. Dec 2014 · 19:54 UTC
This was actually one of the more challenging games for me, in a very good sense. I sat down for quite a while figuring out the tricky but very funny puzzles. The combination of adventurer and puzzler is really great and I think it is actually one of the better combinations that I wished I saw more often. Amazing work!
asobitech
09. Dec 2014 · 21:35 UTC
Tough
Myyyvothrr
09. Dec 2014 · 22:00 UTC
Great idea, looking forward to play more levels!
Boracho
09. Dec 2014 · 22:02 UTC
Cool idea, but when you restart after dying, your sprite never goes back to "not-dead". so you become a moving, laying down corpse. Controls could use with a bit of tweaking but are usable. Overall, I can see this being fun with a few adjustments.
spacedoubt
09. Dec 2014 · 22:02 UTC
Very cool game! I dig the map moving mechanic which was implemented quite nicely!
sirival
09. Dec 2014 · 22:04 UTC
One of my favorite games so far. Love the mechanic :D
Diventurer
09. Dec 2014 · 22:05 UTC
Really well done. Best game I've played so far. Very innovative. If there is one thing to criticise, it's the fact that your progress is reset if you die or go through the door again. I thought first: "Rearrange map? Must be easy!" - and it was, but not as easy as I thought. You had to think a little, and I liked that, and you had to design levels a bit more clever.
Dokthar
09. Dec 2014 · 22:56 UTC
Very good game and very nice gameplay, i just loved the idea of moving part of the level, I want to play more !
blzkz
09. Dec 2014 · 23:02 UTC
I love zeldas! and love that! But lack innovation :(
ENDESGA
10. Dec 2014 · 02:56 UTC
Awesome game! I love it :D
andrewkennedy
10. Dec 2014 · 03:06 UTC
Really fun idea! I'm not very good at puzzle games like this so I wasn't able to get very far before I gave up (sorry!).

I'm a big Zelda fan, so I love the feel of the game. Cool otomata music :)
bushmango
10. Dec 2014 · 03:09 UTC
Thanks for commenting on my game, Four Seasons.

Clever concept! Please expand on this. With some polish and more puzzles and some easier levels this will be great. I played it all the way to the finish.
BtheDestroyer
10. Dec 2014 · 03:17 UTC
Really excited for the full release!
DevoNoel
10. Dec 2014 · 03:20 UTC
Cool idea. Nice looking artwork. Not sure it how it fits the theme, but whatever.
Croze
10. Dec 2014 · 03:21 UTC
That was really neat! Really solid too for only 48 hours, only found 1 bug which was only graphics where after I spawned I would be laying down dead instead of standing up. Not too often you find games with real gameplay, I loved the audio as well!
Grindstorm
10. Dec 2014 · 03:23 UTC
I would definitely Greenlight this if you put this on Steam! :)
whilefun
10. Dec 2014 · 04:05 UTC
I really wanted to finish the story, but the hit boxes were too unforgiving. Had to get too close to use sword, and the slidey movement meant I ran into things as I was hitting them with the sword, which was really frustrating :( I did manage to get to the second part of the second level though. I also like the music.
harley77
10. Dec 2014 · 04:06 UTC
The Puzzle aspect is AWESOME. Was not expecting a mechanic like that. Great job! I hope you continue development of this one.
Azlen
10. Dec 2014 · 04:12 UTC
The controls are hard, can't wait for more levels in this game. This game has some good potential
Kaijuu
10. Dec 2014 · 04:18 UTC
Really nice idea!
Huge amount of wokr awaits! :D
hundredhundred
10. Dec 2014 · 04:19 UTC
Very innovative! I love the puzzle element and the old retro game feeling! Nice Entry
Ossi
10. Dec 2014 · 05:08 UTC
You nailed the mechanic! Combining some of my favorite elements from Zelda games and packaging them into a really cool idea! This has a lot of potential, great job!
Pat Kemp
10. Dec 2014 · 05:46 UTC
Really clever mechanic! I could see you building out a great game based on it. Definitely some usability/polish things to be worked out, but that's to be expected for a weekend jam. Nice work!
Insality
10. Dec 2014 · 06:42 UTC
it's great, it was a little surprise, when i get gloves, a sweety little puzzle game, very nice ;]
syawqy
10. Dec 2014 · 07:59 UTC
this is great, just need to polish and plenty of levels
kirbytails7
10. Dec 2014 · 08:47 UTC
Pretty straightforward, but still fun to play. I'd be hesitant to try to make something more of it, though.
Murchurl
10. Dec 2014 · 08:48 UTC
Nice and simple gameplay. Good Job!
dieblume86
10. Dec 2014 · 09:54 UTC
Really great game, so funny to rearrange the map.
Legiion
10. Dec 2014 · 10:04 UTC
The Puzzelglove is a really cool Gameplay element, i like it
Liam :D
10. Dec 2014 · 10:24 UTC
I like the level reorganization mechanic, pretty innovative.
Yarek
10. Dec 2014 · 13:03 UTC
I love the globes :D This is a really cool mechanic
Crosstales
10. Dec 2014 · 15:47 UTC
Nice reference to Zelda on NES and a good game!

Well done!
hypnoticbytes
10. Dec 2014 · 17:52 UTC
Love Zelda so I'm in love with your game. Good work!!!!
rabbit
10. Dec 2014 · 18:24 UTC
Its a nice idea but the controls are too floaty and I kept dying because of it. Also the characters hitbox is too big and doesnt match up to the sprite.

Nice music though! And nice sound.
GreenyUk
10. Dec 2014 · 19:04 UTC
So the controls are very loose, and the graphics aren't incredible, but the idea and implementation are great. Never played a game like this, and it is a really cool mechanic. Nice work OP.
Tortoise
10. Dec 2014 · 20:07 UTC
Cool concept. Would of liked to see more puzzle elements, and I don't think the combat adds much to the gameplay as it is. I liked the audio and the graphics.
JacksGamesSucks
10. Dec 2014 · 20:17 UTC
awesome idea! good job!
LTyrosine
10. Dec 2014 · 22:05 UTC
Clever and original gameplay mechanics here. Cool simple graphics, cool musics. Nice job!
rayman1900
10. Dec 2014 · 22:23 UTC
Great idea and fun mechanic to play with ! Don't listen to others, I like it when it's challenging like that and that you have only 1 life! Maybe in a full version you could add pieces of hearts to add to your health and all... anyway good job man !
elliottd
10. Dec 2014 · 22:57 UTC
great work. I really like the screen swapping mechanic. I think the character control would have felt a little better with a faster acceleration to their max speed.
JavadocMD
11. Dec 2014 · 16:47 UTC
There's some inventive gameplay here, nicely done! I feel like there's lots of room to expand on that concept: where tile placement isn't just about opening areas for the player to walk, but about getting the environment to interact with itself: for example, one tile could contain something that shoots fire and you could move that in front of a stand of hedges to burn them down. That sort of thing. Your pixel art has that old Zelda feel, but be careful not to be too constrained by your inspiration. :)
Headmade
11. Dec 2014 · 20:35 UTC
I agree with others stating that the intro could have been quicker, but I like the terrain drag and drop mechanic.
Frump
12. Dec 2014 · 01:12 UTC
Dying after one hit was very unforgiving. I quit the game before getting the gloves, then read in the description what they do, tried to get them, died more, quit again. Then I decided I had to see how they worked and played more. I'm glad I did, those mechanics were very cool. You should have made them easier to access.
RevoluGame
12. Dec 2014 · 22:02 UTC
Great concept, I like how you can change the level as you want
ynots
13. Dec 2014 · 14:13 UTC
neat and nice..
mrexcessive
13. Dec 2014 · 20:20 UTC
Hi there. Good job creating all this in the time. Like the sword action. Great sounds and chiptunes. Good job!
JJEvil
15. Dec 2014 · 19:23 UTC
It's a cute game. Good retro feel. I wish his feet moved when he walks.
internetspaulicy
17. Dec 2014 · 23:19 UTC
This is a really neat idea. I enjoyed it a lot.