boop beep by dlowe
BOOP BEEP
Jump, shoot, dodge, collect the boops, defeat the boss!
This is a straightforward platform shooter. It should be pretty easy to beat in a single sitting. For more of a challenge, try to beat it without dying :)
I started from the question: "what would you need to do to make a classic platformer with no scrolling?" and came up with: a platform landscape that shifts over time, with slowly ramping difficulty. So that's what I built! I can't claim that it's particularly innovative (borrows lots of elements from "robot wants..." games, mario games, sonic games, and so on)... but I hope you'll find it entertaining!
KNOWN BUG: I'm aware of one bug, which is that occasionally (perhaps 1 in 30 games) the boss clips outside the arena, rendering the game unwinnable. I haven't been able to isolate the behavior, sorry.
The code is pure javascript, written from scratch without a framework. It's not very efficient, but it seems to run well in both Firefox and Chrome on my computer (but not Safari, and almost certainly not IE :/). It wants to run at 850x736; use your browser's "zoom" functionality if that doesn't fit your window.
I used http://www.drumbot.com/projects/sequence/ to make the drum loop (and yes, it is supposed to sound like that! ;)), cfxr for effects, and aseprite for the graphics.
Jump, shoot, dodge, collect the boops, defeat the boss!
This is a straightforward platform shooter. It should be pretty easy to beat in a single sitting. For more of a challenge, try to beat it without dying :)
I started from the question: "what would you need to do to make a classic platformer with no scrolling?" and came up with: a platform landscape that shifts over time, with slowly ramping difficulty. So that's what I built! I can't claim that it's particularly innovative (borrows lots of elements from "robot wants..." games, mario games, sonic games, and so on)... but I hope you'll find it entertaining!
KNOWN BUG: I'm aware of one bug, which is that occasionally (perhaps 1 in 30 games) the boss clips outside the arena, rendering the game unwinnable. I haven't been able to isolate the behavior, sorry.
The code is pure javascript, written from scratch without a framework. It's not very efficient, but it seems to run well in both Firefox and Chrome on my computer (but not Safari, and almost certainly not IE :/). It wants to run at 850x736; use your browser's "zoom" functionality if that doesn't fit your window.
I used http://www.drumbot.com/projects/sequence/ to make the drum loop (and yes, it is supposed to sound like that! ;)), cfxr for effects, and aseprite for the graphics.
| Web | http://dlowe.github.io/boop_beep/ |
| Source | https://github.com/dlowe/boop_beep |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25082 |
Ratings
| Coolness | 44% | 1605 |
| Overall(Jam) | 3.06 | 631 |
| Audio(Jam) | 2.78 | 476 |
| Fun(Jam) | 2.92 | 604 |
| Graphics(Jam) | 3.03 | 626 |
| Humor(Jam) | 2.75 | 408 |
| Innovation(Jam) | 2.58 | 781 |
| Mood(Jam) | 2.71 | 733 |
| Theme(Jam) | 3.50 | 552 |
Maybe the character should have a jetpack or something to reach top of the level. right now best way to get up quickly is kill yourself and hope you spawn up, because climbing is hassle with these jump physics.
The game seemed to get laggy near the end and it became quite difficult to find platforms to jump on to reach the boss. With how easily you die, the other enemies and hazards could probably be disabled in the boss phase without hurting the experience.
I didn't get is there any ending and how to enteract with the boss (?), so this part is a little bit confusing.
Items are graphically a bit confusing, i don't know what is dangerous or helpful.