At the End by OFF

[raw]
made by OFF for LD31 (COMPO)
Second Ludum Dare game and first 3D game attempt.
My previous game, if you are interest ;) http://ludumdare.com/compo/ludum-dare-30/comment-page-3/?action=preview&uid=39617

Made in 14 hours due to the usual family life + housing issues.

I recommand the PostCompo version for a real experience, there is a lot of bug and lack in the compo version, especially based on the "end".


RULES :

Avoid to look at the red spheres until the voice finish to speak. The more you get hurt, the more red the light became.


COMMENT :

I had a lot of issues to make the video feedback working, and finally it took a minor role in the game. I took also too many times on the music, and the graphics (even if i'm not good at 3D).
Using UnityPro was a blessing, because i used a lot of camera effects. I know how to do them in GLSL, but it saved me a huge amount of time, and also make loose more by playing with effects settings.
The idea of red sphere is not bad, but i think that i would pass more time on the "game side".
Actually it lack of a better visual feedback of the player life point : for now it's the red light but it had some strange behaviour.


IDEA

At the end, we all die. This game is really an experiment, i have tried to implement several hard things (for me) , and not just runaway to an easiest idea :

- a game based on video feedback, the main failure of the project, it was so hard to set and make it playable, that's why i have move to the red sphere idea.

- a game based on diminushing power, the more you progress, the less you have capacity to avoid and it makes the game harder... not really challenging but that's a thing that i always wanted to try.

- a parallel between stories and score-game, you had to stay in order to heard the stories. It lack of more event during the zoom in, to make the player react to what the voice said.

Ratings

Coolness 57% 3
Overall 2.91 850
Audio 3.75 67
Fun 2.03 1166
Graphics 3.52 293
Innovation 3.36 384
Mood 3.63 93
Theme 3.00 1049

Feedback

molecats
08. Dec 2014 · 08:02 UTC
Sick game i like it :)
Franklin's Ghost
08. Dec 2014 · 13:17 UTC
The audio works really well at setting the mood but did find myself getting confused with what was occurring. Impressive entry though for your first 3D attempt and colours are great.
Domicuc
08. Dec 2014 · 15:19 UTC
This audio .. o.O love IT!
ajopart
08. Dec 2014 · 15:20 UTC
What just happened to my screen ? weird experience, great audio
chadheim
08. Dec 2014 · 15:21 UTC
Bizarre and intriguing. Needs more story :-)
Maurogik
10. Dec 2014 · 08:20 UTC
It's kind of confusing to move the camera around like this and I wish there was more to the game. But still congrat for making a full 3D game in such a short amount of time !
rodobodolfo
11. Dec 2014 · 00:52 UTC
A weird experience, in a good way! Visuals are awesome.
Geckoo1337
11. Dec 2014 · 05:59 UTC
Weird experience, great audio yeah :/
Kuality Games
11. Dec 2014 · 20:47 UTC
One of the most interesting games of this LD. Keep up the good work, I'm pretty sure you can get nice gameplay going with enough experimentation. Good luck.
Asaratha
11. Dec 2014 · 20:49 UTC
this game is trippy but neat
Louisload
11. Dec 2014 · 20:52 UTC
interesting experience. i like the idea, and the way you implemented the mood though the graphics and the audio is excellent.
i do have a problem with the controls, i don't understand very well how to not look the red spheres, whatever i do i end up dying D:
Samm
12. Dec 2014 · 09:06 UTC
Really interesting concept and the graphics and voice work totally fit the mood you were going for. But it was a bit frustrating dodging the circles. Maybe have a reticule that takes of half the screen that you have to have avoid the circles? That way you get some notification that a circle is coming and that you can avoid it without it just popping up and you taking damage.

Great entry!
UrbanLogicGames
12. Dec 2014 · 11:43 UTC
Interesting ideas here. I didn't entirely understand what was happening, I think you were pretty successful at setting the tone. I wonder if you could fluctuate the player's ability to move the camera (as if fading in and out of consciousness) rather than reducing it in a linear fashion. That might defeat the point of the game though, I suppose.
victorljs
14. Dec 2014 · 22:30 UTC
Hard to understand, however a good game.
garygreen
14. Dec 2014 · 22:38 UTC
Wow! That was strange & original. I'm not sure how I could control it, but I liked where you were going with it.
maxmetallica
29. Dec 2014 · 21:22 UTC
nice work