At the End by OFF
Second Ludum Dare game and first 3D game attempt.
My previous game, if you are interest ;) http://ludumdare.com/compo/ludum-dare-30/comment-page-3/?action=preview&uid=39617
Made in 14 hours due to the usual family life + housing issues.
I recommand the PostCompo version for a real experience, there is a lot of bug and lack in the compo version, especially based on the "end".
RULES :
Avoid to look at the red spheres until the voice finish to speak. The more you get hurt, the more red the light became.
COMMENT :
I had a lot of issues to make the video feedback working, and finally it took a minor role in the game. I took also too many times on the music, and the graphics (even if i'm not good at 3D).
Using UnityPro was a blessing, because i used a lot of camera effects. I know how to do them in GLSL, but it saved me a huge amount of time, and also make loose more by playing with effects settings.
The idea of red sphere is not bad, but i think that i would pass more time on the "game side".
Actually it lack of a better visual feedback of the player life point : for now it's the red light but it had some strange behaviour.
IDEA
At the end, we all die. This game is really an experiment, i have tried to implement several hard things (for me) , and not just runaway to an easiest idea :
- a game based on video feedback, the main failure of the project, it was so hard to set and make it playable, that's why i have move to the red sphere idea.
- a game based on diminushing power, the more you progress, the less you have capacity to avoid and it makes the game harder... not really challenging but that's a thing that i always wanted to try.
- a parallel between stories and score-game, you had to stay in order to heard the stories. It lack of more event during the zoom in, to make the player react to what the voice said.
My previous game, if you are interest ;) http://ludumdare.com/compo/ludum-dare-30/comment-page-3/?action=preview&uid=39617
Made in 14 hours due to the usual family life + housing issues.
I recommand the PostCompo version for a real experience, there is a lot of bug and lack in the compo version, especially based on the "end".
RULES :
Avoid to look at the red spheres until the voice finish to speak. The more you get hurt, the more red the light became.
COMMENT :
I had a lot of issues to make the video feedback working, and finally it took a minor role in the game. I took also too many times on the music, and the graphics (even if i'm not good at 3D).
Using UnityPro was a blessing, because i used a lot of camera effects. I know how to do them in GLSL, but it saved me a huge amount of time, and also make loose more by playing with effects settings.
The idea of red sphere is not bad, but i think that i would pass more time on the "game side".
Actually it lack of a better visual feedback of the player life point : for now it's the red light but it had some strange behaviour.
IDEA
At the end, we all die. This game is really an experiment, i have tried to implement several hard things (for me) , and not just runaway to an easiest idea :
- a game based on video feedback, the main failure of the project, it was so hard to set and make it playable, that's why i have move to the red sphere idea.
- a game based on diminushing power, the more you progress, the less you have capacity to avoid and it makes the game harder... not really challenging but that's a thing that i always wanted to try.
- a parallel between stories and score-game, you had to stay in order to heard the stories. It lack of more event during the zoom in, to make the player react to what the voice said.
Ratings
| Coolness | 57% | 3 |
| Overall | 2.91 | 850 |
| Audio | 3.75 | 67 |
| Fun | 2.03 | 1166 |
| Graphics | 3.52 | 293 |
| Innovation | 3.36 | 384 |
| Mood | 3.63 | 93 |
| Theme | 3.00 | 1049 |
i do have a problem with the controls, i don't understand very well how to not look the red spheres, whatever i do i end up dying D:
Great entry!