Ebola by OneMuppet

[raw]
made by OneMuppet for LD31 (COMPO)
RnD - Choose a combination of 5 colors and wait for the results. On the left there is a bar showing green, if the color was right and red if it wasn't. Remember the order of your color choices. (Think mastermind - the board game).

Patient Zero - Press any patient it will show the number of that patient (0-37). If you click the same patient twice you will get a hint about in which direction the previous patient is.

Fight - Press and hold the release to shot an anti body at the Ebola virus (the virus is small and will blend in with the blood look carefully)

-------------------
Loose the game: If the time runs out or if the Ebola virus has infected all four cells to 100%.

Win the game:
- Kill two Ebola viruses (requires five hits/virus),
- Solve at lease one RnD session
-Find patient zero.

Ratings

Coolness 55% 3
Overall 2.81 943
Fun 2.32 1096
Graphics 3.55 271
Humor 2.00 840
Innovation 3.23 482
Mood 2.54 889
Theme 2.97 1066

Feedback

ramonparaiba
08. Dec 2014 · 01:55 UTC
I found a bit confusing. However it is a very interesting inspiration. Congratulations!
woodecker
08. Dec 2014 · 17:38 UTC
Nice graphics. Initially the controls are confusing.
TheZiggy
08. Dec 2014 · 20:08 UTC
Seems like a good concept, great graphics, but I'm not sure what to do. Some instructions would be nice.
roktom
08. Dec 2014 · 20:11 UTC
Hard to orientate, but at least it is original :)
AlSweigart
08. Dec 2014 · 20:11 UTC
A bit confusing to play. The graphics are really good though.
skeeto
08. Dec 2014 · 20:13 UTC
I like the RnD mixing graphics.

Overall I can't really figure out what I'm supposed to be doing. I think RnD is a Mastermind type puzzle, but that's it.
MatthewHolland
08. Dec 2014 · 20:15 UTC
Lovely fluid effects, nice coherent style. Game mechanics could do with more information about what's going on. Patient zero is very random. I can't work out which/when/what I can score for in Fight.
AnimeGeek32
08. Dec 2014 · 20:27 UTC
Fine graphics, but it seems like I was playing multiple games at once. Also, I couldn't fully understand what I was doing.
Benjamin
08. Dec 2014 · 21:49 UTC
It was very confusing to play. Just add explations in the LD description. I have no idea how the mastermind game is working and the shooter seems impossible.
Conk
08. Dec 2014 · 22:13 UTC
The shooting bit was really hard, sometimes the projectiles would phase through, making it difficult to win.
Olive
08. Dec 2014 · 22:35 UTC
Great idea to use a theme relevant to current world issues. I enjoyed what you were trying to do here. I like having three little games that are all variants of the theme. I liked that I actually started to understand the dynamics I had with the systems you created. I enjoyed finding patient zero and trying to trace the spread of infection before time runs out. It felt like an invisible dot to dot that carried the concept of what it's like to prevent the spread of disease. Same with discovering how to prevent cell infection and finding samples quick enough to promote cures. I'm guessing that this is what you were going for. The concepts and experiences illuminating what it is like to struggles to maintain public health were more clear to me than the gameplay and rules. Great visual design. Thank you for sharing.
Rocketship
10. Dec 2014 · 18:14 UTC
I didn't even notice the virus the first time I played. After I understood I needed to hit that the game made a lot more sense!
indiglo963
10. Dec 2014 · 18:33 UTC
The games are confused, but i can realize the potential of this game. The mood is very cool, match perfectly with the viruses and all medicine things.
01rafael
16. Dec 2014 · 00:12 UTC
Hope, I've found ebola cure xD
kavic
16. Dec 2014 · 00:51 UTC
Very cool idea, well executed and awesome graphics. It took a little bit to get what was going on but after that, it was pretty fun. Great job!
metalchouchen
21. Dec 2014 · 22:21 UTC
Nice idea and theme also. But honestly I don't really understand how to play it. Sometime shoot works. Sometime no. Also even when I found the patient zero, that change nothing.
tompudding
21. Dec 2014 · 22:40 UTC
Seems like a good idea, but not enough feedback / information about what I'm supposed to be doing
mohammad
27. Dec 2014 · 23:20 UTC
So basically all you do is have 10 minutes to complete one of ten puzzles or fail the game. Its ok
DiegoHenriquez
27. Dec 2014 · 23:27 UTC
found it really confusing as on how to win but its also hard. love the visuals though very appealing to watch. But over all it was a good entry.