{"author_link":"\/author\/z6v\/","author_name":"z6v","author_uid":"44293","comments":[{"author_name":"btwj_","author_uid":"90420","time":"Aug 28, 2016 @ 1:43pm","epoch":1472391480,"text":"I like the idea behind the game :) The map editor also has a nice aesthetic.\r<br\/>Maybe overlay the actual map over map drawn by the player so he\/she can see how accurate he was. Or even procedurally generate the map so you can have infinite levels (this is really hard though)! :D"},{"author_name":"Swampie","author_uid":"47230","time":"Aug 28, 2016 @ 4:18pm","epoch":1472400780,"text":"This is a nice little game, I could easily see myself attempting to get perfect scores!\r<br\/>\r<br\/>Good job"},{"author_name":"apasitteribuske","author_uid":"112237","time":"Aug 28, 2016 @ 4:30pm","epoch":1472401500,"text":"A really nice game. Easy to understand. I loved it :3"},{"author_name":"psilon","author_uid":"36331","time":"Aug 28, 2016 @ 5:12pm","epoch":1472404020,"text":"Cool idea. I'm sad you gave up. This game would be great."},{"author_name":"kadexus","author_uid":"52822","time":"Aug 28, 2016 @ 5:31pm","epoch":1472405160,"text":"Fun idea! Procedural generation would be sweet, although very hard. Overall great concept and execution!"},{"author_name":"Ghen","author_uid":"52500","time":"Aug 28, 2016 @ 6:53pm","epoch":1472410080,"text":"very nice game!, neat idea indeed, fit the theme very well, also i like the execution, very fun game :D"},{"author_name":"vipper","author_uid":"34579","time":"Aug 28, 2016 @ 7:45pm","epoch":1472413200,"text":"Very nice game ;p"},{"author_name":"SmallPhil","author_uid":"39162","time":"Aug 28, 2016 @ 9:25pm","epoch":1472419200,"text":"This is a very good idea. I love it !"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Aug 29, 2016 @ 12:25pm","epoch":1472473200,"text":"An interesting take on the theme, I enjoyed it very much. Also I wonder, how the scoring algorithm works, because it kinda liked my jaggy version of Australia ;) Good work!"},{"author_name":"wilsk","author_uid":"50407","time":"Aug 31, 2016 @ 12:06pm","epoch":1472644860,"text":"Interesting idea and not bad for a &quot;first game&quot;! Cheers."},{"author_name":"puppetmaster","author_uid":"39425","time":"Sep 12, 2016 @ 6:42pm","epoch":1473705420,"text":"Nice little game. I like the map art.\r<br\/>Cool you have made it with godot engine! :)"}],"images":["ld36\/44293-114f1e1665f2f242139b6064e6ede424.jpg","ld36\/44293-fa7a512265fd7a5bbb3f92b7ff020f18.jpg","ld36\/44293-b6049ea5b446489607a0c340dfb6fecb.jpg"],"links":[{"url":"https:\/\/quentin.sx\/ld36\/","text":"Web"},{"url":"https:\/\/quentin.sx\/ld36\/dl\/carto_win_x64.zip","text":"Windows (zip)"},{"url":"https:\/\/quentin.sx\/ld36\/dl\/carto_win_x64.exe","text":"Windows (exe)"},{"url":"https:\/\/quentin.sx\/ld36\/dl\/","text":"Others (32bit, Linux, OSX)"},{"url":"https:\/\/quentin.sx\/ld36\/dl\/carto_src.zip","text":"Source"}],"metadata":{"g_key":"1560","g_author":"44293","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1518","g_title":"Carto","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/44293-shot0-1472379001.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/44293-shot1-1472379001.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/44293-shot2-1472379001.png-eq-900-500.jpg"],"text":"Traditional cartography is a way of the past, so let's see how you handle it!\r\n\r\nJoin the adventure as white shield-looking-shape man and explore MULTIPLE islands which you can map out.\r\n\r\nFeatures:\r\n - Bad art\r\n - WASD controls\r\n - Over ONE (1) level\r\n - Bad execution of a decent idea\r\n\r\nJokes aside, this is my first \"real\" game (although I wouldn't call this a real game) so I can't be too upset about how it turned out. It was also the first time I ever used the engine, Godot. It was also my first \"serious\" project using Python (GDScript is pretty much Python), too. In general, I had no idea how to do anything going into this, and now I know a little more.\r\n\r\nI really liked the idea of exploring islands and mapping them based on what you see, I just don't have the skills yet to execute it how I really wanted it. I hope to work on this concept more in the future when I'm a little more experienced.\r\n\r\nNOTE: Download of the web version (and thus the embedded version) might take a while. Performance of the web version is also a little bad, since it's just using Emscripten. I'd recommend downloading an executable and running from that, but it's probably not even worth it.\r\n\r\nLinux and OSX versions in the downloads directory have not been tested at all, I just used Godot's export for everything that made sense.\r\n\r\nApologies to Mongo who was hyped for this and I have definitely let him down. (http:\/\/ludumdare.com\/compo\/2016\/08\/26\/i-have-no-idea-what-im-doing-11\/#comment-600623 )","title":"Carto"}