{"author_link":"\/author\/nylonica\/","author_name":"Nylonica","author_uid":"34018","comments":[{"author_name":"fenwick","author_uid":"80489","time":"Aug 28, 2016 @ 7:43pm","epoch":1472413080,"text":"I wasn't able to get it to run with the JRE 1.8.0_101-b13. I can't seem to find the eact version 1.8.0_74  online."},{"author_name":"Nylonica","author_uid":"34018","time":"Aug 28, 2016 @ 9:06pm","epoch":1472418060,"text":"Trying to fix that issue!"},{"author_name":"Nylonica","author_uid":"34018","time":"Aug 29, 2016 @ 7:18pm","epoch":1472497980,"text":"The issue seems to be fixed with the new Jar Multi-platform link."},{"author_name":"fenwick","author_uid":"80489","time":"Aug 30, 2016 @ 1:44am","epoch":1472521140,"text":"Looks like the .jar file works, thanks!\r<br\/>\r<br\/>This is a fun take on an infinite runner, I like the art a lot, it's very fresh and kinda reminds me of Cave Story.\r<br\/>\r<br\/>Nice work."},{"author_name":"steph88","author_uid":"113244","time":"Aug 30, 2016 @ 6:32am","epoch":1472538420,"text":"Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.\r<br\/>\r<br\/>Can you add your game on indiexpo.net ? (it's free) \r<br\/>So we can include also your game in the video ;) \r<br\/>p.s. write #LDJAM in the game's description."},{"author_name":"Lojchin","author_uid":"112366","time":"Aug 30, 2016 @ 11:30am","epoch":1472556300,"text":"Very good game and graphic!"},{"author_name":"mat1er","author_uid":"20749","time":"Aug 30, 2016 @ 1:32pm","epoch":1472563620,"text":"I don't get how a game that simple can be that entertaining. Well done, great graphism, the music is just ideal for that game, and damn I can't stop playing"},{"author_name":"publicidadeba","author_uid":"63879","time":"Aug 30, 2016 @ 7:01pm","epoch":1472583360,"text":"47 points!  Best background in the whole ld36. Gameplay was solid and the music very fitting!"},{"author_name":"ontherun","author_uid":"40316","time":"Sep 5, 2016 @ 9:24pm","epoch":1473110340,"text":"The graphics are great, the floating pillars and scrolling background add a sense of depth. Big plus for the little details like the water droplets\/particles. The music fits very nicely (my favorite part is the game over melody - I'm hearing it quite often ;)\r<br\/>\r<br\/>The game crashes very often with following error (OpenJDK8 on Linux):\r<br\/>\r<br\/>==== JavaSound Minim Error ====\r<br\/>==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes\/frame,  not supported.\r<br\/>\r<br\/>=== Minim Error ===\r<br\/>=== Couldn't load the file coin_sound.wav\r<br\/>\r<br\/>java.lang.NullPointerException\r<br\/>\tat Aqueduct$Coin.setup(Aqueduct.java:424)\r<br\/>\tat Aqueduct$World.addEntity(Aqueduct.java:983)\r<br\/>\tat Aqueduct$World.draw(Aqueduct.java:907)\r<br\/>\tat Aqueduct.draw(Aqueduct.java:115)\r<br\/>\tat processing.core.PApplet.handleDraw(PApplet.java:2412)\r<br\/>\tat processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)\r<br\/>\tat jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)\r<br\/>\tat jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)\r<br\/>\tat jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)\r<br\/>\tat jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)\r<br\/>\tat jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)\r<br\/>\tat com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)\r<br\/>\tat com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)\r<br\/>\tat com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)\r<br\/>\tat com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)\r<br\/>\tat java.util.TimerThread.mainLoop(Timer.java:555)\r<br\/>\tat java.util.TimerThread.run(Timer.java:505)"},{"author_name":"Mathiouza","author_uid":"63770","time":"Sep 6, 2016 @ 5:56pm","epoch":1473184260,"text":"Cool relaxing game :) The music is cool and the art too. I am not sure about that, but I think the speed is increase according to the distance. If it is not the case, it can be interesting to implement this feature. Also, I think the bombs are always at the same position when we are at its distance from the beginning. It can be interesting to change that. Maybe can you implements the ability to bend down and a tile where you have to bend down."}],"images":["ld36\/34018-4c24e29fae0afece96c73ef80904b33c.jpg","ld36\/34018-17de8e1661a97b6cb09432f9336b9020.jpg"],"links":[{"url":"https:\/\/drive.google.com\/uc?export=download&amp;id=0B2X6HO1FCW_nWkVJMkJZYkRhdUk","text":"Jar Multi-platform (Best)"},{"url":"https:\/\/drive.google.com\/uc?export=download&amp;id=0B2X6HO1FCW_nVi1Uc1A1ckFzVEU","text":"Windows (Java 64)"},{"url":"https:\/\/drive.google.com\/uc?export=download&amp;id=0B2X6HO1FCW_nS3VlMGZiMHFRcE0","text":"Windows (Java 32)"}],"metadata":{"g_key":"1559","g_author":"34018","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1517","g_title":"Aqueduct Racer","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/34018-shot0-1472408875.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/34018-shot1-1472498006.png-eq-900-500.jpg"],"text":"A game by Demetre Liakos, Ross Bawden and Matthew Basson.\r\n\r\n\r\nSurf through the aqueducts of an ancient sky civilisation!\r\n\r\nCONTROLS\r\n-----------\r\nUP or W -> Jump (Triple jump)\r\nLEFT or A -> Break\r\nRIGHT or D -> Attack\r\nDOWN or S -> Quick drop\r\nSPACE -> Restart \r\nESCAPE -> Quit\r\n\r\nHit the boulders, dodge the bombs, collect the coins and see your score! ","title":"Aqueduct Racer"}