Snow Cave by Cactose

[raw]
made by Cactose for LD31 (COMPO)
Oh no! You're trapped in a cave with a bunch of murderous snowmen. Whatever shall you do?

Controls:
Z - throws held item
X - jump
Arrow keys - movement

To set up, just extract and run Snow Cave.jar.

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Made with the Ijen framework: http://sta.sh/021hc1uhlady

One edit was made to Ijen during the compo.

Ratings

Coolness 35% 1856
Overall 2.75 983
Audio 2.82 498
Fun 2.67 916
Graphics 2.75 776
Innovation 2.42 1002
Mood 2.67 777
Theme 3.25 947

Feedback

Crafting4U
08. Dec 2014 · 04:11 UTC
Fun, little game, but the jumping looks very unatural.
TheMonsterFromTheDeep
08. Dec 2014 · 04:19 UTC
This game is OK - it's just kind of frustrating. I really like the music.
SarahFrisk
08. Dec 2014 · 04:48 UTC
On Mac OSX getting the error "Snow Cave.jar cannot be run."
Wezley
08. Dec 2014 · 21:53 UTC
Nice job! I love the programmer art! XD
trykondev
10. Dec 2014 · 02:39 UTC
I dig the visual style
bitapps
10. Dec 2014 · 02:40 UTC
remmenbers me a 8 bit NES mario, nice work
EquipeJAM
10. Dec 2014 · 20:20 UTC
Good Work ^^
skulioskarsson
11. Dec 2014 · 22:56 UTC
Nice one :)
Elemental Zeal Games Studios
12. Dec 2014 · 17:25 UTC
A fun entry, got stuck in a corner a couple times and jumping was a little weird.
EthanWebster
13. Dec 2014 · 19:38 UTC
Fun game, well done ;)
BoxedMeatRevolution
14. Dec 2014 · 20:30 UTC
Liked:
- Intro and "You Lost" screens. They looked very clean with great font and colour pallet choices.
- The music. It was very nice, and added good mood to the game.
- The timed danger. It was cool that both snowmen and shovels could become deadly, and it made the game tense by forcing you to act quickly.

Disliked
- The controls. The jumping felt very unnatural (went up too quickly, and floated down too slowly. A good way to make jumps seem better is to add a "force of gravity", so that the character accelerates downwards when in the air, like in real life) and the control scheme (using z and x along with keyboard) felt strange.
- The in game graphics. The art seemed smaller than the hitboxes. This made it hard to know what would count as a collision and what wouldn't. In general it's better to have hitboxes the same size or a bit smaller than the art.
- The platform height. Along with the strange jumping mechanic, having platforms that were just barely low enough to jump onto (from below) made getting around more difficult than it should been

There were also few other oddities, like sprites being able to go off screen, and flying snowmen getting stuck in platforms where they were un-hittable. Overall, I think this has the potential to be a much more fun game, but it was a bit too buggy and unpolished for me to properly enjoy.
Vladik Plays
16. Dec 2014 · 19:40 UTC
I can't even open it up... I allowed it to open as a game but still no.
Sh1rogane
16. Dec 2014 · 19:56 UTC
Fun simple game. The jumping feels a bit strange.
BarrensZeppelin
19. Dec 2014 · 15:50 UTC
Really nice game. :)
Sometimes it feels like the shovels didn't spawn as much as they should though? Also the jumping mechanic is sort of odd. q;