{"author_link":"\/author\/vogon101\/","author_name":"vogon101","author_uid":"32543","comments":[{"author_name":"Scam","author_uid":"35226","time":"Dec 8, 2014 @ 2:02pm","epoch":1418047020,"text":"The game is quite easy because the enemies slow down when they get closer to the player. :) I played through several waves before surrendering myself to death. \r<br\/>\r<br\/>Some improvement notes if you plan to develop this further: There is no option to quit the game, which is a bit annoying if you are playing in full screen. If I cleared a wave quickly I was left wandering around for a long time before next wave appeared. Some kind of cooldown period for the weapon could be nice so the player would not be able just to keep the space down."},{"author_name":"Maurogik","author_uid":"21508","time":"Dec 8, 2014 @ 9:06pm","epoch":1418072460,"text":"Hey, nice game, I agree that it is really easy, also, the shoot sound made my ears bleed. Aside from that, I like the visuals, simple but nice."},{"author_name":"rd127p77","author_uid":"39898","time":"Dec 8, 2014 @ 10:19pm","epoch":1418076840,"text":"Simple, fun, well Executed"},{"author_name":"FerraWare","author_uid":"45480","time":"Dec 9, 2014 @ 2:19am","epoch":1418091240,"text":"Nice little game, you might want to use Pathfinding for the enemies if you plan to develop further! :)"},{"author_name":"stray","author_uid":"47087","time":"Dec 9, 2014 @ 11:27am","epoch":1418124120,"text":"Nice game, really cool concept. goodjob"},{"author_name":"FatKarate","author_uid":"36991","time":"Dec 9, 2014 @ 11:31am","epoch":1418124360,"text":"Simple graphics but clear and effective.  Enemies ai is pretty good."},{"author_name":"RockhopperGames","author_uid":"46057","time":"Dec 9, 2014 @ 11:35am","epoch":1418124600,"text":"First of all, the simplistic graphical style was rather nice, though the shooting sound was somewhat painful. Having to turn before moving made the ship feel a bit sluggish, though I could understand if this was a design choice.\r<br\/>\r<br\/>Unfortunately, I experienced some pathing issues too, with my ship getting stuck out of bounds at the top of the screen for a while, and an enemy moving through an obstacle to the right as well. A quit button would have been nice too.\r<br\/>\r<br\/>Shooting waves of ships is always ful, so if you did some more work to improve this and add more enemy types then you could have a pretty cool game on your hands!"},{"author_name":"DaRaziel","author_uid":"45632","time":"Dec 9, 2014 @ 11:37am","epoch":1418124720,"text":"this is a basic implementation of a top down shooter. quite easy as enemies slow down on approaching you (kamikaze fighters wouldn`t do so, i guess). It seems you have to get to a certain area of the map after clearing a wave to spawn the next one, but i`m not quite sure how it works. You could simplify that by counting alive enemies and starting a timer if the last one dies. Also your shoots get stuck, if you stand with your back on a wall and shoot."},{"author_name":"Groydis","author_uid":"35367","time":"Dec 10, 2014 @ 10:59am","epoch":1418208840,"text":"Very solid, Game Audio quite irritating. Enemy Movement too slow imo."},{"author_name":"\ufeff\uff30\uff29\uff38\uff25\uff2c \u30d4\u30b6\u30ed\u30fc\u30eb \uff2a\uff2f\uff2c\uff34","author_uid":"47588","time":"Dec 10, 2014 @ 8:36pm","epoch":1418243460,"text":"FUN FOR THE WHOLE FAMILY"},{"author_name":"EquipeJAM","author_uid":"46706","time":"Dec 13, 2014 @ 12:15am","epoch":1418429400,"text":"good game ^^"},{"author_name":"SuperDisk","author_uid":"11035","time":"Dec 14, 2014 @ 2:50am","epoch":1418525100,"text":"Nice little game. I'm not going to lie, the phaser sound was grating. Otherwise, cool."},{"author_name":"snickersnacks","author_uid":"36844","time":"Dec 27, 2014 @ 6:46am","epoch":1419662460,"text":"This is a good start.  Some variety in enemies or enemy attacks would be nice.  Additionally, something that detects the end of a wave if all the enemies are cleared would be nice.  Driving around blasting walls while the timer counts down drove me to end my play sooner than I think I would have otherwise."}],"images":["ld31\/32543-24eeb4b969d791f786aea8a0b647ef2e.jpg"],"links":[{"url":"http:\/\/vogonjeltz.com\/LudumDare\/LD31.php","text":"On My Website"},{"url":"http:\/\/vogonjeltz.com\/ZipDownloads\/UpgradeZeroV2.zip","text":"Windows"},{"url":"http:\/\/vogonjeltz.com\/LudumDare\/Games\/31\/Web\/","text":"Web"}],"metadata":{"g_key":"15590","g_author":"32543","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15620","g_title":"Upgrade Zero","g_status":"UCHK1","g_place":"1163","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/32543-shot0.png-eq-900-500.jpg"],"text":"Your ship is stuck and you're under attack by federation kamikaze fighters!\r\n\r\nDefend as long as you can until your shields go down.\r\n\r\nWSAD to move, Space or LMB to shoot.","title":"Upgrade Zero"}