Get Out by rodobodolfo
Sadly, I couldnt finish due to lack of time.
However It was a good experience, and I'm somewhat proud in what it can be achieved in such short time.
Hopefully next compo will be better.
Everything by me.
Music was also made by me but some time ago, I put it there as I didn't have time to care about audio.
Story is null but you can actually beat the "game". Move with arrow keys or asdw.
**POST JAM VERSION **
Thanks, everyone for commenting!!
The main reason why I failed miserably was because I put more effort in the framework than in the actual game. After submitting half a game, I keep working on the scripts to facilitate content creation. The result is Unity Adventure Engine (UAE).
The aim of UAE is to provide a set of modules that can be worked directly in Unity Inspector thus making easier for artists to add content. The artist should be capable of write the player speech, associate animations, create conversation trees, etc. right in Unity's Inspector.
However It was a good experience, and I'm somewhat proud in what it can be achieved in such short time.
Hopefully next compo will be better.
Everything by me.
Music was also made by me but some time ago, I put it there as I didn't have time to care about audio.
Story is null but you can actually beat the "game". Move with arrow keys or asdw.
**POST JAM VERSION **
Thanks, everyone for commenting!!
The main reason why I failed miserably was because I put more effort in the framework than in the actual game. After submitting half a game, I keep working on the scripts to facilitate content creation. The result is Unity Adventure Engine (UAE).
The aim of UAE is to provide a set of modules that can be worked directly in Unity Inspector thus making easier for artists to add content. The artist should be capable of write the player speech, associate animations, create conversation trees, etc. right in Unity's Inspector.
| Web | http://rodobodolfo.com.ar/games/Ld31/web2.html |
| Post Jam (Unity Adventure Engine) | http://rodobodolfo.com.ar/UAE.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44770 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 2.87 | 777 |
| Fun(Jam) | 2.53 | 861 |
| Graphics(Jam) | 3.77 | 249 |
| Humor(Jam) | 2.66 | 456 |
| Innovation(Jam) | 2.49 | 824 |
| Mood(Jam) | 3.70 | 115 |
| Theme(Jam) | 2.50 | 970 |
Hopefully you'll do something richer next time :)
Graphics, ambiance, and music felt good together (although the music went off with the kind of heavy riffs)
It seems that you had the same issue than me too much focus on the look and not enough game.
But i'm pretty curious to see your LD32! ;)
One detail that might be good to look at is having the action prompts disappear when they're not usable (e.g. I can't look at the fridge while I'm opening it, so have the "[E] Look" text disappear while the character is opening the fridge).
good job, great!
I hope we'll be able to see the rest of the story one day as I'm asking myself lots of questions: who's the man, what is doing in the dead of the night and so on?
Congratulations on your first jam entry!
Just keep working at it and you'll keep building off of your previous knowledge. This is very much reminiscent of "Lone Survivor" and a couple of other games that have come out recently with the horror-esq sidescroller approach. Basically, even though this wasn't "finished", I think you showed you'll be able to handle yourself whenever you get more experience.
Also, good job with the dialogue at the end to signify the game wasn't complete. I really liked how that was incorporated in the game itself. It would have been nice to be able to move afterwards though, since I still sort of wanted to look around at what you did. (ended up restarting).
Oh also, the music was fitting for the game up until it brings in the more aggressive guitar parts. It's still very fitting during the early portions though, even though it's an older piece of yours.
See you next Ludum Dare! And keep up the good work! I'd be interested to see what you can do when you balance the amount of visual effort with the game design portion.